DznyRktekt
Well-Known Member
To repeat what I said in my review, in my opinion, the design mode is now the best part of the attraction. It is what also ties everything together. Imagine riding Test Track 1.0 and not seeing the preshow film? Sure you would get some idea of what is going on, but it would even leave you wondering what happened. Test Track 2.0 is supposed to be more abstract, more futuristic, and does blur the lines of reality and the digital realm. Test Track 1.0 put you in the spot of a test dummy and told a story, but really didn't have a wow factor, but Test Track 2.0 only spells out part of the story and allows you to connect the dots to make it what you want it to be. It forces you to use your imagination. Test Track 1.0 tested how the car you were sitting in did through various tests while Test Track 2.0 tests how your design and the designs of others in your car handle the tests through a computer simulation. You get to see how YOUR custom design based on your likes and preferences stacks up to the Sim Car (the car you are actually riding) and everyone else. Test Track 1.0 just presented the information to you almost like a text book where Test Track 2.0 engages you in the process to learn the information. Test Track 1.0 was a test in the present day world and Test Track 2.0 is a test in the future world... which just so happens to be the name of the section. Where Test Track 2.0 lost some props from Test Track 1.0, it gains effects and details that Test Track 1.0 didn't have.
Give yourself a chance to ride it. Every time I do, I'm constantly looking around. I saw wow. Even the videos of design room show how people are more engaged and excited to be able to design their own car and test it. Something that I know didn't happen standing next to air bags, street signs, and a tool chests. I know people have their right to an opinion, but geeze, you are judging before it is even open to the public, before you have ridden it, before you have the opportunity to take not only the sights and sounds, but also the interactivity. Shame on you.
Well said except for the last sentence. The only shame should be assigned to TDO for allowing Future World and Tomorrowland to stagnate.