Any ideas on what those two circular holes to the left of the Falcon are? Maybe Stand-by and Fastpass entrances to the ride? The seem to be present in the model as well.
Pneumatic tube ejectors for crews that crash the Falcon.
Any ideas on what those two circular holes to the left of the Falcon are? Maybe Stand-by and Fastpass entrances to the ride? The seem to be present in the model as well.
Pneumatic tube ejectors for crews that crash the Falcon.
Just imagine Star Tours but the story depens on buttons you have to press,Then your actions will have no impact on the outcome. Those are the only two options - that it ends the same way, no matter what (regardless of what audio plays at the end) or the attraction can be 'failed'.
I realize people wouldn't like the 'bad' ending. Thats neither here nor there. This was marketed as an attraction with different possible outcomes, right? Getting the same ending regardless of how bad the people in the seats are isn't a different outcome.
Would be cool if they had fire launching out of that space ship to simulate a take off! Could be a response to the dragon in HP world. Would add another living dynamic to the land.Quick snapshot I took a few days ago, while visiting DHS -
Nice looking ship, there....
View attachment 314596
Just imagine Star Tours but the story depens on buttons you have to press,
Mission: enter the star-killer base undetected
OK:{
proceed, get the cargo from the bay 5 minutes,
Oh no! a ATAT in on the way, - get the wire and make it fall,{
ok{ the atat falls, you get the cargo (5minutes), when the atat falls, kylo ren apears and try to stop you using the force,}
not ok{ chewaca with Rey helps you and kill the att and you get the cargo (5minutes)}
}
NOT OK: Mission change, lose the TIE fighter 5 minutes... {
OK { get the cargo from the bay no at at 5 minutes,phasma apears on a TIE and you have to defeat her }
not-ok{ leave the planet, after a 5 minutes battle, Poe apears in xwing and helps you escape}
And there you have a simple system where you can have differents outcomes all of them are the same lenght and all fun to play.
The argument presented was that everyone needs to have the same experience as 'winning', even if they screw it up. So no, yours (or many others who posted similar things) do not work in that scenario.
The argument presented was that everyone needs to have the same experience as 'winning', even if they screw it up. So no, yours (or many others who posted similar things) do not work in that scenario.
Scott Trowbridge said:This is a living place, a place where your choices matter. And a place where you can even earn a reputation. For example, if you prove to be one of the hottest flight crews in the galaxy you might find some extra galactic credits come your way. But if you bring back the ship all banged up, well, the boss might not be too happy. You might even end up on the list of a local bounty hunter.“
The argument presented was that everyone needs to have the same experience as 'winning',
No it wasn’tThe argument presented was that everyone needs to have the same experience as 'winning', even if they screw it up. So no, yours (or many others who posted similar things) do not work in that scenario.
Here's a quote from Scott Trowbridge, Lead Imagineer for Galaxy's Edge, which directly contradicts the idea that everbody needs to have the same experience as "winning" in regards to the Millennium Falcon Ride.
So, put very simply:
The ship's condition at the end of the ride is variable (fact, per ST), so there are likely other variables (likely assumption). The events of the ride are variable based on the passenger's performance (fact, per ST). If you still don't get this concept then I pity anybody who will ever share the controls of the Millennium Falcon with you.
- Skilled flight crews who bring the ship back in good condition receive one experience - increase in reputation and credits.
- Bad flight crews who bring the ship back in bad condition receive a different experience - decrease in reputation and a bounty at the Cantina.
Love the idea, but I am assuming that it is going to be more of praise the positive and ignore the negative kind of situation. The best we might be able to hope for is having the local spaceship mechanic buy you a drink for all the work he gets do do on the Falcon after you bounce it off of a few asteroids.Can you imagine if you go into the Cantina and they refuse you service, "I'm sorry sir but, with the state of the Falcon after your flying, I think that you have had enough to drink!!"
Just curious. Source?I'm just telling you, i'm not trolling, take it or leave it:
a lot of entertainment immersive/interactive elements have been cut.
It goes with what I’ve been hearing.Just curious. Source?
I'm taking that to mean the "streetmosphere" elements. Autonomous droids, interactive characters in the streets/shops/cantina, random costumed aliens casually walking around, Stormtroopers walking around hustling guests, and any other sort of street performers. It also seems like there would be a series of tasks to carry out (finding parts at the garage, bringing treasures to Dok-Ondar, etc.), so I'd assume that'd get cut or scaled back as well.
If so, that's a bummer, because that would've been some next level immersion.
Just curious. Source?
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