Day 11 – Reflections of Hersheypark
Wildcat is another GCI wooden coaster. Seems a little redundant for one park to have two. This one is notably GCI’s first ever design. It feels like a first attempt. The twisting layout and the banked turns that GCI is famous for, that’s all here in a nascent form. The seeds of good ideas to come. Not good yet. Wildcat is rough even by wood coaster standards. My travelmates declare it painful and deeply unpleasant. I’m mostly immune to woodie roughness (unlike steel roughness), but I still find it at best bland and generic. And over too soon!
We’ve now accomplished all the coasters in the park’s rear. We double back past the Boardwalk water park and its bermless views of the world beyond. We return to Pioneer Frontier, best as I can distinguish one vegetated hill from another. We do
Storm Runner.
(Nearby is your usual off-the-shelf, order-online Boomerang coaster, serial numbers filed off and renamed Sidewinder for all the good that’ll do. None of us ever consider riding it.)
Storm Runner is another Intamin – at least Hersheypark chooses good manufacturers. It is a launched Accelerator Coaster, one which answers one of my great coaster questions: “What if Top Thrill Dragster actually had a layout after its drop?”
Like Top Thrill Dragster, Storm Runner begins with a straightaway launch which sends cars vertically up a top hat hill, then plummeting vertically straight down. This is noticeably scaled-down from Dragster, from 420’ down to 150’ – more in line with Xcelerator at Knott’s. That’s fine, though, since the ride doesn’t end there. Instead trains use their momentum to continue through a wonderfully bonkers inverting course, like Dragster transformed into Maverick – which sounds like the greatest thing ever! There are some
weiiiiiird elements here, many only-of-their-kind things like a “Flying Snake Dive” which consist of tight twists and dives way up high in the air. So far this is easily my favorite coaster of the park!
Until it ends about halfway through!
The entire ride is under a minute long. It still had momentum going. Why does Hersheypark keep shortchanging their rides?! Seems there’s not enough space to do
proper long rides, but they keep putting in half-measures anyway. Like Hersheypark was so, so desperate to become Magic Mountain that they over-expanded too quickly without a proper master plan…all while likely eliminating any historical charm in the process.
Trailblazer is an Arrow mine train coaster nearby. “Mine train coaster” is kinda the
only evidence that Pioneer Frontier is supposed to be Old Western. Now…most mine trains usually have at least two lift hills. Trailblazer has only one. It’s literally half a mine train coaster! And they built this one in 1974 before space was at a premium, so there’s no excuse for shortchanging riders.
The ride itself is super generic too. A banked turn, S-turn, brake run, helix. That’s it.
We proceed through an area called Kissing Tower Hill, a name I don’t fully understand. There’s something to do with the new Hershey Triple Tower which serves as the area’s weenie. This is actually a pretty neat thing! While Hersheypark has the generic log flume car ride carousel railroad sky ride flat ride splash boat collection, they’ve somehow done something unique with their drop towers. They don’t have just one, they have three! Three towers of different heights and intensity placed alongside each other in a strikingly iconic composition.
How’d something this clever get past the executives?! Why, with branding! The towers are called Kisses, Reese’s, and Hershey’s, referring to the intense experience of first biting into a crisp, delicious Hershey Brand Chocolate Product Bar…
Oh right, wasn’t this gonna be, like, a chocolate-
themed park?! Like, a raft ride down a cocoa river perhaps? Eh, not really – that’d be a
creative decision, and thus beyond the purvue of Hershey Entertainment and Resorts Company. The nearby city shows more creativity, what with its Kisses-shaped streetlamps. The only in-park bit of chocolate “theming” is to give height restriction categories different Hershey names – going logically from Miniatures (under 36”) to Reese’s (42”-48”) until the pattern sort of breaks down and people over 60” tall are called JollyRanchers. And if you crave a Reese’s Peanut Butter Cup after reading this trip report, then their branding works!
Okay, whatever, next ride:
Great Bear. And with a name like that, would you guess B&M invert? I dunno, I hear “bear,” I think RMC. But by “Great Bear” they mean Ursus, the constellation, the night sky which suggests flying under a track which…sure, Hersheypark. It’s an arbitrarily-chosen theme, but that’s what you get when there’s no theme to begin with.
The ride is typical for the genre. The same inversions as usual. Nothing about it really stands out, for good or ill. I’m just surprised by how
long the ride is, all told, lasting well over 2 minutes quite unlike anything else here.
Down we go into The Hollow, a new name for a new area you can’t otherwise tell apart. This is where all the fun historical stuff probably once stood before some business school graduate decided trolley parks didn’t fit that quarter’s bottom line.
SooperDooperLooper is a 1970s vintage Schwarzkopt looping coaster, so at least there’s
some nostalgia still to be found. It mostly just meanders around the hills for a while and tosses in a single vertical loop halfway through. Compared to its contemporaries like Revolution or Corkscrew, this is lesser. The loop is hidden from the pathways, robbing the ride of iconic status. Otherwise only its name stands out, dorky as it is.
And it ends after about a minute.
A little river runs through. Crossing it is the Skyview gondola ride, the best testament yet to Hersheypark’s half-finished ride philosophy. Gondola rides should go
up into the sky, offer panoramic views, and ideally cross
over other rides as they transport you across the park. Skyview merely goes over the river, then comes back. Congrats, Hersheypark, you technically managed to install a gondola ride system and do nothing with it!
Skyrush is an Intamin hypercoaster, a 212-foot-tall terror. Compare Intamin’s approach to, say, B&M’s Diamondback. While Diamondback is effortlessly smooth and graceful, Skyrush is extraordinarily intense! The initial drop provides ejector airtime which threatens to propel you into the parking lot. The rest of the track stays low, forcefully S-turning like an over-sized Maverick when it isn’t performing vicious airtime hills. As expected it’s over way, way too soon (one minute on the dot), but otherwise Skyrush
could be Hersheypark’s best coaster. Could…
If it weren’t for those trains. This was Intamin’s attempt at a wing coaster prototype, and there’s a reason there aren’t more. You sit four-across, the outer riders on “wing” seats out from the track. Because of the extreme intensity, seat restraints are prohibitively tight. They pinch your thigh halfway up, nowhere near the lap. Skyrush is famously painful. It’s possible that traditional Millennium Force-style trains could improve the ride, but I don’t know the technical complexities.
Lastly we do
Comet. This is a classic 1947 wooden coaster. There have been so, so many wonderful vintage woodies on this trip, and I’m excited to add another to the list! If only Comet could’ve distinguished itself in any way whatsoever. Perhaps Hersheypark was just as bland in the 1940s.
Our group had delayed lunch on purpose to complete the coaster collection. Now it was time to feast! Options seemed slim everywhere. We defaulted to Founder’s Way. As a bland uncreative park, Hersheypark fully embraces the “crappy overpriced theme park food” trope. My barely-edible slice of pizza easily stands out as the worst meal of the trip. Rob ate the same and said the same: “
Very terrible.”
Then we all did the worst dark ride of the trip.
Followed by the best dark ride of the trip.
Up next: Dark rides, rerides and log rides