Trip Report VISIONS OF STEEL & WOOD - Roller Coaster Road Trip 2018

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VISIONS OF STEEL & WOOD: ROLLER COASTER ROAD TRIP 2018

Two whole weeks of nothing but roller coasters! A dozen amusement parks! Countless multiple dozen thrills! Hundreds of miles! Eight dark rides!

Come join me, - and assorted roller coaster fanatics – on an epic journey from Michigan through Ohio, Kentucky, Indiana, Pennsylvania and New Jersey. On this ridiculous roadtrip, there won’t be a single Disney or Universal theme park in view. Instead our sights are set on the opposite side of the amusement park coin, on the wondrous world of coaster parks!

Yes, it’s thrills over theming! And I couldn’t be happier! Now don’t get me wrong, I love Disney parks (I mean, obviously…I’m active on WDWMagic). But to fully appreciate Disney, I love to explore everything else available too. To see alternate evolutions on ride concepts. Historical parks which preserve what the amusement industry was like well before Walt’s revolution. Pier parks. Trolley parks. Iron parks with steel monstrosities towering hundreds of feet overhead. In this world, Cedar Fair and Six Flags are the top dogs. Parks aren’t resorts, they’re adventures. It’s tiring, it’s extreme, it’s a wholly different sort of vacation from Disney! (For that, see my Hong Kong/Tokyo TR from last year, or await my return from Shanghai in late September).

And what all destinations could we cover in a hectic two weeks?
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Greenfield Village – A “living history” park created by Henry Ford to celebrate 19th century Americana, and an indisputable influence on Walt’s Disneyland.

Henry Ford Museum – The world class museum next door with its exceptional collection of American vehicles, inventions and more.

Cedar Point – Arguably the destination for roller coasters, and one of my three favorite parks in the world alongside Disneyland and Tokyo DisneySea. Home to the brand-new Steel Vengeance, already perhaps the world’s best roller coaster!

Kings Island – Cedar Point’s Cincinnati adjunct, a home for many exceptional coasters in a park whose theming and organization recall Disney.

Kentucky Kingdom – A small state fair wedged in between a mall and an airport, one which has become permanent.

Holiday World – A wonderful family-run park in Indiana’s most remote corner, noteworthy for its tremendous hospitality, water park and wooden coasters.

Kennywood – A Pittsburgh trolley park which opened in 1898, and to this day retains its vintage Luna Park style charm with some modern niceties.

Del Grosso’s Amusement Park – Basically a permanent carnival which emerged alongside a pasta sauce factory.

Knoebels – Wedged in the Pennsylvania wilderness is a timewarp where the 1920s never died, lawsuits never occur, and this incredible carnie-run park rejects every lesson ever learned by Disney.

Hershey Park – For some reason the Hershey Company decided to extend their brand with a park on par with Cedar Fair or Six Flags, full of professionalism, cleanliness, and no personality.

Dorney Park – One of Cedar Fair’s neglected regional parks. It has some rides.

Morey’s Piers – A wondrously fun pier park right along the Jersey Shore, like something straight out of Bob’s Burgers!

Philly on the 4th – Celebrating our nation’s birth on its birthday in its birthplace, in a town where the locals are more concerned with Rocky.

Six Flags Great Adventure – The grand finale occurs at the best Six Flags park, the world’s largest amusement park, home to the world’s tallest roller coaster.
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Joining me on this quixotic quest would be a core group of four thrill-seekers, plus other assorted buddies here and there. Among this group, I was undoubtedly the Disney Dork™, the relative coaster novice with only around 100 previously under my belt compared to the 400+ these guys could boast.

Their perspective and insight is something else, and we’ll be meeting them all as my stream-of-consciousness report continues. (To start here’s the beginning of AJ’s very own trip report found elseweb.) For now, let’s simply dive into the thick of things and get this report rolling!
 

D Hulk

Well-Known Member
Original Poster
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Day 15 – Philly…
This morning marks the close of a wild road trip. Josh will be parting ways right after breakfast, as he has a long drive ahead of him back south to North Carolina and he has plans for how to avoid D.C. area traffic along the way. (We later learn that those plans involved a solo detour over to Kings Dominion, the lucky devil!)

AJ and I are flying out together around 3, returning to Los Angeles. There’s plenty of time before we need to reach the airport, and we each have one remaining admission on our Philadelphia City Passes.
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So once again we head out on foot to the metro train and ride it into the city. For time and convenience, we choose to visit the One Liberty Observation Deck. This is simply a 360-degree observation floor near the top of the One Liberty Place skyscraper, nearly twice as high up as Kingda Ka at 883’ (on a clear day you can see Kingda Ka from here, and vice versa). Good panoramic views of Philadelphia below. That’s it. A nice little dessert to the trip.
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That didn’t take too long, and that was our only plan for the day. There’s more time than anticipated for a final Philly lunch, so we head back to the Reading Terminal Market. I can’t pass up this magical place!
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Back in Philadelphia’s food paradise, the debate over “what to eat” is a whole lot easier without Josh present. AJ and I both settle on this place serving Philly cheesesteaks. I forget their name. Look for the counter with the really long line of both tourists and locals and go there.

I gave in. I got the classic Philly cheesesteak, complete with unnatural yellow cheese ladeled from a cauldron. And it was gigantic, enough to eliminate the need for an airport meal later. The gooey cheese really made this masterpiece, giving it a melted pizza texture while the steak made it more like a high-end burger. Really delicious, possibly my favorite meal of the trip – a great way to end it.
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Let’s get a closer look at that lovely sight.
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CLOSER!
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AJ had some other form of steak sandwich, something with healthier non-melted cheese.

I could finish the entire trip report here…so I will. There’s not much else to say. We took the train back to the hotel, grabbed our luggage, took a free shuttle to the airport, and flew American Airlines back to L.A. (The in-flight movies didn’t work, which bummed me out because I had carefully-laid plans to rewatch Ant-Man before seeing Ant-Man & the Wasp once getting home.) We parted ways at LAX, AJ texting his father for a pickup and me taking a combo of FlyAway bus / LA metro / Uber to get back home.

That lousy summer heatwave which hit the East Coast while we were in Hersheypark, apparently it’d worked its way slowly west by now. So I got home just in time to greet the heatwave again, with outdoor temperatures at 8 PM hovering around 116 Fahrenheit! And not much cooler inside the house. Welcome home!

THE END
 

D Hulk

Well-Known Member
Original Poster
Before I go, how about a final assessment of the parks we visited?

Greenfield Village – A fascinating historical attraction, arguably a sort of proto-theme park, which makes for a relaxing, leisurely visit. Highly recommended if you already find yourself in the Detroit area.

Cedar Point – The greatest thrill park in the world, and in really good shape. Its unparalleled coaster lineup features several Top Ten rides, while park services (including food) are getting better and better. Can’t wait to see what they do for the 2020 anniversary!

Kings Island – A really strong regional park with some great coasters and very good theming. It somewhat straddles the line between a Disney-esque theme park and a coaster collection, so I’d recommend this as a starting point for anyone looking to cross over.

Kentucky Kingdom – It’s a small park without much to do, making it one of the trip’s least impressive, but it features one or two strong rides for the coaster mavens.

Holiday World – They have the world’s best water park, among the world’s best wooden coasters, and a ton of free stuff for guests. It’s an incredibly charming no-budget park which turns rural Indiana into a destination.

Kennywood – This is the perfect introduction to vintage trolley park charms. A family-friendly park with deep history and some of the best atmosphere you could hope for, complete with some noteworthy rides.

DelGrosso’s Amusement Park – Your hometown likely gets carnivals which are larger than this place. Cute, but for completionists only.

Knoebels – Possibly tied with Cedar Point for best amusement park I’ve seen! A truly special place, indescribeable and unlike anyplace else. See it for yourself! Tremendous atmosphere, wild and wooly rides, delicious cheap food. It’s everything Disney Parks aren’t in the best possible way!

Hersheypark – Sadly this was the biggest disappointment of the trip for me. On paper there’s a lot to love, with many good coasters and a clean-cut presentation, but it rings hollow and corporate.

Dorney Park – The trip’s worst park (DelGrosso’s doesn’t count). Totally generic, with mostly bland rides and not very many of them. Good if you have a Platinum Pass and are passing by with two hours to spare.

Morey’s Piers – One of my favorite surprises. Atmosphere-wise, this Wildwood boardwalk rivals Knoebels but in a totally unique way. Though it lacks major standout attractions, the overall pier setting makes it a highlight.

Six Flags Great Adventure – The best Six Flags out there. Still a Six Flags, with the usual caveats, but with better operations, some world-class coasters, and extra added surprises.

Up next: THIS ADVENTURE ISN’T OVER YET! :eek::eek::eek:

I now have chain-wide annual passes to both Cedar Fair and Six Flags. Might as well get some use out of them! And not simply daytrips to my local Magic Mountain or Knott’s Berry Farm. Nope, we’re talkin’ A quickie road trip up to the Bay Area amusement parks. Coming soon...
 

D Hulk

Well-Known Member
Original Poster
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Californian Mini-Trip: West Coast Coasters!
Nearly a month ago my “Visions of Steel & Wood” Midwest road trip came to a close. I was back home in L.A., working and recovering and writing trip reports.

But the trip’s treasures still lingered. AJ and I both had chain-wide annual passes for Cedar Fair and Six Flags, making all their parks essentially free to visit. Visiting our local parks – visiting Knott’s Berry Farm and Six Flags Magic Mountain – this wouldn’t totally cut it. So we set our sights on the smaller regional parks of the Bay Area…

Too bad schedules couldn’t synch up. AJ can’t do this mini-trip until September, and I’ll be out of the country then. So ultimately once my schedule freed up a little bit, I simply said “screw it” and rather abruptly set off for a very quick two-day Bay Area “road trip” entirely on my own.

I did some slight planning a day in advance, but without remotely the degree of precision which AJ brings. Rather I ensured there’d be a hotel room awaiting me, and last Monday morning I simply put out some cat food, for the ants, and plopped down in my car for the quick drive north.
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Downtown Bakersfield, CA

The journey from L.A. to San Francisco via I-5 through the Central Valley is a very familiar one. Done it dozens of times. You drive north into the mountains of my beloved Angeles National Forest (former workplace), straight past the towering coasters of Magic Mountain and the perpetual roadwork which seemingly surrounds them. Visible state penitentiary just beyond. But we’re not stopping here! Nope, we’re continuing into the Central Valley, through hundreds of anti-scenic miles covered in a smoggy haze and farmlands and stinky, stinky, stinky cow fields.
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Then up and over a brief golden mountain range due west into the equally stinky town of Gilroy. But this time it’s a pleasant stink! Gilroy is the self-proclaimed “garlic capital of the world,” and the inescapable stench of raw garlic permeates the beautiful rolling hillsides and their many quaint abandoned barns.

Arguably this is a very poorly-timed trip, as the annual Garlic Festival ended yesterday (a Sunday). Had it still been thriving, I’d’ve done it. Rather, I continue past the interstate turnoff – diverging from the usual northern route – into Gilroy’s cozy forested western foothills. Here I will find Cedar Fair’s smallest, most obscure park…

Up next: Gilroy Gardens
 

D Hulk

Well-Known Member
Original Poster
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Gilroy Gardens
While technically a theme park, Gilroy Gardens is better described as a botanical garden with rides. Uniquely for a Cedar Fair park, the focus here isn’t roller coasters. It’s so atypical, my Platinum Pass can’t even provide the standard free parking ($15 instead).

The best comparison is perhaps to LegoLand, given Gilroy Gardens’ exclusive focus on families with the youngest of children. Even then it’s not a great comparison. Gilroy Gardens’ atmosphere is totally its own, seemingly hidden within a bucolic Californian oak grove.
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The entry corridor isn’t through some shop-heavy Main Street wannabe, but instead straight through nature. A simple boardwalk – with wood tones to match the local trees – carries you over the forest floor, under heavy dappled shade. Tree trunks pierce through the manmade planks. To the sides are obscured views of lovely picturesque gardens, oases of streams and rocks and foliage. It’s like the idealized British concept of the manmade and the natural living in harmony, with a Californian twist.

The park began as Bonfante Gardens in 2001…though it took a lengthy 25 years for Michael and Claudia Bonfante to create. Before becoming public, it was a private playground and nursery. The creative impetus was to house a collection of “Circus Trees” – artificially grafted trees in countless unnatural shapes. (Learn of these trees’ bizarre history here.) These trees, spread throughout Gilroy Gardens, provide a surreal fairy tale underpinning to the grounds.
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Around them, Bonfante created his own fusion of the built and the grown. Plant life is the dominant elements. Pathways organically flow around river rocks. Streams form secluded meadows. Every unique form of waterfall appears side-by-side. Throughout there are simple family-friendly flat rides, all with an agricultural, horticultural theme – garlic clove “teacups,” a banana “swinging ship,” and other standard amusements themed to artichokes, mushrooms, strawberries and apples.
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Naturally, the central “hub” area beyond the bower boardwalk includes a centerpiece carousel. Surrounding shops are designed to unobtrusively blend into their surrounding. There is little here for me to do, traveling solo and without child. Instead I’ll treat Gilroy Gardens like my local arboretum, and casually meander the scenery to take it all in.
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Bonfante Railroad provides the most soothing way to grasp the park. This narrow gauge railroad circles the gardens, with as second stop on the far end. We travel over bridge and creek and rock, over sights I’ll be returning to. The distant station lets out into a canopied exhibit on greenhouse gardening. There is a simplistic animatronic revue taking place nearby – it’s a regional park version of Food Rocks.

The Monarch Garden greenhouse provides a good microcosm of the gardens’ quaint, overlapping elements. Winding pathways, rivers and tree roots all make up the main level. Below, carved into a charming rock canyon, is the railroad. Overhead is a slow-moving monorail amidst the treetops. Other rides are just beyond the glass. Throughout, monarch butterflies rule the humid enclosure.
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But my focus throughout these recent travels has been on roller coasters. It’s time to do Gilroy Gardens’ most extreme, thrilling, breakneck ride…a mine train. Quicksilver Express, something at best on par with Big Thunder thrill-wise, and doubtlessly not so well-themed. It concerns the local mining history, which is a nice touch. There are cute little mining structures, all very adorable for a city-owned park…Cedar Fair simply manages it for Gilroy.
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The ride initially seems a standard, if underwhelming, Vekoma thriller. Following the dried-grass Californian terrain, surrounded by intermittent pines. Then up a second lift hill and there’s a surprisingly forceful helix drop. Nothing to shock a hardened coaster cultist, but frankly it was beyond what I was expecting given the Gardens’ toddler focus.
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Afterwards I enjoy the Sky Trail Monorail, that same super-slow ride through the greenhouse and overlooking the coaster. The park’s entire pace is…gentle. Loading efficiency is, well, it’s not too fast, nor should it be given the crowds and the overall laid-back vibe. Like a soothing Sunday picnic.

I continue downslope, admiring the bizarre shaped trees and the framed views of a park-like central pond. I queue up for South County Backroads, the expected outdoor car ride akin to Autopia or Tin Lizzies. Views of this from the railroad promised an especially scenic drive around formed, terraced flower gardens full of artfully stacked river rocks. Uniquely, too, there are two distinct track options – 1920s and 1950s, each with tiny period cars.
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Loading for this ride is abysmal. Given the tech (no fault of the pleasant ride ops whatsoever), there’s a minute interval between dispatches, with each car holding up to 1 adult. The wait is unpleasant in the 100-degree heat, though at least out west now the weather is thankfully humidity-free. And…some child dropped a bag onto the tracks, resulting in a major shutdown. After waiting an additional 20 minutes for technicians to resolve the “bag on ground” dilemma, I decided there were more worthwhile wastes of my time and I moved on.
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Strolling past additional kiddie rides, none of which I deign do. Rainbow Gardens Boats, the world’s gentlest river raft ride (peaceful streams, tented boats) through flower gardens overlooking the main pond. Duck-shaped paddle boats in the pond itself, a truly Edenic sight. More random flats.
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Lastly I do Timber Twister, a basic powered kiddie coaster. This is the sort of thing AJ would do for the coaster credit. It was merely a thing to do, a use of time. Afterwards I purchase a tasty boba pearl drink – what U.S. theme park outside of California would sell these?!

Casually I move along, sipping away. Back to the car, back to the road. It’s been slightly over 2 hours total in Gilroy Gardens, plenty of time to enjoy its shaded, amiable, peaceful atmosphere. In retrospect, a mini-trip highlight thanks to that utopian atmosphere. A ride collection can be paltry and still, give me a great unique atmosphere and I’ll fall in love with a park. Good thing the day’s next stop has both rides and ambiance to spare!

Up next: Santa Cruz Beach Boardwalk
 

DisSplash

Well-Known Member
Gilroy Gardens sounds like my kind of Park! A lovely botanical escape with easy-does-it rides, apparently thoughtful theming, and clever use of the landscape. I don’t know when I will ever get out that way, but I will definitely keep that nugget of a park in the back of my mind!
 

DisSplash

Well-Known Member
And by the way, we did make it back to Kings Dominion and my son and husband got onto Twisting Timbers. My son LOVED the entire thing, of course, although my husband was not enamored with the “bucking bronco” hills toward the end. Too jolting for his aging body apparently! I did not ride (not my thing), but I was impressed with that first inverted or roll-out drop ... it looked pretty cool!
 

D Hulk

Well-Known Member
Original Poster
Gilroy Gardens sounds like my kind of Park! A lovely botanical escape with easy-does-it rides, apparently thoughtful theming, and clever use of the landscape. I don’t know when I will ever get out that way, but I will definitely keep that nugget of a park in the back of my mind!
I also would love Gilroy Gardens!! My favorite ride would be the garlic clove teacups! :hilarious:
Gilroy Gardens was an unexpected delight. I'm glad that whimsy and charm came through with the pics and writing. If you're ever visiting the Bay Area, @DisSplash, it's not too far south past San Jose.

And by the way, we did make it back to Kings Dominion and my son and husband got onto Twisting Timbers. My son LOVED the entire thing, of course, although my husband was not enamored with the “bucking bronco” hills toward the end. Too jolting for his aging body apparently! I did not ride (not my thing), but I was impressed with that first inverted or roll-out drop ... it looked pretty cool!
That's awesome! :D I envy you guys. Heard great things about Twisted Timbers. Steel Vengeance (by the same designers) ends with that "bucking bronco" element, and I've heard the same criticism about its use there.
 

D Hulk

Well-Known Member
Original Poster
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Santa Cruz Beach Boardwalk
Initially my ill-formed plan had been to continue up into Santa Clara, to maybe see California’s Great America on this initial day. But on the drive into Gilroy Gardens I noticed signs pointing directly across the mountains straight towards Santa Cruz, another destination. So I unexpectedly turned left out of Gilroy Gardens, very spur-of-the-moment, and took the quick, terrifying winding road out to the coast, out to the secluded, hippie-infested beach community of Santa Cruz.

Morey’s Piers was a major highlight of the east coast trip, and now I’m at their west coast equivalent…the Santa Cruz Beach Boardwalk!
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This is THE California pier park, a clear inspiration for DCA’s Paradise Pixar Pier, and clearer evidence that Disney missed the mark completely. This is an enchantingly seedy setting, a chaotic, too-packed assembly of crazy old rides set right along the Monterey Bay beach. Compared to Wildwood’s Jersey attitude, there’s a distinctly lazy surfer dude vibe here. I fall in love with the Boardwalk on first sight.

As expected, it’s pay-per-ride. Seven bucks per ride, actually, which is ridiculous, making the $40 all-day wristband extra attractive. But the vendor tells me tonight is “Retro Night,” with ride prices board-wide dropping to $1.50. That starts at 5 PM, in a little over an hour. Looks like it’s time for an early dinner!
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Along I go seeking food, passing through the delightfully chintzy Neptune’s Kingdom enclosed mini golf arcade and along the shaded verandas overlooking the beach.
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Then down the Santa Cruz Wharf, affording panoramic views of the Boardwalk. There are plentiful touristy food places. I pass these by, before ultimately just giving up and doing the restaurant out on the point. It’s nothing special – none of them seemed to be – and I get some form of deep-fried garlic shrimp po-boy. Mmm, Gilroy garlic…!
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I dine serenaded by the berserk barking of sea lions, as the wharf’s underside is swarming with these massive, ferocious ocean terrors, all beached together on a dock and randomly fighting and thrashing and otherwise being completely wild animals.
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Then it’s the fairly lengthy walk back to the Boardwalk. Crowds are gathering for Retro Night, meaning lines are likely longer but at least the place is bustling with energy. Far more vibrant than the abandoned nighttime boardwalk familiar from films like Sudden Impact or Lost Boys.
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The obvious first stop – the very reason for coming out here – is Giant Dipper. This is an absolute classic, a 1924 wooden coaster constructed by Walter Looff (he of every carousel ever). The oldest on the west coast – beating a similar Giant Dipper from one year later in San Diego – and the 7th oldest running roller coaster in the U.S.

Giant Dipper is the quintessence of pier coasters. Its double out-and-back layout runs down a majority of the Boardwalk. Even off-ride it’s a beauty. Lovely Victorian stylings drench every surface. Red tracks on white wood scaffolding. The ride is great fun too, with simple pull-down lap bars allowing for that classic woodie airtime. You begin with a double U-turn in darkness under the planks, cars rattling delightfully. The rest is…it’s simply tons of fun, a perfect fusion of setting and design and accessible, well-maintained family thrills! Definitely world class.
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That concluded, let’s examine this wonderful boardwalk setting. Dozens of snack stands and games-of-the-carnie line the base of Giant Dipper. Fried odors waft. A ski lift gondola crosses the length, with countless sun burnt legs dangling…and even a plaster dog humanoid statue riding in one chair for whatever reason.
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I simply hop onto rides as I find ‘em. Logger’s Revenge is, yup, it’s the log flume. I’ll do these when there’s no humidity, like here. And while the queue has the expected rustic sawmill theming, the ride itself is pure California. Bobbing down an aquamarine flume past palm trees, with unobstructed crystal-clear views of the sand and the shore and the cloudless sky.
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And did I mention the gentle see breeze? Temps were nearing 100 inland, but Santa Cruz remained a brisk 67 all day long – the perfect weather.

Rock and Roll is one of those Music Express flat rides, like the kind I failed to do at Morey’s Piers. You ride in a circle, of course, around an undulating track, ever faster and faster. Zooming in and out of an enclosed airtime hill. Modern electro dance funk music perfectly compliments the 1950s doo wop décor. A fun lark.
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Here on the Boardwalk’s backside, there’s a sunken area with more attractions geared to the kiddies. (There’s also that railroad trestle from Lost Boys – poor vampires only an hour from the world’s garlic capital.) Here, wedged tightly under the log flume’s supports, is a Sea Serpent powered kiddie coaster on a tropical garden slope. Many non-operating shooter rides housed under the boardwalk.

I’d really, really wanted to do the vintage 1961 Cave Train Adventure; I love these preserved old school dark rides. Sadly it wasn’t running for the evening, leaving its contents a complete and total mystery…until I go check out a POV on YouTube!


Oh that looks like a blast! (It also explains that humanoid dog from the Sky Glider.)
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Next up is Cliff Hanger, a spinning flat ride which simulates hang gliding. You lie flat on your chest atop a sort of flimsy platform. The sensation is a little bit like a flying coaster. In fact, I suspect a variation using B&M flyer seating would be better.
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There are snacks aplenty as I retrace my steps. I give in and try my first ever deep-fried Twinkie. Perfectly decadent. Afterwards, I notice another stand selling whole potatoes which have been cut into a spiral and fried into a single contiguous chip…like a delicious crispy ornithopter. Wish there was room left for those!
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I queue up for the Haunted Castle spooky dark ride set underneath Giant Dipper. Talk about a low-capacity ride! Maybe 4 people head out every minute or so, and with the Retro Nights crowds it takes the better part of an hour to get boarded.

That was plenty of time to hype myself up pointlessly about the ghoulish terrors to be found under the Boardwalk. The epic horror music blaring on a loop added to the excitement. The result? A middling haunted dark ride. Light flashes reveal ostensibly horrifying imagery – medieval torturers, assorted skellingtons, an off-brand Creature from the Black Lagoon, random dinosaurs. A gag involving passage under a giant guillotine does make for a suitable finale.
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Next up, a must-do! The Looff Carousel! Ya gotta do this for the history alone. It’s a 1907 model in its original location, complete with original organs. The wait is lengthy for this as well, but wholly worth it!

Like Knoebels’ Looff carousel, this classic model includes a brass ring dispenser. Most every rider wants an outside horsie. And I learn a little more about how “grabbing the brass ring” works. Snagging a ring in your finger, that’s the easy part – managed that roughly 10 times. Immediately afterwards you must toss the ring into a giant clown mouth. Winner gets a re-ride. No one succeeded. I came close several times. Had it been a merry-go-round – had we been rotating clockwise so I could toss with my left hand – maybe then I’d’ve triumphed.
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It’s fully nighttime now, and as expected the Boardwalk takes on new life. Popcorn bulbs trace every foot of Giant Dipper, with a simple-yet-effective forward blinking motion.

My initial batch of ride tickets is now depleted. Luckily there are ATM-like devices everyplace so you can refill and continue the fun.
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Now it’s up a slanted walkway to the roof of the dodge ‘em building. Gotta love that efficient use of space! Up here is Undertow (among other things), “the only spinning roller coaster in Northern California.” With a claim-to-fame that hyper specific, you know it’s an unremarkable gimmick ride. Kind of a glorified Wild Mouse, not unlike Hersheypark’s Laff Track ride except outdoors (with beautiful neon views).
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If it weren’t for the crowds, I might’ve continued onto the Double Shot drop tower or the Shockwave spinning halfpipe or the Sky Glider. Instead I used up my final $1.50 on a Giant Dipper night ride, chasing popcorn bulbs the entire way.

Afterwards I returned to my car for the most terrifying thrill ride of the trip…the drive out of Santa Cruz! The mountain highway leading inland towards San Jose is legitimately terrifying. No joke, both my grandfather and my best friend growing up have totaled their cars on this route. And now I’m doing it at night, tired from coasters and Twinkies, navigating corners which are way too tight for the posted speed limit.

But I safely reach Santa Clara a little before 10. One day in, the trip’s half-done!

Up next: Six Flags Discovery Kingdom
 

MinnieM123

Premium Member
Wow--ANOTHER fun park!

I simply hop onto rides as I find ‘em. Logger’s Revenge is, yup, it’s the log flume. I’ll do these when there’s no humidity, like here. And while the queue has the expected rustic sawmill theming, the ride itself is pure California. Bobbing down an aquamarine flume past palm trees, with unobstructed crystal-clear views of the sand and the shore and the cloudless sky.
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And did I mention the gentle see breeze? Temps were nearing 100 inland, but Santa Cruz remained a brisk 67 all day long – the perfect weather.

Logger's Revenge is like a log ride I've never seen before--great views, oceanside. Love it!!

Rock and Roll is one of those Music Express flat rides, like the kind I failed to do at Morey’s Piers. You ride in a circle, of course, around an undulating track, ever faster and faster. Zooming in and out of an enclosed airtime hill. Modern electro dance funk music perfectly compliments the 1950s doo wop décor. A fun lark.

Now that one reminds me of an old amusement park flat ride that I think was called the Caterpillar. (The park I'm referring to out East is no longer there.) Anyway, the cool thing was that a (brown, caterpillar colors) canopy would come down over the riders when the ride really got up to speed--to make it look (to the spectators watching the ride) like a giant caterpillar was flying around in a circle! Ha! Really retro fun!!! :p
 

D Hulk

Well-Known Member
Original Poster
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Six Flags Discovery Kingdom
It turns out that the so-called Avatar Hotel where I stayed in Santa Clara was just down the street from California’s Great America. No one else staying here seemed to be on a quick pleasure trip. Nope, they were all mid-level tech guys, all desperate to “wow” the Google guys up in Mountain View no doubt.

But for my part, I was looking to be wowed by Six Flags Discovery Kingdom. Decided on doing that one first before returning to the closer Great America.

Discovery Kingdom sits waaaay up near Napa (in Vallejo), nearly an hour north of Santa Clara along the East Bay through enchanting Oakland. It doesn’t open ‘til 10:30, meaning at least the daily rush hour into San Francisco is largely gone once I get on the road. First visit to an unfamiliar Six Flags! My expectations are solidly tempered.
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Like most Six Flags parks, Discovery Kingdom has a bonkers past. It began as an independent zoo 50 miles south. Eventually it relocated, went bankrupt, got bought, rethemed, retooled, renamed, redirected. From Marine World to SFDK (with several names in between), turned from a middling animal park in the vague vein of SeaWorld into a middling Magic Mountain.

It sits inauspiciously surrounded by McNeighborhoods, with traditional golden Californian hillsides providing a nice backdrop (with freeway in between). The coaster collection looks awkwardly wedged into a tiny corner. Far enough from the animals, and with a 150’ construction limit, the coasters’ legal limitations are immediately visually obvious.
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In typical Six Flags style, parking is no place near the entrance. Instead you drive paaaast the park, paaaast a great big unrelated lagoon, then aaaall the way around a surface lot before at long last getting to park. Then, since the stoner staff couldn’t be bothered to get their trams running yet, it’s the usual “Six Flags Long Dark Walk of the Soul” waaaay past all of those elements, traveling on foot directly past backstage until finally, finally, finally you reach the entry gate on the far side…from satellite, it’s the furthest from the parking lot it could possibly be.
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The park is divided into three things akin to “lands” – Land, Sea, Sky. Sky is where the coasters are. The others are for land and marine beasts. There is some vaguely Jurassic Park-esque décor, and some colorful animal tile statues (my favorite visual element). Mostly, it’s indifferent modern buildings arranged in a freeform blob layout.
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At 10:30 rope drop (see those crowds! :eek:) everybody heads towards Sky’s east side. This Sky land is non-contiguous, separated awkwardly by the entry stuff. The walk leads past generic landscaping and the expected Looney Tunes kiddie acreage. It leads past a few animal enclosures, which are 50% inhabited. Lastly you curlicue back around to the DC Comics coasters, everyone headed towards the park’s great big draw…The Joker.
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It’s closed.

Actually, everything is closed.

The park opens at 10:30. No one said anything about the rides.

The gathered employees, they totally couldn’t give a . Guests press them, and after much hootin’ and hollerin’ eventually some slouchy teen resignedly trudges up into Joker’s loading station and starts the 30-minute test run procedure. We all queue up, because what else are we gonna do?!
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I’m maybe the 20th person in line. Even once Joker opens (at 11), it takes a solid 20 minutes for me to get seated in the day’s third train. They’ve been sending the trains out half-filled, for reasons of morbid incompetency which are simply staggering. We’re definitely having a Six Flags day so far! I swear, Discovery Kingdom is quickly proving to be the worst-operated park I’ve ever seen, and it’s no competition.

At long last let’s ride Joker! All Six Flagses share ride names, but styles vary. This Joker is an RMC hybrid conversion of Roar, their old GCI wooden coaster. It follows the now-familiar RMC formula, with wild elements tossed into every foot of track. There’s the heart-in-your-throat initial drop, the insane inversions, the general delirium. Nothing makes Joker distinct from its peers. It’s simultaneously Discovery Kingdom’s best ride, and the least impressive RMC I’ve done yet.
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Superman: Ultimate Flight nearby is a launched Premier coaster…not the same-named flying coaster seen elsewhere. Its layout is arranged entirely vertically over the loading station, much like the newer Electric Eel at SeaWorld San Diego. They never successfully got this thing running for the entirety of my visit.

V2, a spiraling impulse coaster, also never opened.

Ditto Wonder Woman (a giant Frisbee).
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The only remaining ride around here is Harley Quinn Crazy Coaster. Will I get on this thing? (Well obviously, since I bolded its name.) But damn that sign by its entrance, which is staggering ride availability based on annual pass tiers. What is this "exclusive ride time" BS?! Nobody can get on yet, and it’s operating! Eventually some half-concerned employee literally threw the sign over a chain link fence, then just let everyone queue up anyway regardless of passholder status.

Apparently today is Crazy Coaster’s grand opening gala! It was a walk-on.
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Harley Quinn Crazy Coaster, complete with Superman sign directly in front of it somehow

I’m not sure that technically it’s a coaster. It’s…weird. An “8” laid on its side. Two powered trains follow a Moebius route through the double loops. They’re powered, and usually you pass through the inversion at a disconcerting slow speed. I rode facing backwards by mistake – you can’t tell which end is the front – and found the overall sensation like a lesser one-and-done flat ride.

Well, we’ve conquered Discovery Kingdom’s east side. I’m tempted to redo Joker, but not with how it’s loading. Instead I trudge across the hub to Sky’s west side, where all the older middling coasters are grouped.
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Let’s start with Medusa. It’s guaranteed to be OK, it’s a B&M. A B&M floorless, so there’s a ceiling to the quality. The ride experience is a blur to me; these B&M multi-loopers are just chaotic messes of inversions until they end. Medusa starts out with a very large, very forceful vertical loop. Everything which follows was mostly headbanging – lousy over-the-shoulder restraints! It was a painful ride, honestly. The most unpleasant floorless I’ve done, and I’m not a Rougarou fan.
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"THERE IS NO ESCAPE"

But the worst is coming up next: Kong! This one is a Vekoma SLC. The worst coaster type. For when parks can’t afford a B&M invert. I very, very nearly skipped right past it, but completionism compelled me to march down the poorly-marked queue. It wasn’t worth it.

Kong is the WORST major roller coaster I’ve ever done!
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Just look at that tangled, gnarled, snarled mess of . It is an endurance test, plain and simple. Even the ops actively insult the ride over the microphone while loading. I overhear children daring each other to ride it. It’s wretched.

Following, I walk straight past the Dare Devil Chaos Coaster – which is basically Harley Quinn with a single loop. Looks torturous. Didn’t do it.
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I settle lastly on Cobra, a fairly strange kiddie coaster by Zierer. It’s halfway between a mine train and a powered skater. A lift hill, a simple helix layout over small acreage, and you get to do the course twice.
Well, now I’ve done all the coasters which are running. (In retrospect it seems I missed a Road Runner kiddie coaster, but whatever.) Escaping from Sky, the Dolphin Theater is having one of the day’s whopping two 15-minute long dolphin shows. Why not, I go in. There are dolphins in a pool, and every 3 minutes or so they’ll leap out or otherwise do something. In between, it’s mostly an excuse for the summer intern employees to dance around. Chintzy pop music plays. How very SeaWorldian.
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There remains 2/3rds of Discovery Kingdom to be seen. I press onwards into the animal exhibit areas. There are rides to be found along the way, from a Boomerang to a rapids ride to a narrow gauge, but none of them seem to be in operation. Very, very few guests have followed me into these distant corners – they’re all queued up for Joker.
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There aren’t even that many animals out here, certainly with less density than at any dedicated zoo I’ve ever visited. There are neat sights, to be sure, like a big handsome tiger or a giraffe awkwardly eating something off the ground. Eventually the winding pathways follow the shore of the neighboring lagoon. It’s a pleasant parklike stroll. Feels odd for a theme park however, weirdly lifeless and vacant.
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I’ve known folks who are local to Discovery Kingdom, and they’ll tell of busy, vibrant days when everything here works. Today is clearly not that day. I feel no more compulsion to remain. Leaving the park, going against the arriving crowds, I luck out and grab a tram back to my car (saving the ½ mile schlep).

There’s a Cedar Fair park awaiting one hour south. First time I’ll have done parks from both chains in a single day. It’ll be interesting to see how these two coaster titans stack up. Based on Discovery Kingdom’s lousy showing, Cedar Fair is sittin’ pretty.

Up next: California’s Great America
 

gobstoper27

Well-Known Member
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DAY 4 – Cedar Point Extra Ride Time = Steel Vengeance!
With a group of 5, we did 3 rooms at every hotel. Kevin and Evan roomed together. I roomed with AJ. Josh the hypochondriac slept alone.

AJ and I made for decent roommates, despite a bit of an Oscar & Felix thing going on. AJ the engineer would unpack his luggage onto the desk in neatly-organized categories, everything sealed tight and dated in a ziplock bag. I simply strew my stuff artlessly around my own bed, then sleep amongst it. Housekeeping only bothered to make one of our beds the following day, and it wasn’t mine. Wound up sleeping atop a bare mattress afterwards.

Anyway…Today is a HUGE day at Cedar Point. We’re all Platinum Pass passholders, able to: park for free, enter any Cedar Fair park, get discounts, and enjoy daily Extra Ride Time an hour before the hoi polloi can enter.
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This is crucial if we’re to do the all-new Steel Vengeance with reasonable timing. Its queue last night hovered around 3 hours; it’ll do worse today. And with good reason; the thing is already considered the world’s best roller coaster, and it’s running at a reduced capacity with only 1 or 2 trains at a time.

We head out early to the park’s far entrance gate (it has several overall), the nearest to Steel Vengeance. Here we meet back up with Jim. Joining us today as well will be the Eliot family, Jeff and his wife and two sons whose names I totally forget. Uh-oh! Jeff I’ve only known before from online Armchair Imagineering. Today we’re meeting for the first time in person, where we can better understand our equally unusual senses of humor. Jeff just drove out from Colorado. (No pics of the Eliots, sadly. Sorry!)

Everyone has the same plan for the day: We’re buying FastLane Plus to skip the lines, to do a TON. For Jeff and Yvonne – hey, I just remembered his wife’s name! – this is especially important because they’ll be splitting boy-sitting duties and switching at lunch.
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So while Jeff goes with his lads to the Camp Snoopy kiddie area (each amusement park has a kiddie area, and they never have anything of interest to a childless adult), Yvonee is joining our group – and roughly 1,596 other people – in the great early morning Steel Vengeance stampede. Josh and I both exit the stampede briefly for the restroom – he because he has an egg-sized bladder, and me because of all the water and coffee and soda I’ve pounded away. Then we rejoin the Tokyo DisneySea-esque stampeding herds, and dash off to Steel Vengeance.

Eons ago, Cedar Point’s Frontiertown was home to Mean Streak, a very tall and very long wooden coaster which was never very good. Many considered its extended ridetime somewhat boring. Worse still, as it aged it got more and more unpleasant (like many of my old schoolmates). Deemed nearly unrideable, the park’s worst coaster, a few options were considered. Destroy it, refurbish it, or…

Call Rocky Mountain Construction!
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Enter RMC, the hot new company in coaster manufacturing. They’re famous for their steel I-box conversions of funky old wooden coasters, making them stronger, faster and better than ever before. These new wood-steel hybrids include New Texas Giant, Twisted Colossus, Twisted Timbers, and the crowning jewel which is Steel Vengeance…the world’s tallest hybrid (200’) with the steepest drop (90 degrees) and the most airtime of any coaster in the world (totaling 30+ seconds out of your seat!). And it’s over 3 minutes in length! The thing is absolutely out-of-control bonkers insane, as you can see from a ride video:


Unfortunately, “RMC” also stands for “Requires Maintennance Constantly,” and Steel Vengeance is running reduced trains and breaking down constantly. Nothing scary. Just triggering sensors, all while engineers try to get the train sequencing perfect to eventually maximize capacity.
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Testing out empty trains across the - get this - pre-lift hill airtime hills!

Because of all this, we were mere steps from the loading station when, yup, it broke. Some guests fled. We persisted, waiting perhaps an additional 30 minutes (nothing else in the park is open yet anyway). I’d say it was worth waiting, damn worth it! Only Josh was suffering, crouched weeping in a corner dreading the vengeful, forceful ride to come.
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Well he should worry. Steel Vengeance is relentlessly paced, with each dip up or down or sideways or randomly-upside-down-inside-the-wood-structure lasting for a mere second each. Josh detests airtime, it’s his least favorite coaster element, and we’re about to ride the world record holder in that category!

I LOVED it! Went hoarse the instant we unloaded from hollering “YES! YES!” throughout. My arms were super sore from being raised up, and trust me there is NO better coaster for riding with your arms up. (Before this week that wasn’t even optional; RMC doesn’t like installing handholds.) Steel Vengeance is beyond relentless. Even the brake run barely qualifies as a breather, and there are no moments of reflection in between elements. The flimsy wood structure bends like a blade of grass when the train roars past.
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You have that initial pure vertical drop, which viciously hurtles you forwards against your paltry restraint. Gigantic turns bank way too far inwards or outwards, and sometimes one right after the other. Former straightaways are replaced with innumerable airtime hills. Double downs! Double ups! Flinging head-over-heels while rampaging entirely within the titanic wood edifice. Twists so violent, AJ accidentally smacked Kevin! And that’s only the first half!

Thanks to FastLane Plus I’ll definitely be riding that again!

Up next: Conquering coasters left and right!

And plenty more pics of Steel Vengeance as I later return again and again to reride! :p

Steel Vengeance was amazing!!!!!!!!!!!!!! And the shady queue was great for sunny days!! I normally don't do repeats in the same day but we rode it twice. Of course it was our turn to load and the ride shut down. Luckily it was only for 10 minutes. I couldn't believe that some folks waited in line for over an hour and just left the line when in broke down. I'm lucky to live so close to the coaster capital!! Great report
 

D Hulk

Well-Known Member
Original Poster
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California’s Great America
California’s Great America – not to be confused with Six Flags Great America, or Six Flags Great Adventure, or Disney California Adventure. Oy!

This amusement park sits within a larger complex of industrial parks and convention centers and a 49ers stadium all within cleancut downtown Santa Clara. Everything feels clean and polished, speaking to the park’s long corporate history dating back to its creation by Marriott Hotels back in 1976. Perfect, professional, soulless and without real personality.
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The expansive stadium parking lot is placed right alongside the entry gates – Great America 1, Discovery Kingdom 0. Then you enter and suddenly you’re on the set for the 1994 classic Beverly Hills Cop III. It’s Wonder World, complete with an iconic double decker carousel set behind a shimmering fountain. This is doubtlessly a cinematic entry moment, and it’s ultimately the only time where Great America impresses on a visual level.
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Instead, with most of the afternoon still available, I dive straight into the coasters. Immediately to the right of the vast cement entry plaza is Gold Striker, a western-themed wooden coaster which feels oh so out-of-place in this midway environment.

But we don’t judge regional coasters by their theming, typically, but by their ride experience. Gold Striker strikes gold on that front. Let’s cut to the chase – it’s the best GCI coaster I’ve done yet! And with no wait at all!
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The train rumbles from its station with more ferocity than GCI is known for. This thing is wild even before the lift hill. The drop is enclosed in a tunnel – shades of Knott’s Gold Rusher. It’s a doozy of a drop, twisting right along a rough and rattly lateral turn. That always-wonderful wooden shaking sensation is in full effect. What follows is textbook GCI: a wild spaghetti bowl of disorienting hills and turns. Gold Striker is strong and forceful, improving on everything I already love about GCI coasters!

Deeper I tread into the park. Theming is, as expected, minimal and arbitrary. This next section has some vague patriotic placemaking thanks to the park’s 1976 construction. And fitting that, the next coaster (carefully hidden in a corner behind trees and restrooms) is Patriot.
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It’s another floorless B&M. Second one of the day. Oy!

The ride began life in 1991 as Vortex, a standing coaster. Converting those old groin-bashers into floorlesses, that’s the new B&M trend. For me, these conversions aren’t that great as they shift the rider’s center-of-gravity in a way the original track design never intended. Conforming to expectations, Patriot is an unpleasant, head-banging experience very much like Rougarou or Medusa. It’s the best of the 3, in my mind, simply because it’s the shortest (it’s a Hersheypark-length ride), so the pain is over quicker.
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I’m prejudiced against floorlesses. But the next coaster – RailBlazer – is an entirely new kind of roller coaster! No preconceptions!

Except that I expect amazing things…it’s an RMC. A single rail coaster, only the second in the world after Six Flags Fiesta Texas opened its exact clone (arbitrary Six Flags name: Wonder Woman) like a week earlier. But doubtlessly RailBlazer is better. For one, it’s run by Cedar Fair. It also has theming, minimal though it is, in the form of rockwork interacting with the ride.
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This is one strange-looking coaster. It’s like a demented monorail, one twisting in on itself repeatedly over a tiny space. I love it! Too bad it’s RMC’s Raptor Track model, not the larger T-Rex Track, meaning lower capacity.

That’s a blessing and a curse. Riders ride single file, with nobody next to you, which is a rare sensation! Only 8 riders per train. You totally straddle that single orange rail, legs on either side of it (protected by the train). This means a super low center-of-gravity, all the better for some sudden sharp maneuvers. These elements all feel subtly different from other RMC coasters, like something new in a way I can’t quite put to words. I’m very excited to see later iterations on this concept.


RailBlazer’s ride time is short, barely even 1 minute long, but that’s somewhat to be expected for a prototype model. There’s a lot of craziness packed into a short duration. The flimsy restraints barely seem to do anything, and my upper torso is repeatedly tossed loose both left and right. That sounds dangerous, but it’s all carefully by-design to create an overwhelming thrill machine. Quick, relentless, and over suddenly on a too-strong brake run.
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While eventually I’ll decide that Gold Striker is the park’s best ride, it and RailBlazer make for a great centerpiece one-two punch.

Up next: California’s Great Remainder
 

D Hulk

Well-Known Member
Original Poster
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California’s Great America: Part II
Next up is Demon, one of those torturous vintage Arrow Dynamics loopers. This feels like the sort of coaster you’d find in North Korea. Its unweeded pine barren setting is desolate. The coaster structure is the creation of some disturbed child with an Erecto Set. Let’s do it!
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Versus stuff like Kings Island’s Vortex, Demon is forgiving. It’s a bit bland too. Short initial drop, then two identical vertical loops back-to-back. A meandering turnaround sends you into the mouth of the demon itself – some rockwork resembling an evil face, and this is a really cool moment! The massive demon head even hides the next surprise element – two identical corkscrews back-to-back. Then it ends suddenly. Like the park itself, a lesser version of stuff you could find elsewhere.
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In that vein, next comes The Grizzly, a great big old wooden coaster from the 1980s (not a great era for woodies) randomly designed by the Kings Island team who made The Beast. Will they duplicate their Ohio triumph here? No. No they will not.

For no good reason, the line lasts nearly an hour. Blame awful capacity thanks to some super slow-loading dumb trains. No kidding it takes the ride ops a whopping 5 minutes to get everybody seated and belted and settled. And these are Cedar Fair ride ops, mind you, efficient go-getters who usually pack ‘em in. Wooden coasters shouldn’t take so long to load! Seriously! They should be simple belt ‘n’ bar affairs, which somehow these Z-grade off-model trains have screwed up!

The ride which follows. Um, big wooden coaster. Boy did it not make an impression. Unremarkable drop, no standout airtime moments, forceless turns and a textbook double out-and-back layout. At least it wasn’t rough or unpleasant in any way.

Keep in mind that mine is a relatively positive review of The Grizzly. Kevin, my travelmate from Cedar Point back in June, he calls this “The Mean Streak of the West,” which is just about the nastiest thing you could say about a wooden coaster. Definitely an RMC hybrid candidate, I’d say!
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Moving along, the next coaster along the circular path is Psycho Mouse. Oh, it’s a Wild Mouse. These never stand out.

My main takeaway from Psycho Mouse was the overall setting. California’s Great America is a tiny park, 100 acres, smaller than Disneyland, and it directly abuts parking lots, office buildings, picnic grounds, a cistern, just everything you’d expect to find in a generic Californian city. There’s no berm. Set in the far rear, with great views of the outside world, the Mouse feels temporary, like a carnival ride.

I’d planned on riding the Eagle’s Flight gondola back to the park’s front. Wanted to get a bird’s eye view. Too bad it had broken down.
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So instead I made the return trip on foot, through Planet Snoopy. These Cedar Fair kiddie areas are better than Six Flags’ Bug Bunny equivalents. It’s less of a waste of IP too.

Mass Effect: New Earth…whoa, major IPs all of a sudden! This is totally unexpected in this basic regional park, a 4D motion simulator theater buit to near-Universal quality. There’s the IMAX screen, the 3D glasses, the moving seats. It’s high-capacity, it’s family-friendly, it’s packing ‘em in!
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The ride’s story is, well, it’s Star Tours. We’re interstellar tourists going to Video Game Planet Name. Along the way is a frenzied sci-fi aerial laser battle against alien warmongers, giant robot mechs, and other genre zaniness. Like many screen-based attractions, it’s visual overload and hard to keep track off. A live pilot performer struggles to yell over the SFX and ka-boom-booms. There’s little to the attraction beyond the screen theater, but what’s there is well beyond what you’d expect from Cedar Fair. A fun and professional ride, and a nice physical change-of-pace from the coasters.
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A pair of Planet Snoopy kiddie coasters don’t interest me, so there’s only one left – Flight Deck. It’s a B&M inverted coaster, and it appears to be a pretty good one. “Afterburn Junior,” I’ve heard it called, which by reputation means good things.

The queue’s Air Force theming is admirable, given the caliber. The ride executes many usual B&M elements like a vertical loop and corkscrew. All are done well. The jittery transitions in between are unexpected, giving more micro-movements which add character while remaining B&M smooth. There’s a memorably forceful helix finale over swampland. It’s a short ride. I’m left wanting more. But given available acreage it’s a worthy creation, second only to Gold Striker and RailBlazer.
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So I immediately go do those again. California’s Great Ameica is otherwise finished, coaster-wise, and the assorted drop towers and raft rides and Tin Lizzies don’t particularly demand doing. Rather I confirm that the RMC and the GCI are “best in class” here.

So that’s a Six Flags park and a Cedar Fair park both visited in a single day, with time to spare. Between them, Cedar Fair easily comes out on top. It’s a better run park, and while still a middling regional destination it has more standout attractions and fewer dreadful ones.
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To reiterate the mini-trip’s remainder in detail would be pointless. I headed into San Jose for a little evening nightlife. I spent a second night in the Avatar Hotel. The next morning, I drove back back home through the endless purgatory which is California’s Central Valley. Drove straight past Magic Mountain, which with a little extra time would’ve been tempting. I can go there whenever I like, and I didn’t feel like enduring Six Flags’ operations again so soon.

So instead I headed on home with a few more coasters under my belt and myself none the wiser for it!

And so ends the epilogue to my wild summer of roller coasters.







Up next: NOT OVER YET! :D

I’m headed to Mainland China for several weeks in September!

This trip will be 95% cultural tourism at sites like Xi’an and the Huangshang Mountains. As a grand finale, I’ll be checking out Shanghai Disneyland! Hope to do some live trip reporting while I’m out there, Great Firewall permitting. Hope to see you then!

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LMSB

Well-Known Member
My guess is you had Mack's Pizza. I think there are 3 of them on the Boardwalk. I consider it one of the best pizzas in the world.

Love The Great White coaster!

I never did The Ghost Ship, but my daughter and her friend did a couple years ago. It scared the "you know what" out of them!

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Loving the report!
Mack's pizza is the best! I have many great memories from Wildwood over the years -- we stay in Cape May for a week each summer and always make the short drive over to WW!
 

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