pdude81
Well-Known Member
It was rough last nightYou should be here now on a Friday night with the candlelight procession, the new fireworks, and the new hub, and all the Friday night drinkers here.
It was rough last nightYou should be here now on a Friday night with the candlelight procession, the new fireworks, and the new hub, and all the Friday night drinkers here.
That's true, and part of the design was so that things could be easily interchanged as time goes on. The problem is they barely installed anything in there, and if they go back to the drawing board I think it would make more sense to build from the ground up instead of around the bones of a half finished project.I think you could probably salvage the infrastructure. Fundamentally, I don't think there's an issue with the idea of the entire interior of the dome being screens or projections that can shift and change even if the imagined interactivity is bunk. The issue is that the screens can't be the attraction on their own; they need to resurrect the adjacent theaters to whatever extent they can to have something that the dome builds toward.
I heard the technology being outdated too. Another thing that was a huge blow to this project and still cripples the company was the decision to let go their seasonal entertainment cast members. Lots went on to better things and there’s still a struggle to fill those spots.The decision to cancel Play was made after NBA Experience closed, but before the permanent closure announcement was made. There's not much correlation, aside from them both being interactive experiences and a large amount of the project team having been part of both projects. I think the decision for NBA was more "This had poor attendance pre-COVID, it absolutely couldn't survive post-COVID and we can just blame the closure on the pandemic" and Play was more "Interactive experiences post pandemic? That could be a bad idea, let's press pause." Then when the conversation was held on when/how to unpause it, they realized it just wasn't worth finishing for a variety of factors.
Also worth mentioning one was a standalone experience with separate admission, the other was part of a greater theme park. Attendance wouldn't have been an issue.
This was a big thing. Creative on Play was done over five years ago. I spoke to some people on the project team, they openly admitted that much of the tech they were working with was already somewhat dated even then. Opening Play as it was originally envisioned just isn't feasible today, if they were sticking with the same basic concept they would need to start over on a lot of it.
Do you know if there was ever a consideration to linking the pavilion to M:S and making it a post-mission experience?That's true, and part of the design was so that things could be easily interchanged as time goes on. The problem is they barely installed anything in there, and if they go back to the drawing board I think it would make more sense to build from the ground up instead of around the bones of a half finished project.
They made the pavilion even more hidden when Cosmic Rewind opened by building a curb in front of it with landscaping. The winding walkway up to the pavilion used to be there just blocked off by a rope, now it is totally in-accessible.As much as it pains me to see this pavilion vacant, I can’t help but feel relieved this was canned. To me it seems like it could’ve made for another JII situation, where the abandoned pavilion is given new life again but in a much more mediocre way. We’d likely be stuck with it for decades, so I think they made the right call. I hope Test Track 3.0 is a smashing success and shows disney there’s still interest in what made Epcot special, and helps move the needle for this and Imagination to get the redos they deserve
I’m unaware of that ever being actually considered. Hopefully it wasn’t too, the park already has two space themed pavilions as it is. Wonders should be something different.Do you know if there was ever a consideration to linking the pavilion to M:S and making it a post-mission experience?
The short answer is no. The long answer is that'd have to be one huge theatre or a ton of space would be wasted considering that building used to house five of them. Nine if you count the Body Wars cabins as theatres.Could this be made into a theatre or something ??
I still vote for a Weather Pavillon and TDS Storm Rider..I’m unaware of that ever being actually considered. Hopefully it wasn’t too, the park already has two space themed pavilions as it is. Wonders should be something different.
Could this be made into a theatre or something ??
I believe at one time there were demolition permits for the buildingThis is a fun and interesting discussion but we know they will do nothing with the building. It makes me wonder, does Disney get tax breaks of buildings not in use?
Lately, it seems TWDC is more interested in what that can write off, write down instead of investing into the parks, especially WDW.
That would be a shame! But I would not be surprised.I believe at one time there were demolition permits for the building
OK that is too logical, too correct, too perfect, too economical, therefore they will never do it.With Inside Out 2 coming next year, they really could tie this into that universe in some way... Heck, bring an Emotional Whirlwind attraction like in DCA and plunk it inside.
If you're referring to the one filed in 2012 that was to knock out the soundproof walls that separated the Body Wars bays. Er, at least two of them, they kept the one dividing Bay 1 and 2 for some reason. Then more were filed in 2019 to gut the dome and Cranium Command.I believe at one time there were demolition permits for the building
I thought it was way back in 2007 For the whole thing to come down.If you're referring to the one filed in 2012 that was to knock out the soundproof walls that separated the Body Wars bays. Er, at least two of them, they kept the one dividing Bay 1 and 2 for some reason. Then more were filed in 2019 to gut the dome and Cranium Command.
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