EPCOT New Play Pavilion to replace Epcot's Wonders of Life

peter11435

Well-Known Member
The easiest way to avoid the bear is stay out of its lane 🧸

The subject is years of terrible management now bearing its “fruit”…and it applies to pretty much every topic these days…

There is a way to fix it though.
Here you go again.

Let me know when you’ve learned how to have a proper discussion and stay on topic.
 

Twirlnhurl

Well-Known Member
Was Play! canceled before the NBA Experience crashed and burned? Is there any connection there, or am I just imagining that could be related?
 

MagicHappens1971

Well-Known Member
Was Play! canceled before the NBA Experience crashed and burned? Is there any connection there, or am I just imagining that could be related?
I think one of the largest factors was that this was an interactive (touchy-touchy) experience that did not make it into a post pandemic world. Another is probably something that everyone said from day one, experiences like this are outdated before they even open. They need to make a meaningful use of the space.
 

Sirwalterraleigh

Premium Member
The subject of the topic is the PLAY! pavilion, not your generic Walt Disney Company management complaint du jour. You already have plenty of threads you can and do fill with the visions of sweaters and slim jeans that dance in your head.
There’s one way to get me to lose interest…

Actually I lied…I’m bored and I’ll move on…

Though I do always love a “window” into what low level WDI are told to keep them inline 🤪
 

DreamfinderGuy

Well-Known Member
Was Play! canceled before the NBA Experience crashed and burned? Is there any connection there, or am I just imagining that could be related?
The decision to cancel Play was made after NBA Experience closed, but before the permanent closure announcement was made. There's not much correlation, aside from them both being interactive experiences and a large amount of the project team having been part of both projects. I think the decision for NBA was more "This had poor attendance pre-COVID, it absolutely couldn't survive post-COVID and we can just blame the closure on the pandemic" and Play was more "Interactive experiences post pandemic? That could be a bad idea, let's press pause." Then when the conversation was held on when/how to unpause it, they realized it just wasn't worth finishing for a variety of factors.

Also worth mentioning one was a standalone experience with separate admission, the other was part of a greater theme park. Attendance wouldn't have been an issue.

Another is probably something that everyone said from day one, experiences like this are outdated before they even open. They need to make a meaningful use of the space.
This was a big thing. Creative on Play was done over five years ago. I spoke to some people on the project team, they openly admitted that much of the tech they were working with was already somewhat dated even then. Opening Play as it was originally envisioned just isn't feasible today, if they were sticking with the same basic concept they would need to start over on a lot of it.
 

MagicHappens1971

Well-Known Member
This was a big thing. Creative on Play was done over five years ago. I spoke to some people on the project team, they openly admitted that much of the tech they were working with was already somewhat dated even then. Opening Play as it was originally envisioned just isn't feasible today, if they were sticking with the same basic concept they would need to start over on a lot of it.
Another point (IMO) is that these “video game”-esque attractions were really innovative and cool before the masses had 85” TVs and PS5s at home. It doesn’t make any sense to continue to build similar attractions. That being said, they did build Smugglers Run, which is just a bad video game. Soooooo I guess who knows?
 

Homemade Imagineering

Well-Known Member
As much as it pains me to see this pavilion vacant, I can’t help but feel relieved this was canned. To me it seems like it could’ve made for another JII situation, where the abandoned pavilion is given new life again but in a much more mediocre way. We’d likely be stuck with it for decades, so I think they made the right call. I hope Test Track 3.0 is a smashing success and shows disney there’s still interest in what made Epcot special, and helps move the needle for this and Imagination to get the redos they deserve
 

Animaniac93-98

Well-Known Member
Another point (IMO) is that these “video game”-esque attractions were really innovative and cool before the masses had 85” TVs and PS5s at home. It doesn’t make any sense to continue to build similar attractions. That being said, they did build Smugglers Run, which is just a bad video game. Soooooo I guess who knows?

Smuggler's Run opened in 2019, so during its development (2015-2017) it probably sounded like a better idea.
 

James Alucobond

Well-Known Member
This was a big thing. Creative on Play was done over five years ago. I spoke to some people on the project team, they openly admitted that much of the tech they were working with was already somewhat dated even then. Opening Play as it was originally envisioned just isn't feasible today, if they were sticking with the same basic concept they would need to start over on a lot of it.
I think you could probably salvage the infrastructure. Fundamentally, I don't think there's an issue with the idea of the entire interior of the dome being screens or projections that can shift and change even if the imagined interactivity is bunk. The issue is that the screens can't be the attraction on their own; they need to resurrect the adjacent theaters to whatever extent they can to have something that the dome builds toward.
 

DreamfinderGuy

Well-Known Member
I think you could probably salvage the infrastructure. Fundamentally, I don't think there's an issue with the idea of the entire interior of the dome being screens or projections that can shift and change even if the imagined interactivity is bunk. The issue is that the screens can't be the attraction on their own; they need to resurrect the adjacent theaters to whatever extent they can to have something that the dome builds toward.
That's true, and part of the design was so that things could be easily interchanged as time goes on. The problem is they barely installed anything in there, and if they go back to the drawing board I think it would make more sense to build from the ground up instead of around the bones of a half finished project.
 

HauntedMansionFLA

Well-Known Member
The decision to cancel Play was made after NBA Experience closed, but before the permanent closure announcement was made. There's not much correlation, aside from them both being interactive experiences and a large amount of the project team having been part of both projects. I think the decision for NBA was more "This had poor attendance pre-COVID, it absolutely couldn't survive post-COVID and we can just blame the closure on the pandemic" and Play was more "Interactive experiences post pandemic? That could be a bad idea, let's press pause." Then when the conversation was held on when/how to unpause it, they realized it just wasn't worth finishing for a variety of factors.

Also worth mentioning one was a standalone experience with separate admission, the other was part of a greater theme park. Attendance wouldn't have been an issue.


This was a big thing. Creative on Play was done over five years ago. I spoke to some people on the project team, they openly admitted that much of the tech they were working with was already somewhat dated even then. Opening Play as it was originally envisioned just isn't feasible today, if they were sticking with the same basic concept they would need to start over on a lot of it.
I heard the technology being outdated too. Another thing that was a huge blow to this project and still cripples the company was the decision to let go their seasonal entertainment cast members. Lots went on to better things and there’s still a struggle to fill those spots.
 

GladToBeHear

Well-Known Member
That's true, and part of the design was so that things could be easily interchanged as time goes on. The problem is they barely installed anything in there, and if they go back to the drawing board I think it would make more sense to build from the ground up instead of around the bones of a half finished project.
Do you know if there was ever a consideration to linking the pavilion to M:S and making it a post-mission experience?
 

DisneyDreamerxyz

Well-Known Member
As much as it pains me to see this pavilion vacant, I can’t help but feel relieved this was canned. To me it seems like it could’ve made for another JII situation, where the abandoned pavilion is given new life again but in a much more mediocre way. We’d likely be stuck with it for decades, so I think they made the right call. I hope Test Track 3.0 is a smashing success and shows disney there’s still interest in what made Epcot special, and helps move the needle for this and Imagination to get the redos they deserve
They made the pavilion even more hidden when Cosmic Rewind opened by building a curb in front of it with landscaping. The winding walkway up to the pavilion used to be there just blocked off by a rope, now it is totally in-accessible.

When they used it for Food & Wine in 2018 I made a point to go in there because I wanted to see it. It was very retro feeling and old but in a good way.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom