Trip Report VISIONS OF STEEL & WOOD - Roller Coaster Road Trip 2018

enhance

VISIONS OF STEEL & WOOD: ROLLER COASTER ROAD TRIP 2018

Two whole weeks of nothing but roller coasters! A dozen amusement parks! Countless multiple dozen thrills! Hundreds of miles! Eight dark rides!

Come join me, - and assorted roller coaster fanatics – on an epic journey from Michigan through Ohio, Kentucky, Indiana, Pennsylvania and New Jersey. On this ridiculous roadtrip, there won’t be a single Disney or Universal theme park in view. Instead our sights are set on the opposite side of the amusement park coin, on the wondrous world of coaster parks!

Yes, it’s thrills over theming! And I couldn’t be happier! Now don’t get me wrong, I love Disney parks (I mean, obviously…I’m active on WDWMagic). But to fully appreciate Disney, I love to explore everything else available too. To see alternate evolutions on ride concepts. Historical parks which preserve what the amusement industry was like well before Walt’s revolution. Pier parks. Trolley parks. Iron parks with steel monstrosities towering hundreds of feet overhead. In this world, Cedar Fair and Six Flags are the top dogs. Parks aren’t resorts, they’re adventures. It’s tiring, it’s extreme, it’s a wholly different sort of vacation from Disney! (For that, see my Hong Kong/Tokyo TR from last year, or await my return from Shanghai in late September).

And what all destinations could we cover in a hectic two weeks?
enhance

Greenfield Village – A “living history” park created by Henry Ford to celebrate 19th century Americana, and an indisputable influence on Walt’s Disneyland.

Henry Ford Museum – The world class museum next door with its exceptional collection of American vehicles, inventions and more.

Cedar Point – Arguably the destination for roller coasters, and one of my three favorite parks in the world alongside Disneyland and Tokyo DisneySea. Home to the brand-new Steel Vengeance, already perhaps the world’s best roller coaster!

Kings Island – Cedar Point’s Cincinnati adjunct, a home for many exceptional coasters in a park whose theming and organization recall Disney.

Kentucky Kingdom – A small state fair wedged in between a mall and an airport, one which has become permanent.

Holiday World – A wonderful family-run park in Indiana’s most remote corner, noteworthy for its tremendous hospitality, water park and wooden coasters.

Kennywood – A Pittsburgh trolley park which opened in 1898, and to this day retains its vintage Luna Park style charm with some modern niceties.

Del Grosso’s Amusement Park – Basically a permanent carnival which emerged alongside a pasta sauce factory.

Knoebels – Wedged in the Pennsylvania wilderness is a timewarp where the 1920s never died, lawsuits never occur, and this incredible carnie-run park rejects every lesson ever learned by Disney.

Hershey Park – For some reason the Hershey Company decided to extend their brand with a park on par with Cedar Fair or Six Flags, full of professionalism, cleanliness, and no personality.

Dorney Park – One of Cedar Fair’s neglected regional parks. It has some rides.

Morey’s Piers – A wondrously fun pier park right along the Jersey Shore, like something straight out of Bob’s Burgers!

Philly on the 4th – Celebrating our nation’s birth on its birthday in its birthplace, in a town where the locals are more concerned with Rocky.

Six Flags Great Adventure – The grand finale occurs at the best Six Flags park, the world’s largest amusement park, home to the world’s tallest roller coaster.
enhance

Joining me on this quixotic quest would be a core group of four thrill-seekers, plus other assorted buddies here and there. Among this group, I was undoubtedly the Disney Dork™, the relative coaster novice with only around 100 previously under my belt compared to the 400+ these guys could boast.

Their perspective and insight is something else, and we’ll be meeting them all as my stream-of-consciousness report continues. (To start here’s the beginning of AJ’s very own trip report found elseweb.) For now, let’s simply dive into the thick of things and get this report rolling!
 

D Hulk

Well-Known Member
Original Poster
enhance

Day 11 – Hersheypark…Again
We all have two-day passes to Hersheypark and there’s nothing else on the agenda until the afternoon, so I suppose we’re going back there today. Paying for parking again. (At all other parks it was either free or covered by a seasonal pass.)

Oh, and the summer heatwave is peaking – temperatures of 106, but the humidity and heat index have it up to 120!

I don’t really want to see Hersheypark again despite a paid ticket. I’m familiar with sunk cost fallacies. So while AJ goes to check out the water park, and Josh just redoes Lightning Chaser repeatedly, I do an about face and march right on over to Chocolate World!
enhance

Spending the morning surrounded by A/C, that’s my goal, and I don’t care how many up-charge attractions I have to do!

Obviously lots of wise guests shared my strategy. Chocolate World’s ticket lines are swamped. However the queue for Hershey’s Chocolate Tour is nonexistent, so I redo that first. Upon exiting, the Chocolate Tour’s line is now 40 minutes long and the ticket lines are nonexistent. Nailed it!
enhance

Once I determine that the trolleys are air conditioned, I settle on a $12, 1.5-hour Trolley Tour. Me and several grey-haired retirees. (Their response upon learning I’m Californian: “Oh…I’m so sorry.” STOP DOING THAT!!!)

The Trolley Tour travels all around the town of Hershey, providing historical background on the Hershey Company’s many properties along the way. Of course, all that info comes packaged in the usual corporate hagiography. Milton S. Hershey is spoken of in hushed tones usually only reserved for demigods or Walt Disney. It’s silly stuff, hard to take seriously.

Luckily, I think Hershey knows this. To that end, their Trolley Tour has gone Full Jungle Cruise. The guides tell endless corny jokes. They make the day! There’s two of ‘em, an Abbott and a Costello, a straight man and a fall guy. The goofy, childlike Costello has a schtick where he’ll race from the trolley and later return in costume playing a comical period role. He plays as Hershey’s mother, his wife, and as Swedish Chef (bork bork!). The tour was embarrassing and dorky – they had us sing old barbershop songs as a distraction whenever passing by non-Hershey properties – but a decent enough way to pass the morning.
enhance

As for sights. We pass the real Hershey chocolate factory, Hershey’s mansion, the Hershey hotel, the Hershey university, the Hershey stadium, the Hershey arena, the Hershey theater, the Hershey School for Kids Who Can’t Read Good, the local sports bar…you get the idea.

The tour goes long, nearing noon. Once it ends, I text AJ. He and Josh are still in Hersheypark sweating their butts off, about to redo Coal Cracker because Josh loves it so. Pointlessly I reenter the park (using up my ticket) and head over to meet them. Noting the queues, the temps and our schedule, we all quickly decide there’s nothing more for us here. So we at long last depart from Hersheypark for good, me without having done a single ride.
enhance

The heat is nigh unbearable, and we barely speak a word on the tram back to Josh’s car. But on the road again, sedan A/C working overtime, we slowly regain our energy. That’s good, too, because the day won’t be completely wasted! There’s one more amusement park to go before sundown!

Up next: Dorney Park
 

D Hulk

Well-Known Member
Original Poster
IMG_0038.jpg

Dorney Park
Dorney Park is Cedar Fair’s neglected redheaded stepchild of a park. It is a tiny half-day park, the one which made the least impression on me out of the entire trip.

Despite a history which dates way back to the 1860s, with a trolley park lineage of attractions come and gone, Dorney Park today comes across simply as Generic Cedar Fair Park No. 11. We’re passing by and we have Platinum Passes, so of course we’re stopping here.
enhance

Let’s see. We park on asphalt. We walk through the usual security check and entrance gates. Through a basic midway area with money-hungry rigged games of skill. Somewhere there is a Whitewater Kingdom water park, signs declare. The buildings are all essentially undecorated. There’s some greenery. I’m sorry, Dorney Park really is the Brand X of amusement parks, and I’m struggling mightily to make it sound this interesting.

It’s telling that our first ride would be Wild Mouse. (It’s telling too that I forgot to grab a souvenir park map.) Wild Mouses are boring rides as a rule. The only unique thing about this one were the cars painted like cats. Check out the front.
enhance

And check out the back!
enhance

Josh aptly described it as “shockingly graphic.”
enhance

Then we do Talon, a middle-tier B&M invert. At least Cedar Fair bothered in invest in one of these. Nothing much stands out about it. Um…the color scheme was yellow and blue. I started listing off bird body parts in the queue. The heat might’ve fried my brain.
enhance

Next is arguably the park’s best coaster…a B&M floorless. It takes a pretty mediocre coaster lineup for a floorless to rise to the top like that! This is Hydra: The Revenge. AJ explains that it replaced a woodie called Hercules, making this name (to the informed) Dorney Park’s absolute best bit of theming.

Everything which follows the lift hill is a standard inversion-heavy B&M. The moment which distinguishes Hydra comes before the lift hill. Headed straight out of the loading station, traveling at a mere 5 mph, the trains immediately do an inversion – a so-called “Jo-Jo Roll.” It’s the slowest inversion I’ve ever done – this sustained moment leaves your legs dangling floorlessly upside down for way too long. That right there is THE standout moment of Dorney Park!
enhance

Next? Um, checking my notes… (My memories are blank.) Ah-hah, Demon Drop. I remember Freefall from Magic Mountain back in the early ‘90s, a prototype drop tower from before drop towers. Dorney Park still has one! It is a strange, rickety old grease-stained affair. You all board an elevator car, which travels backwards into the shaft and rises. At the peak it moves forward, then tumbles down a coaster track attached to the rear wall. Returning to the station is an awkward series of steps where the elevator, flat on its back, slides down a switch track while blood pools in your sun-fried brain.

Interesting trivia: This ride system is apparently what inspired Disney to make Tower of Terror.
enhance

Thunderhawk is – What was that again??! (So many “hawk” coasters.) Oh, this one is their old 1923 wooden coaster. And I think we found a woodie which out-generics Hersheypark’s Comet. I don’t even remember doing this.
enhance

Then Steel Force, winner of “Most Generic Roller Coaster Name” for 21 years running. From its appearance, Steel Force has the potential to be GREAT. It is a massive 200’ tall hypercoaster, with over a mile of track and a three-minute ride time! D.H. Morgan manufactured this, and they made the similar (and incredible) Phantom’s Revenge. I instantly declare to AJ that Steel Force is somehow going to meet or exceed Millennium Force!

It turns out to be the world’s tallest mine train. Okay, technically it’s a hypercoaster, but curse me it’s the calmest, least intense coaster to ever exceed 200 feet. Steel Forceless! Out-and-back layout with increasingly small hills. Not airtime hills, just hills, and drops that are so timidly non-steep. Josh, who gets beaten up by rides like Steel Vengeance, he literally fell asleep on Steel Force. No kidding. AJ and I merely held a conversation regarding the recent Star Wars movies.

The greatest thrill occurred on the brake run, when we spied a still operating Dinosaurs Alive! When an up-charge animatronic dino display looks better than a hypercoaster…

AJ and Josh then did a kiddie car ride. I didn’t care to. Spent the time organizing photos on my phone.
enhance

AJ and I then did Possessed (nee Voodoo, nee Steel Venom, nee Superman: Ultimate Escape), a first-generation Intamin Twisted Impulse Coaster. It’s an earlier model of Cedar Point’s Wicked Twister, but here only one vertical track twists around. Not much more to it.

What else did we do, notes? Ah, AJ and Josh did Demon Drop again. Josh is nostalgic for this ride system. His judgement is clouded, and despite all evidence he declares it Dorney Park’s best ride.

I redo Hydra with AJ, which I declare Dorney Park’s best ride. To confirm this, we redo Talon. Yeah, Hydra’s better. Okay, Dorney Park done.
enhance

We drive to a Microtel on the outskirts of Philadelphia, at long last the final hotel of the trip. Three more full days will follow. For dinner that night I take charge on the decision (not that the nearby options are that varied) and we go to a Ruby Tuesday’s. Had my first beer since Ohio; it tasted like nectar from the heavens. Had with it some fried chicken which was actually slightly spicy – the waitress confirmed that nobody orders it. Could’ve still been spicier if you ask me. AJ had ribs, I think. Josh ordered from the children’s menu. We were all satisfied.

Up next: A brief break from coasters to explore Philadelphia.
 

fractal

Well-Known Member
Great write-up on Knoebel's!

By the way, they had another flood last week...



As well as Hershey Park...





I can't disagree with much you said about Hershey Park. We visit every year as tradition. Reese's challenge is a travesty. Lightning Racer is the most "fun" coaster. Wild Cat is abusive. Great Bear is 10X better at night.
The water park is worthwhile (despite the lines). I think going to HersheyPark right after Knoebel's and in that heat may have biased your opinion just a bit. There are lots of hills and long walks which make the park tough to handle in 100 degree temps.

I always comment on how the Hershey World ride is up to Disney standards for a dark ride. I compare it to Living with the Land.

One of my favorite's is "The Claw" and I don't think you did "Tidal Force", which is a one (big) drop water flume ride guaranteed to get you soaked and smiling.

I refuse to do Skyrush again after 2 rides. It was terrifying only because the thigh safety restraints felt wholly inadequate. Your comment about being flung into the Parking Lots is exactly how I felt; that and the numbing crushing of my thighs from those restraints. The first time I rode it, one hand was tightly grabbing the thigh bar and the other on my daughter. I was convinced one or both of us were going to be propelled out!

The coaster you skipped; "Sidewinder" has a twin on Morey's Pier called "SeaSerpent". In fact, I believe Sea Serpent was the first such coaster in the US - circa early 80's. I spend my summer's in Wildwood and rode that coaster maybe a 100 times.

Looking forward to your adventures on my old stomping grounds; the Wildwood boardwalk!
 
Last edited:

D Hulk

Well-Known Member
Original Poster
Great write-up on Knoebel's!

By the way, they had another flood last week...



As well as Hershey Park...





I can't disagree with much you said about Hershey Park. We visit every year as tradition. Reese's challenge is a travesty. Lightning Racer is the most "fun" coaster. Wild Cat is abusive. Great Bear is 10X better at night.
The water park is worthwhile (despite the lines). I think going to HersheyPark right after Knoebel's and in that heat may have biased your opinion just a bit. There are lots of hills and long walks which make the park tough to handle in 100 degree temps.

I always comment on how the Hershey World ride is up to Disney standards for a dark ride. I compare it to Living with the Land.

One of my favorite's is "The Claw" and I don't think you did "Tidal Force", which is a one (big) drop water flume ride guaranteed to get you soaked and smiling.

I refuse to do Skyrush again after 2 rides. It was terrifying only because the thigh safety restraints felt wholly inadequate. Your comment about being flung into the Parking Lots is exactly how I felt; that and the numbing crushing of my thighs from those restraints. The first time I rode it, one hand was tightly grabbing the thigh bar and the other on my daughter. I was convinced one or both of us were going to be propelled out!

The coaster you skipped; "Sidewinder" has a twin on Morey's Pier called "SeaSerpent". In fact, I believe Sea Serpent was the first such coaster in the US - circa early 80's. I spend my summer's in Wildwood and rode that coaster maybe a 100 times.

Looking forward to your adventures on my old stomping grounds; the Wildwood boardwalk!

Absolutely Knoebels one day before Hersheypark colored my impression. You’ll be pleased to know that Wildwood compares very favorably to Knoebels, and was another trip highlight.

In fact, Wildwood so inspired me that I’m responding right now from its West Coast equivalent in Santa Cruz. About to do another “world’s greatest” woodie!!!

With better restraints, Skyrush would be Hersheypark’s best coaster. As it stands that honor might go to Lightning Racer (at least when they actually get you buckled in!).

Agreed. The Chocolate World dark ride is Disney quality. Hershey’s best thing by a wide margin.

AJ did the Tidal Force on his water park day. I feared both the heat and also getting wet (I don’t function well in humidity), so I avoided it. Apparently it’s the tallest splash boat ride in the world!

Glad to hear your opinions. Was worried about my “meh” reaction to Hersheypark. Wildwood write up begins tomorrow!
 

D Hulk

Well-Known Member
Original Poster
enhance

Day 12 – Philadelphia, July 3rd

While coaster parks have undoubtedly been the focus of this trip, we’ve also carefully scheduled our journeys to celebrate Independence Day in Philadelphia. Since today’s big park adventure, Morey’s Piers, doesn’t open until mid-afternoon, we’ll be doing a half day up in Philly early to see a few more sights with calmer crowds.

Ensconsed in the Microtel (home of surly desk clerks), there is some extended debate with Josh regarding Philly touring plans. Scheduling a major metropolitan city, especially working out the trains and metros and everything, that takes some doing. I’m willing to wing it in such contexts, but Josh requires to-the-minute certainty to function. Also he’s tired (we all are) from nearby two weeks of pure coastery goodness, and he’s getting a little cranky. AJ knows best how to handle his brother, but it takes some doing.

We won’t be driving into Philly. Instead we’re taking the train. Luckily despite the hotel’s location in an anonymous industrial outskirt, we’re a mere 10-minute walk through sweltering humidity to a train platform. (One stop removed from the train’s airport destination.) We play it too safe and arrive 20 minutes early, despite knowing the choo-choo’s schedule.

The ride into downtown Philly provides a nice rush past more greying industrial sites. My dumb brain keeping thinking about Liam Neeson in The Commuter (having MoviePass means I’ll see anything now...though I suppose as of this week it's bankrupt). At last we reach the city center’s terminal.
enhance

I lead the charge in wandering the underground station, despite zero familiarity. That’s just me in a big new city. At least this time the locals speak English! Eventually we reach an outdoor plaza and locate the roadway cutting straight through town to the Franklin Institute Science Museum.

We’ve all gotten City Passes which provide access to multiple Philly attractions for a single set price. The Science Museum is our first stop. It takes a good 20 minutes or more to walk there (the group dynamic means we’re being cheap and eschewing additional ride costs), all in sweltering muggy city heat. For the first time I am regretting bringing dress loafers on this trip. There are neat sights along the way, things like doubtlessly-important old buildings and monumental Beaux Arts fountains where vagrants wash their feet.
enhance

The Science Museum keeps that monumental vibe with titanic marble columns. Felt like a fusion of Chicago’s Art Institute and the British Museum.

We spend a few hours rather lackadasiacally exploring interactive science exhibits. They’re all geared towards a school age crowd. None of the info is new to us. Still, some of the playground-like elements brought out the silly goofballs in us all. Let me see if I can recall the highlights…
enhance

Crawling around a house-sized heart with aorta slides.

Touching Ben Franklin’s kite key and getting an electric shock.

Many hands-on aerodynamics displays, including an interactive Wright Brothers plane which we all kept crashing.

One of those big zany sculptures with the metal balls rushing through a mini roller coaster.

AJ getting hypnotized by swirling pop art.
enhance

A full-scale version of Wii Tennis which didn’t work.

An overly-serious “design your own spacesuit” touchscreen which we kept on intentionally fumbling, causing our cartoon astronaut to die hilariously horrible deaths.

A change to design lunar rovers. AJ the engineer took it seriously and made something functional, while I created a dinosaur with wheels.

Gigantic trains presumably stolen from the Henry Ford Museum.
enhance

Lastly we head into the Planetarium, free with our City Pass wristbands. It’s a presentation on the constellations, specifically on the myths behind their names. Or so I’m told. I passed out almost instantly and slept for the whole 30-minute presentation.

We’ve managed to while away the morning in this museum. There’s enough time to grab a leisurely lunch before taking the train back to the hotel. We walk back towards the city hall area and to the Reading Terminal Market. That wound up being my favorite place in Philly!
enhance

I think this was my idea to go here, even though I did zero research on the city pre-trip. Just intuited it or something – the name alone made it sounds like food central. And oh was it ever! The place is a culinary wonderland! An enclosed public market the size of a city block stocked top-to-bottom with tiny food counters of every shape and color all jostling for your attention, loud visually and aurally and nasally, rows jam-packed with citizens disappearing beyond sight far past neon signs and smoke clouds and dangling meats. Oh what a place of dreams this was!
enhance

As a group we do a lap around the Market, just taking in the insanity and examining food options. Ultimately we decide to split apart and serve our varying interests. It is challenging for Josh, since all the cuisines (ethnic, American, you name it) were too threatening to him. My difficulty was the opposite – so overwhelmed by options even my trusty “longest line of locals” rule wouldn’t work. Quickly I sought Google’s opinion, and finally settled on Dinic’s for a roast pork sandwich done Philly style. It wasn’t exactly a cheesesteak, but it shares some DNA. AJ wound up getting a different species of sandwich. Josh, I assume, ate something.
enhance

Then we returned to the train station, with a brief bit of Josh-related drama surrounding precisely what sort of fare we needed. Then a train ride to the car, car ride out of town…

I fell asleep in the car’s backseat like it was a planetarium. When I wake up, we’ve have magically teleported to New Jersey and to our next great amusement park adventure!

Up next: Morey’s Piers!
 

disneyny

Member
I’ve really enjoyed your trip report. I have been to many of the parks you visited although some were many, many years ago. My mom actually lives only a mile or two from Kings Island but we haven’t been there since it was Paramount. I remember riding Son of Beast and thinking I had brain damage because it shook my head so much. It’s no wonder they took that one down. I was surprised to not see Dollywood on your list since it wouldn’t have been too far beyond Kentucky Kingdom. Dollywood is by far the park that comes closest to Disney in my eyes. We love it and I think they have some great coasters too don’t they? I’m not much of a roller coaster fan anymore but was back in the day.
 

D Hulk

Well-Known Member
Original Poster
I’ve really enjoyed your trip report. I have been to many of the parks you visited although some were many, many years ago. My mom actually lives only a mile or two from Kings Island but we haven’t been there since it was Paramount. I remember riding Son of Beast and thinking I had brain damage because it shook my head so much. It’s no wonder they took that one down. I was surprised to not see Dollywood on your list since it wouldn’t have been too far beyond Kentucky Kingdom. Dollywood is by far the park that comes closest to Disney in my eyes. We love it and I think they have some great coasters too don’t they? I’m not much of a roller coaster fan anymore but was back in the day.
Dollywood and Silver Dollar City are near the top of my theme park bucket list right now. Too bad we couldn’t get there. There were many, many other parks we wanted to add to the trip but a combination of factors prevented it. Next time maybe...
 

D Hulk

Well-Known Member
Original Poster
enhance

Morey’s Piers
We’ve seen a great variety of park types on this trip, from trolley parks to iron parks to family-run oddities. Now let’s add “seaside pier park” to that list!

Welcome to the fabled Jersey Shore. Welcome to Wildwood, a salty sea town straight out of Bob’s Burgers. What a chintzy, goofy tourist town it is! For several blocks leading up to the beach, there are crumbling mid-century motels with tongue-in-cheeck décor (e.g. inflatable palm trees). Orange-skinned beach bums saunter past.
enhance

We arbitrarily select a pay parking lot near the boardwalk. Morey’s Piers are located along this boardwalk. There are three of them – Adventure Pier, Mariner’s Pier, and Surfside Pier – each separated by a half mile of beach and shops. In between are various competing attractions like a rival water park, a Ripley’s Believe It or Not, laser tag, escape rooms, various and sun-dried tacky boardwalk features, even an honest-to-goodness casino.

The three Piers have no admission fee. Instead, it’s pay-to-play like Knoebels. Cost-per-attraction is comparatively higher, so we all spring for an “Unlimited Fun” wristband, purchased from a grouchy lunch lady type crouched inside of a repurposed shipping container. Ultimately this saved us some scratch.
enhance

Our adventure begins on Adventure Pier. This is the most disreputable pier, the one dedicated mostly to thrill rides. Things like those terrifying human catapults. The wristbands don’t cover these…thank god.

Instead we start with The Great White, yet another fantastic old wooden coaster. Actually, it’s fairly young – birthed in 1996 by Custom Coasters, but with a true classic charm. Great White is an underrated winner, one which fits its pier setting perfectly. You begin out of the station by slaloming underneath the boardwalk at a ferocious pace. These trains have no chill! The lift hill brings you 100’ over the pier, then into a rather intense series of drops, banks and hills. The coaster continues past the pier’s edge, out over the beach towards the ocean. All that surrounds you is wood, sand and sea! The return inland remains wild, and these trains barge into the station like a rampaging bull.
enhance

There’s not much else to do on Adventure Pier with the wristband. The go-karts are an up-charge. We do Luna’s Lost Labyrinth because why not. Whatever this thing it, is earns the dubious distinction of being the trip’s lousiest attraction overall.

Give me one day, $1,000 and a pickup truck, and no kidding I could create something better. This is merely a maze made from chain link fences…that’s it. A few speakers play creepy clown noises. I suppose maaaaybe they were trying to make a haunt attraction?

Adventure Pier is desolate. There’s some neat salvage art. The repurposed cargo containers are a neat touch. So are the benches made from an old ski lift.
enhance

We trek the boardwalk towards Mariner’s Pier. The good people at Morey’s provide (up-charge) trams to ferry their lazier guests from pier to pier past competing storefronts. These trams, with their omnipresent warning jingle, follow marked paths along concrete strips. The rest of the boardwalk is along pleasantly uneven wood planks, creaking underfoot with an evocative oil scent. Add the sea smell, the breeze, the rapacious seagulls pooping overhead, and the entirety of Wildwood has an irreplaceable low-rent atmosphere which I adore.
enhance

Mariner’s Pier is home to Morey’s water park, Raging Waters. But the pier’s front half is traditional amusements, all competing for attention with garish sea-themed style. This is a much more vibrant pier, with every conceivable square inch packed with stuff. Even the standard Boomerang coaster – which normally sit over a vacant grass patch – here shares its space with several restrooms and food vendors underneath.
enhance

To get a lay of the land, we ride Flying Galleons. Our name for it was “Outdoor Peter Pan.” A slow-moving family ride on suspended pirate ships which sail over the beach, the pier and the water park. Its structure brilliantly weaves between the supports for maybe a dozen other features. The water park is full of life, with some rather decent sea captain theming.
enhance

Rollies Coaster is a mild family coaster which is terrifying. It is a knock-off Pinfari (who?!?!) version of an old Zyklon – not a very reputable model to begin with. These things are meant to be disassembled and hauled by longshoremen. And while many coasters boast fake-you-out headchopper moments which simulate too-low elements, on this Pinfari I fear the clearances might actually be a bit too low. We all duck!
enhance




AJ then does the Boomerang for the credit. I don’t do these rides. This one, called Sea Serpent, is well-themed for its genre…not saying much. While waiting I queue up for a Musik Express flat ride. However I miss a ride cycle and AJ exits before it ends.
enhance

Instead we all do Pirates of the Wildwoods, which is just the rinky-dinkiest traveling carnival version of Disney’s Pirates you ever did see…in the best possible way. The little bathtub boats are so precarious, they only let precisely two people ride at a time. Josh is the most agog over this ride so he does it twice, once with each of us.

Like Garfield at Kennywood, this is a 3D dark ride complete with glasses to bring out the hallucinogenic neon imagery. The ride is a great big intentional joke, with goofy Wildwood versions of POTC scenes done in cheap plywood.
enhance

There’s a bit more to do at Mariner’s Pier, but it doesn’t open ‘til nighttime. For now we continue to Surfside Pier, the busiest and most jam-packed of the three.

Up next: Surfside Pier
 
Last edited:

D Hulk

Well-Known Member
Original Poster
enhance

The Jersey Shore is a Magical Place
There are insane carnival rides everywhere on Surfside Pier! First we do a disreputable-looking tiny Zierer coaster called Flitzer. It covers a space that’s maybe 300 square feet maximum. Single train cars go out seating only one rider each. You twist around the miniscule layout a few times, your head narrowly missing the steel beams overhead. The car Josh rode in…the guy ahead of him horked up inside of it. Our teenaged ride ops haphazardly hosed the thing down before poor Josh boarded a strangely wet seat. Look at the joy on his face!
enhance

Doo Wopper is the expected Wild Mouse coaster. Its theme concerns 1950s drive-thru car culture. All the theming is placed facing outwards towards the midway. You can’t see it on-ride, because who cares once you’ve already paid for a ticket?

The AtmosFEAR drop tower is fun. All of these rides are fun but insubstantial! There’s some onride narration which psyches you up about the “big” drop, teases you, instills fear, then starts a countdown from 5 which abruptly ends at 3 with the surprise drop.
enhance

Dante’s Dungeon is a haunted house dark ride, the kind you could load into the back of a semi truck and haul to local fairgrounds. It uses its small space to the fullest effect. Narrow halls and two floors traversed in a simple Pretzel cart. Creepy, grisly demons inside are at regional “scare zone” quality. Plus there’s a live goth chick roaming the shadows with a skull prop; she shrieks “Boo!” at you.

Anyone here seen Tobe Hooper’s Funhouse?
enhance

The pier’s log flume, Zoom Phloom, is surprisingly good. Uniquely, you load in between lift hills since the big splashdown happens below the boardwalk level. The ride begins further up in the pier’s rafters, casually zigzagging between the supports of an as-yet-unmentioned coaster. It’s pleasant and there are good beach views.

Then you plummet down a drop parallel to the final drop (but shorter). The current carries you under the boardwalk, into a great big surprise…
enhance

A lengthy dark ride sequence! The song “Under the Boardwalk” plays, wedging its way into my brain for the rest of the trip. Simple animatronic sea critters flit about. A giant clam blows bubbles…at least that’s how my memory recalls it; can’t find up-to-date videos of this recent ride improvement.

Another lift hill leads to another elevated segment, then the big drop. There’s some nice theming around the final tidepool too, like rockwork with squirting starfish and some good sea lion figures.
enhance

Kong is a spinning flyer ride like Knoebel’s Flyers. Here your cars are themed as biplanes circling the Empire State Building, bombarding a giant off-model King Kong at the center. Come for the hilarious theming, stay for the fun ride elevated one floor above the pier.

Lastly on Surfside Pier we do The Great Nor’Easter. I’m a little trepidatious about this one since it’s a Vekoma SLC inverted coaster, bringing back unpleasant memories of T3 at Kentucky Kingdom.

This one promises to be a doozy. You’re required to stash all your worldly possessions in a (thankfully free) locker before riding. Several local snotty teens argued with ride ops about this rule.
enhance

I have no unpleasant memories of The Great Nor’Easter, which speaks pretty OK for it. It wasn’t painful, and it makes good use of the pier’s limited acreage. Not a standout ride, not comparable to The Great White, but alright.

As we begin to trek back towards Mariner’s Pier, the time has come for dinner. As is always the case when Josh is present, this means an extended debate. Anticipating this, I’d made it a point to look up the boardwalk’s best foods earlier, seeking stuff which sounded good and Josh-friendly. (So no rum ham.) The two places I noted were a pizza parlor and a frozen custard stand.
enhance

We found the custard place first, so we began with dessert. It turns out each place has several locations along the boardwalk. I recall at the time enjoying both the custard and the pizza well enough, but by now the additional details all escape me.
enhance

Back at Mariner’s Pier, Josh and I do the Seagull Cycles while AJ counts credits on a Wild Whizzer kiddie coaster. The Seagull Cycles are an outdoor track ride (weaving around Flying Galleons) which have no motor. Instead you’re the motor. It’s a good pedaling workout, particularly when you apply the handbrake without letting Josh know.

As night falls on Morey’s Piers, they come to life not only with lighting but with increased crowds. Coastal temperatures drop noticeably. A few of the Mariner’s Pier attractions only open at night. Chief among them is Ignis Fatuus…The Ghost Ship.

Play this video while slowly intoning the backstory aloud in a creepy British accent

Seventy-five years ago, 1943, there was a second ship at the Philadelphia Experiment…the Ignis Fatuus. Few have heard of her. She vanished with all hands, swallowed up by the seas and the toxic mists, never to be seen again. The local fishermen, and their fathers and grandfathers, would tell in hushed tones about the eventual return of Ignis Fatuus.
That fateful day came but five years ago, when the derelict ghost ship mysteriously washed up on the shores of Morey’s Piers. She seemed unmanned, or rather manned by a crew which was no longer men. None dared enter her foreboding, irradiated hull. That is, until now…We are the first, my friend, the first to explore this ship in over seventy years. What unholy mutations await within?…God help us.”​
enhance

Ghost Ship is a permanent scare maze of very high quality. A pre-show similar to the spiel above sets the eerie stage. A few jump scares help weed out the ill-prepared. Josh hasn’t even made it this far. Of a sizeable all-American family in our group, the youngest daughter bails at the outset. The rest of us proceed, hearts pounding with fearful trepidations, deeper into the bowels of the cursed ship…

Are you prepared? Have you steeled your soul? Ignis Fatuus is a torturous marathon of terror. It begins simply enough with narrow, rusted corridors. Mostly mood-setting, as pained screams echo across the tin. But the further you progress down twisted corridors, the tighter the nightmare envelops you. One by one, the family ahead of me will lose their minds and esape via “sissy exits.” Gnarled cannisters shake on their own. Unearthly fog oozes from rotten crates. Bloody handprints suggest sinister experiments…
enhance

The experience is endless, an epic 15 minutes. A few scareactors appear portraying the ill-fated crew, cannibalistic humanoids pocked with atomic mutations. The set-dressing is top notch, better than at seasonal haunts since it’s permanent. The overall oppressive effect is very enjoyable – if that’s the right word for such blood-curdling horror. Quite unexpectedly, I declare this to be the top attraction at the Piers.
enhance

Escaping with our lives intact (sanity perhaps not), we unwind on the Giant Wheel. What’s a coaster trip without a Ferris wheel? Worth it for views of the expansive boardwalk all lit up. Ride ops were just awaking this nighttime-only ride, and loading was slow-going with many cars left empty presumably for balance.

Lastly we returned to Adventure Pier for one final ride on The Great White. Might as well, since it’s so close to the car. The drive back to Philly was lengthy, tiring and uneventful.
enhance

Morey’s Piers was an unexpected joy, one of the trip highlights! While there’s no real standout attraction (nothing to warrant a visit on its own), the overall atmosphere really wowed me. The pier’s vibrancy and life is like the coastal equivalent of woodsy Knoebels. Rides feel like they’re barely held together by spit and duct tape. You either love Morey’s Piers…or you’ve never been there.

Up next: A Philly Kinda Fourth
 

fractal

Well-Known Member
My guess is you had Mack's Pizza. I think there are 3 of them on the Boardwalk. I consider it one of the best pizzas in the world.

Love The Great White coaster!

I never did The Ghost Ship, but my daughter and her friend did a couple years ago. It scared the "you know what" out of them!

DSC01184-X2.jpg


Loving the report!
 

D Hulk

Well-Known Member
Original Poster
enhance

Day 13 – The 4th of July in Philly
The Fourth of July in Philadelphia, U.S.A.! For all our internet research, none of us was certain how crowded it might get. Could we manage to see all the Revolutionary Era sights plus its patriotic celebrations? Let’s ride back into city and find out.

AJ had already taken the liberty (and justice) of reserving us spots on a walking tour of Philly’s historical district. I never learned company’s name, but they provide free guided tours like this all across the country. But if you don’t show then they’ll ban you for life…or at least that’s how AJ put it when Josh started a passive aggressive scheme to hijack the trip.

Nonetheless we traveled up to Philly via train and metro, up to the Old City. We were to meet with the walking group outside of Betty Ross’ house. While waiting, costumed reenactors performed a ceremony with the original 13 colony U.S. flag. Betsy Ross herself (lookin’ foxy for a 266-year-old) described the flag’s creation in simple-yet-accurate terms, addressing matters of its authorship and symbolism.
enhance

Eventually the walking group gathers. Our tour guide asks where everyone is from. For some reason our answer (“California”) provokes sorrow and pity from everyone else. Why does this always happen?! Have these people not been to California?! I salvage my reputation at least by claiming a former residence in Chicago.

The tour begins, somewhat redundantly, by revisiting the Betty Ross house. From there we wander the public sidewalks down towards…a very old street. Okay, I didn’t take notes on the day’s sights. Workin’ from memory here…Elfreth’s Alley! “Our nation’s oldest residential street.” Where the façades are preserved in their original 18th-century style, complete with Franklin-invented spy mirrors.
enhance

We weren’t sure how raucous the streets would be on the 4th. The parade will be passing through Old City in about an hour, yet for now the city is still waking up. It’s hot already, keeping locals’ energy levels low. There’s a festive spirit throughout nonetheless, what with U.S. flags and banners and other patriotic fineries.

We reach Christ Church, a pre-Revolutionary Episcopalian chapel which basically every single Founding Father attended. A church docent pointed out their pews. Another neat old sight. I’m temporarily learning a lot about our nation’s founding, and forgetting it all in the heatwave.
enhance

We roam brick-lined sidewalks and alleys, occasionally asking the guide impertinent questions. There’s a bit of talk about William Penn, the city’s founder and designer. Talk of “brotherly love,” of Penn’s life and accomplishments. Now and throughout the day, there is dialogue about the Founding Fathers’ achievements. How could visionary men concerned with universal rights still falter in areas like slavery? It’s a discussion without an easy answer, as we to this day grapple with our nation’s ideals and its realities.
enhance

The group passes the oldest pub in America. (Paddy’s?) We reach an old bank, then the slightly less old second branch. Much talk about the national banking system in the early United States, about the difficulty of establishing a national currency in an unestablished economy. The bank buildings all copy ancient Greek temples, meant to assure citizens circa 1786 that the U.S. wasn’t quite so newfangled.
enhance

Passing by the former site of Ben Franklin’s house, we pause to enjoy the Fourth of July parade now in full effect. I’d’ve love sticking around, dodging the tour and seeing it all! This is a once-a-year event, more exciting than the daily tourist sites. Over a brief 5 minutes, we see marchers representing local industries, mummers, very little which is overtly patriotic.
enhance

We move on. Next to an old-timey mason building or some such. To more banks. Through tree-shaded city parks laid out symmetrically with wrought iron fencing. It’s a bit of a blur. Our pace picks up, fellow tourists growing antsy.

At last we reach Independence Hall. This is a nexus of activity! Seats are arranged in the greenspace on the backside, where a faux-Revolutionary acapella group performs for assembled dignitaries. A prohibitatively ginormous line of folks is waiting to enter Independence Hall, like for Flights of Passage. To do that would take all day.
enhance

Now Josh’s one and only desire in Philly was to enter Independence Hall. Can’t say why he’d glommed specifically onto that. We’d already seen a perfect replica at The Henry Ford (one without the historical status, naturally). To my mind, the 4th has unique awesomeness going on (parades, fireworks) which were a greater priority. Independence Hall you can visit anytime; especially Josh, who lives within driving distance. He kicked and screamed as we moved on.

The walking tour sort of petered out along the great grass mall on Independence Hall’s opposite side. Too hot now, and too crowded. Lots of unique holiday displays are set up all over. We tip our tour guide and move on, seeking a lunch not served from a cart.
enhance

There were a great many pubs in the Old City area where the day began. Perpetually battling Josh’s anti-food agenda, and longing for some time off my feet and indoors, I insist on trying one. We settled on (I barged ahead into) a pub called Silence Dogood’s…a clever name, too, after Ben Franklin’s pamphlet pseudonym.

It’s a typical cozy wood bar with bubbly clientele. I alone opt for a cold, refreshing pint of local beer. Hits the spot! To eat I enjoyed a decent (and huge) crab cake sandwich, since crab cakes are an East Coast thing I don’t find at home. AJ had like a Philly-style burger. Josh had a burger well-done without any toppings or ketchup, a burger he then declared “too elaborate.” Josh is strange.

Up next: More museum madness
 

D Hulk

Well-Known Member
Original Poster
enhance

Museums, Pints & Fireworks
We (AJ, Josh & I) return to the mall to use City Pass on the National Constitution Center. This is a minimalist contemporary structure placed opposite Independence Hall. For the holiday, its stately cavernous interior is bedecked with red-white-and-blue streamers and balloons, while tri-corner hatted cosplayers give “thee” and “thou”-filled presentations. The space is overall dedicated to the nation’s founding documents, a fairly abstract philosophical topic which the National Parks Service handles very nicely.

There is a seasonal exhibit on Alexander Hamilton, riding the musical’s coattails while also badmouthing it. (“Our Founding Fathers never rapped,” they intone with humorless seriousness.) Staged recreations of the deadly duel with Aaron Burr delight the kiddies.
enhance

The Center’s, er, centerpiece is a lengthy wing on the U.S. Constitution itself. This begins with a theater-in-the-round performance, the theater recalling a governmental assembly hall. Then guests are ushered upstairs to an exhibit space which circles the theater 360 degrees. Interactive displays cover every Constitutional case and every Amendment.

For such a heady, dry, academic topic, the Center handles it exceptionally well. Schoolchildren could grasp the issues discussed, while adults are still engaged with difficult questions. Controversial cases like Roe vs. Wade are presented evenhandedly, with all viewpoints put forth fairly. The exhibit’s overall chronology celebrates changes like Emancipation and the Civil Rights Act, giving it an overall progressive slant, though one which is rarely editorialized. Visually even, the space is engaging – artful stacks of books, vintage videos, Supreme Court Justice desks. I was very impressed with this place.
enhance

Next we see the mall’s next major sight: The Liberty Bell. It’s not all it’s cracked up to be…ha ha! Seriously though, it’s overexposed, like Philadelphia’s Mona Lisa. See it because you have to, then move on to more singular activities.

Like using another City Pass token on the Revolutionary War Museum. Given its textured topic, this museum uses immersive displays like wartime replicas. There is a full-scale copy of the Liberty Tree. Wraparound shows which plunge you onto the battlefield, complete with sensory effects like cannonball air blasts and the scent of dry dirt. Explorable man o’war decks. Costumed mannequins with button-activated spiels. All divided up chronologically from pre-war murmurs to post-war recovery.
enhance

The museum’s pride and joy is Washington’s Tent. This theater exhibit (reminding me somewhat of the video pre-show for Disneyland’s Mr. Lincoln) concludes by displaying George Washington’s actual wartime tent, finely preserved to this day.

Shadows are lengthening once we return to the streets. There’s plenty of time to kill before the evening fireworks, and most of the museums are closing now. Time for dinner. Since I strong armed lunch, unfortunately the decision now falls to Josh. Meekly, he selects the city’s one and only pizza restaurant he’s willing to risk (since AJ and I are against a fast food chain at the moment). This place is 15 blocks away by foot, so off we schlep.
enhance

And just as Murphy’s Law predicts, the place was closed for the Fourth. Not too surprised. Josh is thrown into a dizzy, desperate tizzy. He wanders the streets randomly while we follow, arguing. The trip has been long and high-energy, and Josh’s fatigue is making him petulant. We pass through a fun-looking neighborhood just filled with potential eateries – American, British, Greek, Italian, Mexican, Chinese – but none are bland enough to meet Josh’s needs. (He’d eat food pills if they existed.) These places are all packed with happy laughing crowds too; it’s not like they’re seedy.
enhance

But ultimately Josh just gives up, and we default back to Old City for another pub. Mostly we just needed to sit again for a while. Didn’t eat, lunch was filling enough for the day. Instead I enjoyed a big tall cold soothing refreshing Hefeweizen. AJ wasn’t familiar with the style, but he tried one anyway and enjoyed it. Josh pouted and drank water.

While resting, we worked out the cheapest way to reach the Philadelphia Museum of Art (way on the other side of town) for the big fireworks show. Josh questions every leg of the trip. He’s just being y for its own sake. Ultimately we take a series of trains and buses.
enhance

Holiday reroutes mean there’s still a lengthy half-mile hike to reach the Museum complex, passing through anonymous Philly neighborhoods. It’s dusk now. We pass several private celebrations – cookouts, frat parties, raves. I want to join! Finally we reach the Rocky Steps where tens of thousands of people have assembled. Countless police directing traffic. Port-a-potties everyplace. Random noise makers, handheld sparklers, vuvuzuelas, food vendors, drunken revelry, Pitbull live on stage. It is a chaotic untamed mass of humanity. Josh feels dread creep up from the pit of his stomach.

AJ and I pick out a peaceful grassy knoll well beyond the treeline where we should get a decent unobstructed view of the night’s sky. We’re also position near enough to Pennsylvania Ave. to have a good post-fireworks head start towards the metro station (again past the Science Museum) aiming for a very specific 10:20 scheduled train. We relax for 30 minutes.
enhance

As expected, Philly does good fireworks for the Fourth. It goes on for a decent 15 minutes, featuring all the different firework types I can’t eloquently describe. For some reason, the musical accompaniment is pop effluvia like Katie Perry and Cher and The Rocky Theme. I was hoping for patriotic songs, for something traditional.
enhance

Time is tight to reach our train. We’re on our feet and moving the instant the final bomb bursts in the air. As planned, we got a decent head start, but still there were so, so, so, so, so, so, so many people. Half a mile down the main boulevard, with all traffic stopped, and still the crowds have barely dispersed one bit.
enhance

I really am glad we did Philly’s fireworks and its other attractions. This was a tiring, rewarding day. Josh was all tuckered out once we reached our train (it was late), and he napped for the 30-minute ride back to the hotel.
enhance

Leaving the train station, crossing a secluded roadway towards the hotel, I recklessly jaywalked and Josh cautiously waited for the crosswalk signal. Guess which of us nearly got run over!!!
Josh

Tomorrow is the trip’s final climactic amusement park. We’ve saved a good one!

Up next: Six Flags Great Adventure
 

D Hulk

Well-Known Member
Original Poster
Last_0005.jpg

Day 14 – Six Flags Great Adventure
One final day, one final park. Six Flags Great Adventure, arguably the best park in the whole Six Flags chain. I’d agree with that, despite living close to runnerup Magic Mountain. Six Flags is known for their poorer rides ops, worse maintenance, and altogether being a slightly cheaper, slightly greedier park chain. People’s poor opinions on regional non-DisneyVersal parks, I assume these opinions are largely formed by “having a Six Flags day.”

Great Adventure avoids the worst Six Flags criticisms with a park approaching Cedar Point quality. It isn’t quite at that level (and admittedly I judge Six Flags parks on a curve) but the effort is evident, and Great Adventure is bolstered by some destination-worthy coasters.

I’m driving out in the morning. Josh has a long solo drive back to North Carolina tomorrow, and AJ drives at night. We travel for hours through the green wastelands of New Jersey, with little at all seen along the way. An off-ramp lists towns called Voorhees and Haddonfield, but somehow no Krueger. This might not be accurate, but Great Adventure seems located in the remote wildernesses far from any noticeable population centers.
enhance

We arrive early, hoping to do some rope drop damage ahead of the crowds. The vast surface level parking lot, so far still entirely empty, provides panoramic views of aggressive thrill machines. This being a Six Flags, the entry gates were somewhat disorganized. We stood in mud watching elderly workers sloooowly man the security checkpoints. Still, best-run Six Flags!

With multiple entry lines to choose from, somehow we picked the fast one. Miraculously I wound up being, like, the 2nd person to enter the park for the day. And while Josh predictably vanished for that hour’s restroom break, I totally ditched my travelmates as I rushed into a totally unfamiliar park intuiting my way towards Kingda Ka.
enhance

Kingda Ka is the tallest roller coaster in the whole wide world. It is a low-capacity must-do, the park’s “Peter Pan.” I rush ahead of local guests through empty carnival midways and then down a bamboo-lined avenue guessing about its destination. (Great Adventure’s layout T’s off from the entry, with several dead-end fingers then leading to each set-apart ride.)

Soon I run into the lone guy who managed to enter ahead of me; he’s heading back. Kingda Ka is klosed. (It’s like early morning at X2!) I reverse direction, hurriedly attempting to now locate backup coaster El Toro. We pass more rope drop crowds headed for Kingda Ka; some figure things out and join us. Eventually I locate AJ and Josh, and we take the finger path into Plaza del Carnaval.
enhance

Now…you can’t have anything in your pockets on El Toro…or Kingda Ka…or Joker. Likely some other rides too. This is reasonable; it’s a safety measure. Unfortunately Great Adventure therefore requires you to purchase a locker rental. El Toro and its ilk are essentially upcharge rides. It’s merely $1 for 2 hours, but it makes Six Flags look greedy when parks like Holiday World do this for free. (Apparently Steel Vengeance has begun something similar since our visit.) We get our shared locker, then head through a security checkpoint towards mighty El Toro.

(Despite all these precautions, someone’s cell phone did fly at us while on-ride. Yike! Upon exiting, an employee handed the smashed phone back to the owner…before security ejected him.)
enhance

El Toro (Spanish for “the toro”) is a titanic “Plug ‘n’ Play” wooden coaster by Intamin, a true candidate for “world’s best.” It was assembled from prefab laser-cut pieces, allowing for an intense ride more like a steel coaster. Despite being made from wood, Josh argued (for reasons I don’t follow) that this disqualifies El Toro as a woodie. He’s decided before ever riding it that he hates El Toro; here at the trip’s tail end Josh has become a raving grumpy contrarian.

Me? I loved El Toro! It’s up there with Steel Vengeance, The Voyage and Maverick. A cable lift hill (first one on a woodie) very swiftly takes you up 181’ to a quick turnaround. The train’s already booking it once you reach the initial bonkers drop, making for some ludicrous airtime. The layout to follow follows the familiar woodie formula, but with a scale and smoothness like steel. Eventually escaping the main hills, El Toro’s second half sticks lower to the ground along a rampaging airtime-filled detour like a better Skyrush. The ejector airtime here is nuts!
enhance

This was maybe El Toro’s first run of the day, and it’s a little underwhelming since it hasn’t warmed up yet. Nonetheless it is a fantastic ride. Returning to the empty station, Josh unloads in a huff and angrily storms away, declaring El Toro to be an awful irredeemable atrocity. I genuinely don’t get this! AJ and I remain seated (since there’s no one else there yet) and back-to-back we immediately get two more rides on the great raging bull.

Now, El Toro is super smooth…too smooth. Steel smooth. I miss the rattly joys of a funky old woodie, though I recognize a classic Gravity Group-type model couldn’t do the wild moves seen here. It’s a worthwhile compromise. El Toro is Great Adventure’s best coaster, hands down, completely world-class.

We have the majority of 2 hours remaining for locker rental, so we rush off to do more phone-stealing coasters while it’s easiest. Been keeping an eye on Kingda Ka’s tall tower and it still isn’t running. That’s a priority once it’s up.
enhance

For now we’re off to Bizarro, a B&M floorless coaster. It’s a mirror image clone of Scream! at Magic Mountain. To me Scream! is an underrated ride. Still, Bizarro is better. It’s smoother, always a plus. Better still, it isn’t sitting directly above a parking lot. It’s over rolling green hills, and there’s some honest-to-goodness theming…nothing special (this is Six Flags after all), but a few flat façade setpieces and a misting torture device which we twice invert around. Bizarre was better than expected!
be1aac45-0356-4a9a-ae8d-1b38a859c016.jpg

Runaway Mine Train is SFGA’s token Arrow mine train coaster, one which weaves around an over-scaled gigantic Old West fort. The loading station had the Indiana Jones Theme playing on a loop. Apparently you only need to licence on-ride music, so this is legally OK…still odd. Nobody was queued for this one except AJ, Josh and myself. They rode the front car, and I rode solo in the rear. I sang Indiana Jones aloud throughout the entire ride, over unmemorable helices and drops. The final turnaround skims a lake’s surface at the foot of El Toro, which is iconic.

Next Josh and AJ do The Log Flume. Josh is somewhat sick of coasters, I think, and he’s rebelling by obsessing over water rides. I sit it out, knowing it would soak them. Didn’t seem particularly noteworthy from off-ride. Wish I’d had my wallet so I could’ve paid for the squirt cannons and attacked AJ!

Up next: Making it a Six Flags day!
 

D Hulk

Well-Known Member
Original Poster
enhance

Great Adventures Never End
AJ leads us through Bugs Bunny National Park, the typical Six Flags/Looney Tunes kiddie area. (Always a waste of a good IP.) I suspect maybe AJ has another Wacky Worm credit he needs, but instead it’s simply a shortcut. We’re headed towards The Joker.
enhance

This is an S&S Worldwide “Free Spin” coaster, a commonly-cloned model found in 4 Six Flags parks to date. (It’s this generation’s Boomerang, only I do not hate it.) The ride is a crazed zig zag of track stacked vertically, ride vehicle arms held out horizontally. Riders spin uncontrollably at random, based on their own weight distribution. It is out-of-control engineered chaos, hard to describe with words.

I’ll admit I was somewhat dreading this ride. Feared it’d be painful and disorienting. Instead it was pleasant while still insane. The sight of Josh in front of us suddenly twisting head-over-heels, his scraggly long hair covering his horrified face as he plummets upside down out-of-sight…it has me giggling right now. At the time I was cackling hysterically for literally one whole straight minute, very much like a Joker Smilex victim. This is certainly an aptly-named ride.
26ROLLER-jumbo.jpg

Please pardon the occasional stock images. My phone was in a locker for much of this day,

Joker scared me due to a similar ride at Magic Mountain – Green Lantern – which I still refuse to do. Its reputation for pain is unmatched. Great Adventure has a Green Lantern too, only this one is a B&M stand-up coaster. Time is speedily running out on our locker rental, and we’re racing against time trying to cram this in first.

Stand-up coasters…pretty self explanatory. You ride in a standing position. Magic Mountain has supposedly the world’s best stand-up, Riddler’s Revenge, and it’s simply average. Not a particularly fun type of coaster. Just an excuse for more standard B&M inversions over acreage, plus gimmicky seating.

It takes them eons to load up Green Lantern, roughly 5 minutes per train. Blame the strange seating, which many guests cannot figure out. They try sitting down, guaranteeing their groins a pummeling mid-loop. The queue behind us (unthemed, unshaded, switchbacks) is filling fast. We do the ride, which was fine. Unremarkable but at least painless, which is the best a stand-up can hope for really.
mn_SUPERMANUltrimateFlight_NJ.jpg

Superman: Ultimate Flight nearby (a B&M flying coaster, a common Six Flags clone) would remain closed all day. Too bad. Kingda Ka also remains closed, taunting us.

We return to the locker with a single minute remaining. (Had we been late, there’d be a $2 additional charge I think – grr!) We collect our worldly possessions.
enhance

SFGA is filled with Mars Candy branding, presumably as a middle finger to Hersheypark.

So I mentioned that Great Adventure is laid out in a “T.” We’ve done all the working coasters on the left side. Happily, to reach the right side you can take the Sky Ride gondolas, a very helpful transportation ride which leave from the fort near Runaway Mine Train. These provide great views of the rides and of the great big lake just beyond Joker.
enhance

The Sky Ride lets off near Skull Mountain, an enclosed Intamin coaster which is best described as “Space Mountain on a Six Flags budget.” The exterior is a cool skull-shaped mountain with a waterfall, and despite the boxy show building this is still a good bit of regional place-making. Too bad the park’s wonky layout means we approached Skull Mountain from the side and the skull never served its function as weenie.

The ride has a basic adventure serial theme. At least in the queue. The ride section is simply total darkness – penetrated by mechanical readouts and sunlight peering in from cracks. There’s a big crystal skull at the end, the last remainder of onetime fuller theming. No more music or strobe lights now. As a coaster, Skull Mountain is…totally forgettable.
enhance

Nitro is anything but forgettable. This is the best B&M hypercoaster I’ve done yet. It begins very similarly to Diamondback, with a big drop (212’) followed by a series of hills. As a B&M, it’s buttery smooth and gentler than an Intamin like El Toro. Given that, Nitro is surprisingly exciting – just a well-executed version of a known ride type. It boasts a return-trip helix which nearly caused me to grey-out. Little pink goblins with pitchforks danced before my eyes.

We go to the Movie Town area – and let it stand that Great America is altogether unthemed, with standard contemporary buildings and basic landscaping. Standing in for a theme, this area confusingly has two unrelated Batman rides – Tim Burton’s Batman: The Ride, and Christopher Nolan’s The Dark Knight Coaster.
enhance

We start with The Dark Knight because AJ wants a break from B&Ms. This is an enclosed Mack Wild Mouse. These coasters top out at “meh,” and this one even enters the realm of painful. I straight-up enunciated “Ouch” on it. Not a good ride.

But then there’s the Dark Knight theming. For Six Flags, they go all-out. There’s a pre-show video complete with Aaron Eckhart’s Harvey Dent. The video is too long, with a lower hourly capacity than the ride itself. There’s on-ride theming too, like static figures of Batman and Joker, and seedy Gotham alleyways. Apparently I missed a lot of specific sights. A Wild Mouse is a poor format for a dark ride, methinks.

Then there’s the wide disparity between the D-ticket ride type and the blockbuster it’s repeating. You inevitably enter with expectations the ride cannot match. I have to agree with the general consensus that Dark Knight is a poor coaster in all regards. “I actively hate it” I declared upon unloading, echoing Josh’s dumb opinion of El Toro.
enhance

Batman: The Ride is the original B&M invert, one which has been cloned across numerous Six Flags parks (including my local Magic Mountain). This one is the second.

AJ is lukewarm on these Batman inverts, which tend to be very short and incredibly forceful. Do you like long periods of sustained positive Gs? I like Batman: The Ride fine. It doesn’t bother me, it doesn’t stand out, it’s a perfectly middle tier ride.
enhance

That queue, however, I loathe. Six Flags often futzes up when they attempt theming! The outside Gotham Park area is inoffensive. The inside, though, simulates a boiling-hot metal tin pipe…by placing you in exactly that. The temps today are nearing 100 as it is, and now the park is actively overheating and dehydrating everyone just before a super forceful roller coaster. Great Adventure should really change this.

Lunchtime! All three of us know better than to eat Six Flags food. Happily there are always in-park chain restaurants as a fallback. AJ does Johnny Rocket’s while Josh and I do Panda Express. Acceptable within the context.

AJ wanted to try a new Cyborg flat ride next, but it’s down for the day.
enhance

Let’s do one more Batman ride based on a totally unrelated DC property – Justice League: Battle for Metropolis. This one’s a Sally Corp. shooter dark ride, a model that Six Flags has cloned across nearly all their parks in the last few years. You could call the ride almost Universal in quality, though the cloning waters it down a lot. In a DisneyVersal park this thing would get long lines, but in a dark ride desert like Great America it’s sparsely attended.

Justice League is a good ride, interactive and fun and thrilling in the way Uni’s Spider-Man is thrilling. Still it’s a ride which which try as I might I just cannot love. It’s a modern dark ride with budget and tech behind it, about a popular IP, and it all feels slightly hollow.
enhance

For contrast we check out an archaic period dark ride, Houdini’s Great Escape. There’s nothing on the mansion’s exterior to suggest what it is – I guess it’ll be a Vekoma Mad House. It has long load cycles, meaning we’re sweating under the hot Six Flags sun for epochs. Entering the mansion, there’s an exposition-heavy pre-show about conjuring Houdini’s spirit, followed by the ride itself…

A Vekoma Mad House. Nailed it!! Only one I’ve done, so I’m stoked. These are odd ducks. You sit in rotating seats in a seemingly solid room. Actually you’re inside a gigantic kaleidoscope. The seats and the room rotate in synch, creating ghostly gravity effects. Then the rotations diverge, and for several dizzifying minutes the barriers of reality break down like in Inception or Doctor Strange.

Houdini’s Great Escape would be a great ride IF it were staffed properly. You cannot bring loose articles onto the ride, which no one mentions until we’re all seated. Then every guest with a souvenir drink bottle or a carnival plush must exit the séance room – crossing the row straight past us seated riders – and then return. And still other guests do not get the hint, and cling to their gear. Eventually they’re found out, repeating the cycle. It takes 5 minutes to get started. All this could be fixed with simple Velcro pouches by the ride seats (like in European Mad Houses).

With most of the park’s big rides done, let’s return to the one that got away. Could there still be a chance of riding Kingda Ka?

Up next: Reaching new heights
 

D Hulk

Well-Known Member
Original Poster
enhance

Day 14 – Largest, Fastest, Tallest!
After a Great Escape in Great Adventure, there’s little we haven’t done. Looking north, Kingda Ka is finally operating! Will that be our next destination? No, actually, because there’s also Safari Off Road Adventure – Great Adventure’s signature attraction, arguably – and that’s a lengthy ride best done while the animals are still awake.

This is the reason Great Adventure is the world’s largest amusement park. (Briefly researches claim…) Okay, second largest park after Animal Kingdom. But they’re large for the same exact reason – an authentic acreage-devouring off road safari ride.
enhance

Formerly a self-drive park called Wild Safari (separate from Great Adventure), the newer guided version takes you through habitats for every continent except Antarctica. To recap the ride would be to simply list off beasties. There were many neat critters, like elephants, giraffes, zebras, and North American brown bears. The bears were personally underwhelming, since I can get better views of them in my own backyard.
enhance


enhance


enhance

One of the three photos above wasn't taken at Great Adventure.

AJ, who’s been to WDW, makes the controversial claim that Great Adventure’s safari is better than Animal Kingdom’s. Theirs has no artifice, he says, simply a cornucopia of exotic critters in large prairie enclosures. I simply enjoyed it. Few other coaster parks boast a relaxing hourlong family ride you can use as a fallback when you tire of inversions. I think more steel parks should attempt counter programming like this.

Now at long last let’s ride Kinga K- Let’s go do Zumanjaro: The Drop of Doom first.
enhance

Might as well, it’s the world’s tallest drop tower. We rent a locker and schlep out along the quarter mile queue. This ride’s incredible remoteness at least keeps the queue short. It keeps Kinda Ka’s queue long also, since New Jersey law states the drop tower and the roller coaster (which share a skyscraper-sized structure) can only run alternately. This is why you have a bad reputation, New Jersey.

Drop towers as a rule are all very similar. Zumanjaro has out-sized stats, like a 6 second freefall, but overall the ride experience is typical.

Now, finally, let’s do Kingda Ka! After roughly 40 minutes queueing…park’s “Peter Pan.”
enhance

It’s Top Thrill Dragster on steroids. The same forward acceleration, high climb and high drop with bigger stats – 128 mph, 456’, 418’. There’s a bit of an “airtime hill” after the big drop, but it’s littered with trim brakes and doesn’t seem to serve any additional purpose.

Some claim that Top Thrill Dragster remains the stratacoaster king. It’s smoother, has better restraints and better capacity (thanks to Zumanjaro my train waited over a minute to launch). I’d need to do both more times to decide.
enhance

There are other qualitative differences, however. The theming, obviously. Kingda Ka – named for a deceased Wild Safari Bengal tiger – is all jungles and ruined temples, not a drag race. The big launch remains completely hidden until you’re on the ride, whereas Cedar Point has its launch front-and-center down a main midway. There’s no countdown on Kingda Ka either. If you don’t know the ride, the launch could be a great big shock! It’s really extreme too – made my cheeks flap like an astronaut, even made my eyelids flap. (That’s why Formula Rossa, the world’s only faster coaster, makes riders wear goggles.) The additional height versus TTD barely registers.

Kinga Ka and Zumanjaro took long enough, so we empty our locker immediately afterwards.
enhance

Near Kingda Ka there’s a Parachuter’s Perch drop tower, a now-rare vintage model like one Knott’s once had. You ride standing inside a metal shark cage, basically, and plummet at a slower-than-freefall rate. Josh goes hopping wild with misplaced nostalgia over it, and insists with threat of tantrums that we HAVE to do it. Too bad it’s windy and the thing is closed. That doesn’t deter stubborn Josh, so he pitches a metaphorical tent by the ride waiting in a vain hope that the winds will die down sometime today.

Aj and I couldn’t give a Wild Mouse’s butt about this. Instead we go ride El Toro two more times instead. (Josh kept our stuff.) Muuuuuch better decision. It’s riding noticeably wilder now in the warm afternoon, giving some of the trip’s best rides!
enhance

AJ and I continue to redo Great Adventure’s best rides in the fleeting hours. We take the Sky Ride back over to Nitro. From atop Nitro’s massive lift hill, we can see Parachuter’s Perch testing. “Uh oh!” It’s gonna open soon, and AJ feels compelled to trudge the entire park’s length back over there to accompany Josh on his quixotic ride.

I’ll have none of that, so I linger back by Joker near the entrance sipping free vendor water.
enhance

I look around. There’s a little Batman villain themed area surrounding Joker, far far away from the many other DC rides scattered heedlessly around. Six Flags handles its IPs in the silliest ways. There’s a nearby powered kiddie coaster, Harley Quinn’s Crazy Train, which we never deign do.

Using AJ as our “child switch” (since we’re not paying for a locker), we all reride Joker. AJ and I got twice as many inversions this time – the thing is unpredictable – and we declare it a surprisingly tolerable ride overall.

This was an especially tiring day, which makes sense as the 10th or 11th coaster park we’ve visited with barely any rest in between. All that remains for us to do is to drive back to Philadelphia, and to return home tomorrow.

Up next: The End
 

HouCuseChickie

Well-Known Member
Great to see the pics in GA. It's been soooooooo long! I haven't been on a lot of these things due to how long it's been, but that Runaway Mine Train was one of my first ever big kid rides. No Indiana Jones music back then...just lots of chewing gum stuck through the queue. I also remember when Parachuter's Perch went in. Funny you bring up the Log Flume...I think I was 4 the first time I rode it. As teens, we always liked riding it at night if there were thunderstorms in the area. They'd shut it down if the weather got too close, but it was really cool to watch the lightning up there.

Also interesting to see the safari since the updates. My memories are of emus pecking at your windows and the people who didn't heed the warnings about driving their vinyl roofed vehicles into the monkey section.

Batman: The RIde was new the last time I set foot in GA, so I've missed out on a lot. Your trip is definitely making us excited to visit on our next trip up to NJ.

Funny, you talk about the approach to GA through the Pine Barrens. I always loved how you drive through all of that pine because you couldn't see the park until you got past all of that....like this element of surprise. Can wait to read the rest!
 

DisSplash

Well-Known Member
It’s fun to get someone’s objective perspective on their “home” park. I don’t live near GA anymore, but I spent quite a lot of time there ... mostly on the “easy” rides, as I am not a coaster fanatic myself. The Runaway Train is about my speed (always loved coasting on the water at the end of that one). But I agree with your comments on theming - GA as a whole is really just a hodgepodge of stuff and sort of an underwhelming mess in my opinion.

My son agrees with your assessment of El Toro and Nitro - those are his two faves there. (He never did get on Kingda Ka as it was over a two hour wait when we were last there).

Sorry this is the end of your report, as I really enjoyed it! But I say that it sounds as if 11 parks in so many days was more of a physical/mental challenge than one would think!
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom