Tha Realest
Well-Known Member
and never willAlso a lot of starwars land is walking paths with space for a third attraction that never came
and never willAlso a lot of starwars land is walking paths with space for a third attraction that never came
What was it supposed to be?and never will
One of them was this:What was it supposed to be?
Are they? They serve a purpose for the little ones. Only so many are nI’m not attached to an Ursula spinner ride in any way but Disney Parks should offer something for everyone - flat rides are enjoyed by guests.
and never will
I don't know, that's about the size of Avatar, which I think could definitely use more space. Obviously we have no designs yet so it's just for the sake of discussion (I'm not saying they blew it or anything), but I am surprised if it ends up only 8.Honestly I think 8-10 is fine. A lot of starwars and radiator springs is rock work. Also a lot of starwars land is walking paths with space for a third attraction that never came
Avatar has more space. The basic infrastructure for the entire land are already in place, just need the $ of a ride, but I digress.I don't know, that's about the size of Avatar, which I think could definitely use more space. Obviously we have no designs yet so it's just for the sake of discussion (I'm not saying they blew it or anything), but I am surprised if it ends up only 8.
the scale of a bus bar attraction would be perfect and would enhance the emotions of a villainous ride. everything being closer, ups the stakes. look at snow white's first iterations. the cavernous show rooms these days lose out on the human scale. with an enclosed, compact bus bar, you feel like you don't know what's around the next corner. for that matter they need a dark ride that lets the scenes simmer and build with a slow burn build up. build the tension and release instead of frenetic energy the whole time.Call me crazy but my dream Villains attraction would be an old-school bus bar "laff in the dark" with swing doors and UV painted flats. It could have all the modern trimmings but the look should be distinctly classic. Actually, I think the entire land should more closely resemble ye olde Fantasyland in character. It just feels right. And would be of great contrast from EPIC 's offerings. Disney needs to be Disney here. The intimacy of those older attractions can't be matched.
for that matter they need a dark ride that lets the scenes simmer and build with a slow burn build up. build the tension and release instead of frenetic energy the whole time.
I understand what you're saying on Guardians, but I disagree on Rise.regarding the ride before the ride, i don't have a problem with the theory of the experience, but they haven't been executed properly yet. rise is more successful than guardians, but they both suffer from hyping up the audience and energy only to be have the energy fall back down. it's a bunch of hurry up and wait. if they could sustain or manage the energy better throughout the experience it would be more successful. the stretching room works because it is foreboding, it's slow. when you exit the chamber you're unsure. if you were exploring an old house you'd walk slowly which you end up doing because the line continues. there is too much space between the star ship and the load for guardians. by the time i get to the load i've forgotten we're supposed to be in a hurry.
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.