I'm just telling you, i'm not trolling, take it or leave it:
a lot of entertainment immersive/interactive elements have been cut.
It goes with what I’ve been hearing.
The latter, and some of the crossover technical immersion.Are we talking things that are more like aesthetics that add to the atmosphere (i.e. fire breathing dragons on top of buildings) or things that require trained cast members (costumed characters, effect operators etc.) being cut?
Were these cuts purely budget reasons?
Or are they taking into consideration opening crowds and we may see these things implemented at a later date?
Budget I believe.
If only there were some way to have actors without having actors. Like some sort of automatic animated electronic figure that could perform all day long and not need pay.Well, look at that. My information has been verified by a trusted source.
I don't know if the cuts will murk up the works for both coasts. But I do know they've already been implemented by TDO. There are going to be less and less performers around the parks in the coming years (you can already see them trimming equity performers down rapidly) and it has had a bad outcome on the Star Wars experience.
I had two thoughts: that’s too big to wrap up into these little announcements (optimistic), it’s going be later than “Fall 2019” (pessimistic).
I wouldn't take these announcements today as any indicator of SWGE news. Seems like Disney releases some "bad news," followed within a week or so with "good news". It's planned and synced that way.I had two thoughts: that’s too big to wrap up into these little announcements (optimistic), it’s going be later than “Fall 2019” (pessimistic).
We’re planning for Summer 2020, because I didn’t want to cut this one close.
Unrelated. This is about giving guests “reasons” to visit before Star Wars land opens. Which is shy SW was purposely not mentioned.
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