News Tiana's Bayou Adventure - latest details and construction progress

Brer Panther

Well-Known Member
Calling them creatives is a disservice to real creatives in the same way calling Anthony Anderson and Patrick Dempsey Disney Legends is.
Calling it, at the next D23 Expo they're gonna dub Amy Poehler a Disney Legend over someone more deserving simply to promote Inside Out 2.
Based on what I can gather, Smith is more of the issue and not Carter. Have heard rumblings that they butt heads quite a bit, and it has led to a rough development for this retheme, with a lot of “odd” things pushed by Smith against the better judgement of the rest of the team.
I wonder if after the ride opens, any of the Imagineers working on this will go into detail about the process of developing this attraction. I'd love to know just HOW they came up with the idea to have the attraction focus on a food co-op.
 

Vegas Disney Fan

Well-Known Member
I think it’s a bit tricky cause Disney doesn’t provide a list of titles and credits for attractions so it’s a bit difficult. My definition of producer is probably different than yours, not sure about Disneys definitions.

Saying both are equally important is a little silly. Who the accountant is doesn’t matter to the guest experience - who design and created the rides does.
I’m saying they are equally important in the context of the rides being built, just like Walt wouldn’t have been successful without Roy’s business sense none of the Imagineers visions would succeed without the business managers dealing with the finances and logistics behind them.
 

_caleb

Well-Known Member
Calling it, at the next D23 Expo they're gonna dub Amy Poehler a Disney Legend over someone more deserving simply to promote Inside Out 2.

I wonder if after the ride opens, any of the Imagineers working on this will go into detail about the process of developing this attraction. I'd love to know just HOW they came up with the idea to have the attraction focus on a food co-op.
Does the ride FOCUS on a food co-op?
 

Casper Gutman

Well-Known Member
For the record, screens are far from my only complaint with the ride. I also hate the character designs, flash-looking animations and Ren and Stimpy style facial expressions of the modern Mickey shorts. The rooms are also way too massive and all of the scenery is shoved up against the walls to make way for the vehicles. The feeling of riding through a giant warehouse is very apparent. There's almost no end to the issues I have with MMRR. Again it's especially offensive to me as a replacement for GMR, but even on its own I find it a fairly mediocre experience.
The “warehouse” issue is inherent to trackless rides and one of the primary reasons I wish they’d move away from them. That said, I prefer MMRR to RotR by quite some margin - one captures the essence of its subject matter and one doesn’t. In fact, I think MMRR is superior to most trackless rides - BatB, Rat, etc. I’m no fan of screenz, but the subject matter and integration of 3d figures and props in MMRR make me much more inclined to give it a pass. I’d PROBABLY rather have GMR, but of all the great replaced attractions - Horizons, WoM, Imagination, Energy, etc - GMR to MMRR strikes me as the least egregious (if we ignore how easy it should have been to have both). Just my opinion, of course…
 

Fox&Hound

Well-Known Member
This is crazy talk
I love Rise but I think its unreliable ride system that breaks down all too often makes a lot of people question it. Not saying that is what the poster was referring to, just my thought. I was wowed until I sat in the holding chamber for one hour and the firm guards dropped their performance/acting roles and started asking everyone “does anyone need water? Anyone need to use the bathroom?” Really takes you out of it.
 

MisterPenguin

President of Animal Kingdom
Premium Member
The primary marketing of the attraction sure has been.
And the primary marketing has been focusing on backstory, not the ride.

Applying what was said to about the backstory -- as if we were told this is what the ride is all about -- is mischaracterization.

And maybe, in some instances, a purposeful mischaracterization.
 

Indy_UK

Well-Known Member
The “warehouse” issue is inherent to trackless rides and one of the primary reasons I wish they’d move away from them. That said, I prefer MMRR to RotR by quite some margin - one captures the essence of its subject matter and one doesn’t. In fact, I think MMRR is superior to most trackless rides - BatB, Rat, etc. I’m no fan of screenz, but the subject matter and integration of 3d figures and props in MMRR make me much more inclined to give it a pass. I’d PROBABLY rather have GMR, but of all the great replaced attractions - Horizons, WoM, Imagination, Energy, etc - GMR to MMRR strikes me as the least egregious (if we ignore how easy it should have been to have both). Just my opinion, of course…

MMRR better than RoTR? Are you ok? Have you hit your head?
 

mickEblu

Well-Known Member
And the primary marketing has been focusing on backstory, not the ride.

Applying what was said to about the backstory -- as if we were told this is what the ride is all about -- is mischaracterization.

And maybe, in some instances, a purposeful mischaracterization.

They really want to hammer home the authenticity which ties back into the inclusion thing but they really could be going about this better.

Or is this just a case of underpromise and overdeliver or maybe underpromise and (just) deliver? Haha. By the time we get something of substance or ride it we’ll be so happy to see those 25 AAs and the fact we’re hearing a couple recognizable songs.
 

MisterPenguin

President of Animal Kingdom
Premium Member
They really want to hammer home the authenticity which ties back into the inclusion thing but they really could be going about this better.

Or is this just a case of underpromise and overdeliver or maybe underpromise and (just) deliver? Haha. By the time we get something of substance or ride it we’ll be so happy to see those 25 AAs and the fact we’re hearing a couple recognizable songs.
OK, you're not gonna stop with the "25 AAs" refrain. Got it.
 

celluloid

Well-Known Member
The “warehouse” issue is inherent to Disney's trackless rides and one of the primary reasons I wish they’d move away from them. That said, I prefer MMRR to RotR by quite some margin - one captures the essence of its subject matter and one doesn’t. In fact, I think MMRR is superior to most trackless rides - BatB, Rat, etc. I’m no fan of screenz, but the subject matter and integration of 3d figures and props in MMRR make me much more inclined to give it a pass. I’d PROBABLY rather have GMR, but of all the great replaced attractions - Horizons, WoM, Imagination, Energy, etc - GMR to MMRR strikes me as the least egregious (if we ignore how easy it should have been to have both). Just my opinion, of course…
Fixed it for you. Rise of the resistance at least has some intimate scene moments though.
 

TrainsOfDisney

Well-Known Member
MMRR better than RoTR? Are you ok? Have you hit your head?
I can see this, MMRR is definitely more fun, and nothing really breaks the illusion of being in the cartoon world of the new Mickey Shorts. All of the gags fit the story, and depending on which car you ride in you get to see several different Easter eggs that make re-rides fun and unique.

ROTR has several parts that seem plastic and fake. It’s like being in a video game or simulation version, not the real place. The 2 tracks are nice, but both provide almost the same experience.

As a total experience- rise is pretty cool and certainly fun. But the actual ride, to me, is a bit under-whelming. The number of AA’s and physical effects are crazy low.

The other thing that you have to factor in is budget, Rise cost WAY more than runaway and I feel they are comparable.
 

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