News Tiana's Bayou Adventure - latest details and construction progress

TheMaxRebo

Well-Known Member
The “warehouse” issue is inherent to trackless rides and one of the primary reasons I wish they’d move away from them. That said, I prefer MMRR to RotR by quite some margin - one captures the essence of its subject matter and one doesn’t. In fact, I think MMRR is superior to most trackless rides - BatB, Rat, etc. I’m no fan of screenz, but the subject matter and integration of 3d figures and props in MMRR make me much more inclined to give it a pass. I’d PROBABLY rather have GMR, but of all the great replaced attractions - Horizons, WoM, Imagination, Energy, etc - GMR to MMRR strikes me as the least egregious (if we ignore how easy it should have been to have both). Just my opinion, of course…

They seemed to largely avoid the warehouse feel with Mystic Manor though, so can be done

Just have more set pieces that the cars have to navigate I think helps it a bit so the rooms don't seem like just boxes

Some scenes in Remy do ok (the food/fridge scene) it others do feel wharehouseish
 

Animaniac93-98

Well-Known Member
As a total experience- rise is pretty cool and certainly fun. But the actual ride, to me, is a bit under-whelming. The number of AA’s and physical effects are crazy low.

When everything is working, as it usually is in California, RotR is the best attraction Disney has built in the USA this century IMO. The actual ride portion may not be as good as other trackless rides, but the complete experience from start to finish has not been matched by anything except Radiator Springs Racers, which is a close second.

Mystic Manor is still the best trackless ride, hands down. It uses the medium to its full advantage, does not skimp on special effects and practical sets, or rely too much on screens, and is good enough to wow people without any existing IP.
 

MerlinTheGoat

Well-Known Member
They seemed to largely avoid the warehouse feel with Mystic Manor though, so can be done

Just have more set pieces that the cars have to navigate I think helps it a bit so the rooms don't seem like just boxes

Some scenes in Remy do ok (the food/fridge scene) it others do feel wharehouseish
Pooh's Hunny Hunt also does a decent job of avoiding the warehouse feeling too IMO. They do a good job of placing scenery or props interspersed between the vehicles so that not everything feels shoved against the walls. And they also filled out the ceiling nicely with tree foliage in that first room (much like Splash Mountain did).

Symbolica over at Efteling is another trackless one that deserves mention but few people are aware of.

Though I do think the trackless ride system is starting to become overused. Especially when given to creative teams who seemingly don't have a good grasp of space management.
 

TheMaxRebo

Well-Known Member
Pooh's Hunny Hunt also does a decent job of avoiding the warehouse feeling too IMO. They do a good job of placing scenery or props interspersed between the vehicles so that not everything feels shoved against the walls. And they also filled out the ceiling nicely with tree foliage in that first room (much like Splash Mountain did).

Symbolica over at Efteling is another trackless one that deserves mention but few people are aware of.

Though I do think the trackless ride system is starting to become overused. Especially when given to creative teams who seemingly don't have a good grasp of space management.

WDW also got several withing a short period of time and 2 of them at the same park. If MMRR, Rise, and Remy were out more across like 10 years vs 18 months or whatever it was might not feel as overdone - but agree, seemed the default / easy go to
 

TheMaxRebo

Well-Known Member
RotR i think is a better attraction but the trackless act is probably the least compelling part. RotR lives and dies on what happens with the capture sequence and the drop pod sequence imo.

There are some cool parts um during the ride vehicle part - though a lot of them are effects not really driven by the ride vehicle (the lightsaber in the elevator, the laser blasts leaving scorch marks .... Though being trackless allows for much of the two level part of the AT-AT scene
 

mickEblu

Well-Known Member
RotR i think is a better attraction but the trackless act is probably the least compelling part. RotR lives and dies on what happens with the capture sequence and the drop pod sequence imo.

I don’t think it “lives and dies” but the drop sequence is my favorite part. The capture sequence (and other pre-ride stuff) while cool can get old for repeat riders.
 

TheMaxRebo

Well-Known Member
Mural which will be seen in the left of the bottom of the second lift hill as we enter the mill house.

(From BlogMickey)
Screenshot_20240107-131453.png
 

celluloid

Well-Known Member
Pooh's Hunny Hunt also does a decent job of avoiding the warehouse feeling too IMO. They do a good job of placing scenery or props interspersed between the vehicles so that not everything feels shoved against the walls. And they also filled out the ceiling nicely with tree foliage in that first room (much like Splash Mountain did).

Symbolica over at Efteling is another trackless one that deserves mention but few people are aware of.

Though I do think the trackless ride system is starting to become overused. Especially when given to creative teams who seemingly don't have a good grasp of space management.

Mystic Manor and the Challenge of Tut are the only ones I feel ever really did the system right.

Challenge of Tut is an interactive shooting dark ride where your points will determine and vary your ride path. Allowing for variables increases the benefit of going trackless. There is often no point of a trackless ride system other than not seeing the bus bar or other based ride track, but wheel marks.
 
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SilentWindODoom

Well-Known Member
What is even going on in this thread?

Considering the other two threads I'm currently following are long arguments about electric vehicles instead of Test Track 3 and capacity/abuse of provisions for the disabled instead of Tropical Americas, this thread has been refreshingly on track.

imagine if they never told us it was a salt dome. i suspect a lot of people would think well that's kinda silly to have a hill in LA but it looks nice.

So, I'm a latecomer to this and have heard this mentioned a lot, but when I search "salt dome", I get jagged striated mountains or those buildings used to house road salt back home in New York. Anyone got any information/images of the type of thing they seem to be invoking here?

Not like these frogs would be particularly advanced anyway. They're small and can get away with fairly primitive motion. And therefore probably less expensive mechanics. But still, I wouldn't count on them moving at all. Happy if i'm wrong.

Since my first trip as a child they've had simple moving animals in remote spots on the train loop. Is there much trouble in having similar simple mechanics as this or a Jungle Cruise figure?

Saying both are equally important is a little silly. Who the accountant is doesn’t matter to the guest experience - who design and created the rides does.

I feel like accountants being equally if not more important is the sad reality that has loomed over the company for quite some time now.
 

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