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MK Tiana's Bayou Adventure - latest details and construction progress

Casper Gutman

Well-Known Member
For the record, screens are far from my only complaint with the ride. I also hate the character designs, flash-looking animations and Ren and Stimpy style facial expressions of the modern Mickey shorts. The rooms are also way too massive and all of the scenery is shoved up against the walls to make way for the vehicles. The feeling of riding through a giant warehouse is very apparent. There's almost no end to the issues I have with MMRR. Again it's especially offensive to me as a replacement for GMR, but even on its own I find it a fairly mediocre experience.
The “warehouse” issue is inherent to trackless rides and one of the primary reasons I wish they’d move away from them. That said, I prefer MMRR to RotR by quite some margin - one captures the essence of its subject matter and one doesn’t. In fact, I think MMRR is superior to most trackless rides - BatB, Rat, etc. I’m no fan of screenz, but the subject matter and integration of 3d figures and props in MMRR make me much more inclined to give it a pass. I’d PROBABLY rather have GMR, but of all the great replaced attractions - Horizons, WoM, Imagination, Energy, etc - GMR to MMRR strikes me as the least egregious (if we ignore how easy it should have been to have both). Just my opinion, of course…
 

Fox&Hound

Well-Known Member
This is crazy talk
I love Rise but I think its unreliable ride system that breaks down all too often makes a lot of people question it. Not saying that is what the poster was referring to, just my thought. I was wowed until I sat in the holding chamber for one hour and the firm guards dropped their performance/acting roles and started asking everyone “does anyone need water? Anyone need to use the bathroom?” Really takes you out of it.
 

MisterPenguin

President of Animal Kingdom
Premium Member
The primary marketing of the attraction sure has been.
And the primary marketing has been focusing on backstory, not the ride.

Applying what was said to about the backstory -- as if we were told this is what the ride is all about -- is mischaracterization.

And maybe, in some instances, a purposeful mischaracterization.
 

Indy_UK

Well-Known Member
The “warehouse” issue is inherent to trackless rides and one of the primary reasons I wish they’d move away from them. That said, I prefer MMRR to RotR by quite some margin - one captures the essence of its subject matter and one doesn’t. In fact, I think MMRR is superior to most trackless rides - BatB, Rat, etc. I’m no fan of screenz, but the subject matter and integration of 3d figures and props in MMRR make me much more inclined to give it a pass. I’d PROBABLY rather have GMR, but of all the great replaced attractions - Horizons, WoM, Imagination, Energy, etc - GMR to MMRR strikes me as the least egregious (if we ignore how easy it should have been to have both). Just my opinion, of course…

MMRR better than RoTR? Are you ok? Have you hit your head?
 

mickEblu

Well-Known Member
And the primary marketing has been focusing on backstory, not the ride.

Applying what was said to about the backstory -- as if we were told this is what the ride is all about -- is mischaracterization.

And maybe, in some instances, a purposeful mischaracterization.

They really want to hammer home the authenticity which ties back into the inclusion thing but they really could be going about this better.

Or is this just a case of underpromise and overdeliver or maybe underpromise and (just) deliver? Haha. By the time we get something of substance or ride it we’ll be so happy to see those 25 AAs and the fact we’re hearing a couple recognizable songs.
 

MisterPenguin

President of Animal Kingdom
Premium Member
They really want to hammer home the authenticity which ties back into the inclusion thing but they really could be going about this better.

Or is this just a case of underpromise and overdeliver or maybe underpromise and (just) deliver? Haha. By the time we get something of substance or ride it we’ll be so happy to see those 25 AAs and the fact we’re hearing a couple recognizable songs.
OK, you're not gonna stop with the "25 AAs" refrain. Got it.
 

celluloid

Well-Known Member
The “warehouse” issue is inherent to Disney's trackless rides and one of the primary reasons I wish they’d move away from them. That said, I prefer MMRR to RotR by quite some margin - one captures the essence of its subject matter and one doesn’t. In fact, I think MMRR is superior to most trackless rides - BatB, Rat, etc. I’m no fan of screenz, but the subject matter and integration of 3d figures and props in MMRR make me much more inclined to give it a pass. I’d PROBABLY rather have GMR, but of all the great replaced attractions - Horizons, WoM, Imagination, Energy, etc - GMR to MMRR strikes me as the least egregious (if we ignore how easy it should have been to have both). Just my opinion, of course…
Fixed it for you. Rise of the resistance at least has some intimate scene moments though.
 

TrainsOfDisney

Well-Known Member
MMRR better than RoTR? Are you ok? Have you hit your head?
I can see this, MMRR is definitely more fun, and nothing really breaks the illusion of being in the cartoon world of the new Mickey Shorts. All of the gags fit the story, and depending on which car you ride in you get to see several different Easter eggs that make re-rides fun and unique.

ROTR has several parts that seem plastic and fake. It’s like being in a video game or simulation version, not the real place. The 2 tracks are nice, but both provide almost the same experience.

As a total experience- rise is pretty cool and certainly fun. But the actual ride, to me, is a bit under-whelming. The number of AA’s and physical effects are crazy low.

The other thing that you have to factor in is budget, Rise cost WAY more than runaway and I feel they are comparable.
 

TheMaxRebo

Well-Known Member
The “warehouse” issue is inherent to trackless rides and one of the primary reasons I wish they’d move away from them. That said, I prefer MMRR to RotR by quite some margin - one captures the essence of its subject matter and one doesn’t. In fact, I think MMRR is superior to most trackless rides - BatB, Rat, etc. I’m no fan of screenz, but the subject matter and integration of 3d figures and props in MMRR make me much more inclined to give it a pass. I’d PROBABLY rather have GMR, but of all the great replaced attractions - Horizons, WoM, Imagination, Energy, etc - GMR to MMRR strikes me as the least egregious (if we ignore how easy it should have been to have both). Just my opinion, of course…

They seemed to largely avoid the warehouse feel with Mystic Manor though, so can be done

Just have more set pieces that the cars have to navigate I think helps it a bit so the rooms don't seem like just boxes

Some scenes in Remy do ok (the food/fridge scene) it others do feel wharehouseish
 

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