But according to the standards of your "case against Everest", I can tear down EVERY "masterpiece attraction".
Let's watch!
SPLASH MOUNTAIN
I'll give you that the ride is FUN, but one minute we're outside, then the next we're in a magical world of Singing Animals? Based on a movie Disney won't even release? There's no attempt to explain the situation, and on top of everything the AAs are just neatly lifted versions of ALREADY DESIGNED characters from America Sings but in different outfits. All that you see in the queue is a shadow projector (That never works) and SIGNS. Everything else about the story you have to assume by listening to the songs and the rest is left up to your imagination. It's a warehouse (You can even see the warehouse part from Frontierland Station. :hammerwith a okay looking Mountain stuck on front, (The rockwork is ok, but it's not nearly as good as Big Thunder, right next door.) and a Flume Ride with singing AA animals.
BIG THUNDER
I'll give you that the rockwork is good, but where's the story? You're loaded on a Train why? Where's the story there? All they have is a loose backstory as to the LOCATION (That they don't even tell the details of THAT unless you're told by an Imagineer or make it up with your Imagination.) And what about SHOW SCENES? The ride only has three. It's a Roller Coaster going past rocks for the entire ride except for a flooded town you whiz past, a cave with WATERFALLS and pools (Not to mention Bat Puppets whose strings you can see.) and the Big "Finale" is just a Lift Hill with Fake Rocks on sticks.
SPACE MOUNTAIN
No story, just a vague theme and a Roller Coaster in the dark.
TOWER OF TERROR
I'll give you that it has a good story and theme, but where exactly are the show scenes? You go up and see one, pass through the darkness (and a few effects such as a door on strings, a giant eyeball showing 90's people on the ride and other hits. ) From then on it's just another freefall ride but in the Dark.
INDIANA JONES ADVENTURE
After finding the incredibly tiny temple, and being paraded down corridoor after corridoor (Stone room, Cave, Stone Room, Cave, REPEAT) with nothing to look at (Aside from the stones and the caves) is a language you can't understand, pictures on rocks (in the dark), and effects that don't work, you see a quick projection and are then shaken around in the dark, see rubber snakes, a shadow projection of bugs, and cheap black light paintings and air blasts. Sure the beginging and ending are good, but the entire middle portion has nothing but effects that are broken or not operating in your ride profile. You may not even get to see the effects that ARE working. (But you do get the see the Giant Snake. :lol
:hammer:
Sure the Main Chamber is impressive, but it would've been much better had a Roller Coaster, the Train, and Jungle Cruise went through it. What we got was instead just a big red room, with fire and lasers. And what about the story? We're told not to look in the eye, we do, we see some bugs snakes and fire, escape a rolling boulder, the we get off and trek back through the stone hallways and caves once again. Where's the conclusion? Indy calling us tourists?
Look, I think Indiana Jones Adventure is the best Disney ride ever made. Did I expect Everest to be better than it? Of course not. But compared to other the my personal list of major Thrill Attractions at WDW (RNR, Tower, Mission Space, Splash, Space Mountain, Test Track, Soarin') Everest fits in right along with each of those, and in most cases succeeds them. (When everything is working. I have problems with the maintenance and operations of the Ride, which should be the real issue here, this stuff is just such hooey I can't leave it alone.)
Expedition Everest meets EVERY criteria (the "vague" ones posted above.) for a classic Disney Thrill Attraction. Story, Theme, and Execution. And sorry I can't come up with "facts" for those, but you still don't have a single fact to prove otherwise that the Story, Theme, and Execution of the ride are well done. You like to SAY that you do to back up what you think, but when I posted concise and logical reasioning behind what I think, you rejected it and continued on your merry way,
Splash Mountain- Good Ride, Good AAs, Good Theme.
Space Mountain-Fun ride, great building.
Indiana Jones-Amazing Ride, Amazing Effects, Great Theme, great story.
Tower of Terror-Great Ride, Great Effects, Great Building.
Mission Space-Great ride, amazing technology
RNR-Fun theme, Fun Ride, Nice Details
Big Thunder-Fun ride, Great Theme
I can count the important "elements" of every ride in one hand, and if you can't it's because your over complicating all of the other rides with details. The only real important things for a Ride is Story, Theme, Execution, and Entertainment.
:lol:
Same with Splash Mountain. I can point out several spots in person to you on stage, and outside the park. (And not as huge, but I found a spot from the Mark Twain where you can see a huge chunk of Big Thunder's structure and Rebar. It's a bit funny!)
No!
Well, that can't stand. Heaven Forbid any attraction start out going through a Forest.
Like what? The much-talked-about-from-you Shadow Projector effect of Bugs? The Rubber Snakes? The Giant Fans sticking out in the Skeleton Chamber? The foggy Rats? The Black-Light flats?
Yes, Instead your just waiting in line looking at stones, Pictures, rocks, and a language you have to translate. (And again, a few awesome effects that never work or have been turned off.)
Look, Indiana Jones Adventure is my FAVORITE Disney Attraction, Ever.
But you look right past it and towards Everest with flawed arguments that can be used just as effectively with Indy.
THE STORY (Or "The Ig-noor-amoose Guide to What Just Happened")
BEGINGING
We are are on an Expedition to Everest. (Established in Scene 1, The Office, as well as in name and the details leading up to the ride.) We can see Everest through the pass, surrounded by the Forbidden Mountain, and the Himalayas. As we pass through the queue, the details and signs warn us that the Villagers believe the Pass to be home to the YETI. Signs and ancient symbloic warnings advise us to "BEWARE the Yeti" and "Respect the Tradition of the area". Before setting off on our train journey through the pass, we pass the Yeti Museum, to establish the creature in scientific and traditional terms. Despite all the warnings in this begining queue portion, we embark at the begining of the ride, but it terms of story, it's...
THE MIDDLE
Passing through the forest and up into the Mountains, we see one last warning that we're entering the Yeti's territory: A giant ancient mural in the monastery. (Even the slowest guest at this point knows the story: Going To Everest, Have to pass through what may be the Yeti's home to get there.) Once we reach the snow capped peaks and the caverns of the Pass...
PLOT DEVICE
The story (and forward motion) is stopped, because the track ahead is broken. Details such as the Footprints in the snow, and the mysterious roar in the distance are the first indications that this may be the work of the Yeti. This situation sends us (Both in terms of Physical Motion, and the story) in a Different Direction than intended.
CONFLICT
After a rush in the dark, we once again arrive to a stop. And we see the Shadow of an enormous creature, tearing up the tracks! As begin to move forward, it notices us! It leaps away, following us as we descend down twisted tracks in an attempt to get away from the creature.
END
Forced to continue into an unknown cave due to the track ahead, we finally see the Creature as it lunges toward us, we barely escape under a destroyed Trestle, and into the dark, towards the light if day. We made it back unharmed, and with the knowledge that what Prof. Pema Dorje warned of us at the beginning of the story was correct:
"You are about to enter the sacred domain of the Yeti, guardian and protector of The Forbidden Mountain. Those who proceed with respect and reverence for the sanctity of the natural enviroment and its creatures should have no fear. To all others; a warning. You risk the wrath of the Yeti."
It's a simple story, told through language, audio, Physical Motion, and Environments.
All Opinion. I think the Forbidden Mountain itself (You know WDI likes that word alot, don't they?) is a Massive Set, and I think Broken Trestle is a fine example of WDI setwork. Not to mention how huge the Yeti Room is, and the Trestle you pass under. Now in Splash Mountain why don't you point out that you can SEE the lighting, and the top of the room most of the time on those sets?
Sorry, but you've yet to offer me one reason to demote Everest from the standing of Major Disney Attraction.
I can't think of any statement of fact that can qualify anything of being a "Masterpiece", and nor can I think of any statement of fact that qualify anything of being "average" as well.
:shrug:
See above and below...
:lol:
WDW1974? A little bit. I do agree with many of his sentiments about the operations of WDW, though I may not agree with all of them, nor how they are stated. You?
Try Again Later.
Wow, it's easy to kind of get the impression that you don't really think ANY of Disney's attractions are all that great...except Everest. That's strange, but again, to each his own I guess.