First thing this morning we drop Kevin off at the Kentucky airport. His vacation is complete.
We’re down to four now – me, AJ, Josh and Evan. The next leg sees us driving the reasonable distance into Pennsylvania, into Pittsburgh. Waze sends us across many convoluted rural back roads to avoid Pittsburgh traffic, meaning it’s past noon once we reach our destination…Kennywood, an incredible antique trolley park filled with character!
We stopped for lunch at a dumpy A&W/Long John Silver’s within eyesight of Kennywood. The food was meh.
Parking is along a cracked old asphalt lot. Overflow parking is further up slope, accessed via chairlift. Either way parking is free, with great views of the tiny 80 acre park below. And unless you’re springing for “VIP” parking, you’ll be taking a covered escalator to the park’s entrance. All this, mind you, is found across the street from Kennywood. This confused Josh to no end, because he doesn’t like uncertainty in life. After we passed through the quaint entry gates we reached a stadium-style concrete tunnel running under the boulevard, and all was right again with Josh’s life for about five minutes.
Emerging, you are instantly within the splendid woodsy groves of Kennywood. It is a vintage trolley park dating back to 1899, with many Victorian Era buildings and design features retaining that era’s allure. Newer additions (by “newer,” I mean “1920s”) include Coney-esque electronic penny arcades and a Laughing Sally. This is an independent park, no chain acquisition, so it keeps a lot of that “rough around the edges” nostalgic beauty. Even before doing any rides, I know I’m gonna love this place!
Sky Rocket is a launched inverting steel coaster with a top hat by Premier Rides. It was closed for our visit, which is alright as it looks like the least interesting of their “big boy” rides.
Instead we begin at the beginning, chronologically, with
Jack Rabbit, one of the very oldest wooden coasters in the whole wide world. It dates way back to 1920, and visually it definitely looks the part. Really, wonderfully vintage! That aesthetic alone is enough to propel Jack Rabbit to my #1 ride in the park, even pre-ride.
The train cars are boxy old rattlers. They feature stiff, unmoveable lap bars, and not even seat belts. You just gotta wedge in under the bar and hold on – it isn’t coming down! The ride itself is fantastically smooth; it’s holding up great! Using the park’s terrain, there’s a big unexpected drop and even a turnaround tunnel before the lift hill. Following that is an amazing, airtime-filled double down moment. Just a really fun ride!
Josh feels sick because he ate Long John Silver’s, so for now he sits out Jack Rabbit. For his sake, we do a dark ride next –
Garfield’s Nightmare. Ignore the IP, the ride’s bare skeleton is the world’s oldest surviving Old Mill dating way, way back to 1901. The exterior façade retains that antique look. So do the boats and the layout – a simple water trough (like a predecessor to Small World) through the basic “tunnel of love” route.
We sit down and don our 3D glasses. Yes. The Garfield element is all blacklight backdrops painted in glowing neon colors, like a bad phantasmagorical acid trip. The 3D glasses bring out certain colors, which make the nightmarish imagery float eerily. That imagery is of anthropomorphic food attacking Garfield, mostly. It’s pretty bizarre stuff – the type which creates nervous insane laughter in your fellow adult riders.
I’d’ve loved to see the earlier ride incarnations, like the travelogue and diorama rides or the awesome-sounding “Hardheaded Harold’s Horrendously Humorous Haunted Hideaway.” It makes sense that Kennywood would want to license a known IP, to keep this century-old ride appealing to the younglings.
Next we head to the newest ride so far…1927’s
Racer. It’s another wooden racing coaster, one distinguished by its inimitable vintage quirks. Even the outer façade, with its Victorian proscenium and popcorn bulbs, recalls old-time Coney. The interior loading station is a maze of wood, creaking and oil-smelling. Trains rush under the switchback queue to their lift hills, then utilize that same rolling Pittsburgh terrain to create an unexpectedly exciting and wild coaster ride. Notably, it’s a Moebius coaster, the only one in the U.S.; trains return to the
opposite loading dock.
We pass around Kennywood’s tiny swanboat-infested lagoon, and past its iconic twin yellow arrows and their terrifying Aero 360 flat ride. Past the picnic grounds and the expected kiddie area with its expected (and unridden) kiddie coaster, Phantom Junior. We head to
Auto Race.
This is like the predecessor to the Tin Lizzies, or even to a go-kart track. It’s an electrified outdoor mini-car ride held in place not by rails, but by a wooden coaster-style trough which surrounds the cars. Each tiny car holds two, but you’ll be kissing your knees. Since Josh drove this morning, I elect to chauffeur him on Auto Race. We head out after AJ and Evan, with several double-back moments allowing Evan and me to high five each other.
(This is likely against the park’s rules, but Kennywood’s the sort of place where safety warnings are mere guidelines. The ride ops walk on the coaster tracks!)
Already we’ve physically covered half of this tiny park, but there’s tons more to see! We continue around pop-up stands where local merchants have set up their little mom & pop shops. Beads, knickknacks, art galleries, stuff you’d expect at a swap meet instead of an amusement park.
We pass by construction walls. Kennywood had just begun construction on a new Thomas Town area for families. It says something about Kennywood’s construction speed (versus Disney’s) that Thomas Town will be opening three days from now, well before I complete my trip report.
Next is
Ghostwood Estate, a 2008 ride with old school charm. Because seemingly every park needs a haunted house shooter dark ride. This one is actually really good! There’s a pre-show, much like Haunted Mansion’s stretching room, outlining the backstory. It turns out that one Lord Ghostwood just happens to a own a ghost-infested manor, and he’s relying upon us random sweating interlopers to blast the ghosts as a way to evict them.
The entire ride is upstairs, above shops and restaurants. We ride Ghost Buggies equipped with Ghost Blasters. These are ETF Ride System trackless vehicles. I was shocked at first that a park like Kennywood would’ve managed to go trackless, but these aren’t the hyper-expensive LPS marvels of Disney, these are simpler wire-embedded vehicles. They don’t really take advantage of the trackless aspect (not like Efteling’s Symbolica, which uses the same system), mostly following a linear path at a constant speed.
The shooting element is a bit improved from the Boo/Gobbler style…though it’s still a bit stiff. Rather, the most impressive part was simply the set dressing, the aesthetic. Picture Haunted Mansion made on a regional budget, but with heart and imagination to spare. After a while I basically quit on the shooting element to admire the sights & frights.
One more antique wooden coaster to go –
Thunderbolt, a relative newbie from 1968. Actually, it’s a refurb of a 1924 model called Pippin. It’s a bit larger than the others, given its newer vintage, again with fantastic use of Kennywood’s rolling terrain. There’s a decent coaster section even before the lift hill, all found along a vegetated cliffside overlooking the Monongahela River and its rusted smoking steel factories hundreds of feet below. A great view!
Following the lift hill, Thunderbolt rampages through a rather forceful lateral spin, looping twice around the exposed sunbaked queue. Then it again plummets over the cliff’s edge, providing more astounding dropoff views before rocketing back into the station.
Upon return, I remark on Kennywood’s ride operations. They aren’t good. Every ride (with the odd exception of Jack Rabbit) is running only a single train, and they’re loading slowly. It’s the flipside to that “anything goes” feeling of an antique park. Thunderbolt’s control booth sits
directly above a parked train, which the operator is using as her stepladder. A rather funky old setup altogether, before codes and regulations and industry standards.
Up next: Kennywood kontinues.