Skyway; wonderful, detailed post. If I may....
Don`t suppose you noticed if the top most ones of the lift hills (3 seconds to launch) were working? They`ve been faulty for years.
And Timetopretend; nice info![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Good to know they were worked on. I havn`t heard if the preceeding ones have been fixed? In the star corridor? The rocket flying in circles sounds like nice detail - the rocket illumination has been broken for ages alone.The "Pepper's Ghost" objects in the star windows are spectacularly lit, better than I could have imagined. And some even have very defined areas painted in different colors. In particular, I noticed that the SM rocket (with old glow stripes and nose) zooming in circles
Single screen? That`s better. One small CRT or one large flat / projection?I didn't catch the safety video, but if they went to the expense of a new screen, I'm certain it will eventually be replaced with a new video.
Sigh.... a lot of the new ones leak as bad as the old ones. And the launch holding ones are still able to miss their cue. Oh for LED scrolling displays for each displayMr. Plastic Sign Maker was hard at work here too, replacing those panels behind the load area
I think the effect works better than the old mirror; the one second effect you refer to is purely the end of the effect. If only they had installed the whole effect in the whole launch tube the end wall effect would have been more apparent.The sparkle effect at the end of that tunnel, while neat and unexpected, is totally unnecessary. The time and expense for that should have been put elsewhere. It's merely a one second flash.
Sigh. We`re still in soft opening, but I guess the minimal animation didn`t happen. At least the lighting has been improved.The lift hill props are well lit, although the sunglasses-wearing man in launch control now clearly looks like a mannequin because you can see him so well.
That will hopefully return. I agree, it was a nice and show enhancing detail.The earth projection above the lift hill is missing.
Interesting. It sounds like the projector hasn`t been aimed or focused properly yet. Not the original idea, but I`m glad something happened in this area.However, that work of enclosing the queue is ruined by a new projection on the wall straight ahead of the lift hill. It's some kind of spinning galaxy or something.
They have been in place for over a year. I`m guessing they brought them all online now.Part of the reason may be the new star projector
Indeed. You know my thoughts on that. But with a strengthened structure it isn`t an impossibility further down the line. This refurb - track not included - could have been amazing with a little more added. We could have had the perfect dark family rollercaoster. Story, suspense, thrills, piles of visual effects and a story-telling score to match. The score was so important to WDI and the company for DLPs SM:M1 they spent a fortune creating the soundtracker system for a (much rougher) coaster. Like so many things they`ve held back here at the final hurdle. Again, not including track, the majority of the additions that are missing can be added relatively easily at a later date. Should TDO want to. WDI certainly did.But after convincing myself that this SM would be OK with no on-board audio, I've decided I was wrong. Audio would help this thing immensely.
And Timetopretend; nice info