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Star Wars Land announced for Disney's Hollywood Studios

ptaylor

Premium Member
I still can't believe they built a 14 acre land based on one of the most successful film franchises ever, and decided not to prominently feature the characters or identifiable locations that made it so successful in the first place. It's like having the rights to build OZ, and Disney builds the rescue shelter where Dorothy picked up Toto and the meet and greet is a Wheeler and the Talking Gump Sofa - and even those are more interesting than what Galaxies Edge ended up with.
Great post.

I sadly can believe it - when you realize some of the egos that are involved. Like what we are seeing at EPCOT right now. A current crop of creatives seem to think they know better than those that came before them.
 

SpoiledBlueMilk

Well-Known Member
Just those two words are enough to make people shake in anger.

laura kirk GIF


But seriously, Kennedy really wants the ST characters to be the focus, but they just aren't catching fire like Mando, Grogu and Ahsoka. I bet they will try to shoehorn Batuu into the new High Republic universe they're trying to make, but that won't work either. It feels like there are two competing camps over at Lucasfilm - Camp Favreau/Filloni and Camp Kennedy. It just seems the more compelling characters are coming out of the Filoniverse. I bet to see more of them at GE. Personally, I'm waiting for the Bill Burr experience, but that project must be on ice somewhere at imagineering. ;)
 

Sundown

Well-Known Member
I just found out two days ago that our fellow forum member WDWPro contributes articles to a site called PiratesandPrincessess (hahah, neat name). He has a few articles, and one of the recent ones addressed discussions of potential changes at Galaxy Edge. I enjoy the way WDWPro constructs/writes articles.

I hope it's okay to link the article. If not, I apologize WDWMagic.

 

MisterPenguin

Rumormonger
Premium Member
I just found out two days ago that our fellow forum member WDWPro contributes articles to a site called PiratesandPrincessess (hahah, neat name). He has a few articles, and one of the recent ones addressed discussions of potential changes at Galaxy Edge. I enjoy the way WDWPro constructs/writes articles.

I hope it's okay to link the article. If not, I apologize WDWMagic.

I thought insiders knew what Disney was going to do, not guess at their options.
 

Sundown

Well-Known Member
MisterPenguin, respectfully...that was kind of a snarky response. Not sure if that was your intent. Seems it is a knock at the author WDWPro.

I enjoyed the article and wanted to share with the group if they hadn't already seen it. And I think the author has been pretty good about putting in caveats in his articles to readers too, that much is speculation. Informed speculation, but speculation.
 

J4546

Well-Known Member
To me, the craziest omission from Galaxies Edge is that there is no use of the force....thats the 1 thing that makes star wars really great imo. Its like if universal built harry potter land but decided not to have magic wands....its insane.

I figured theyd start selling new magic bands (call them force bands) that have gyroscopic and bluetooth capabilities that let it link to your phone that you could use to interact with objects around the land. Imagine being able to "lift" up the static x wing by standing in a certain place, having your force band connect with a pulse or something and then displaying the hand motions to interact with it, like raising your arm and lifting it like a jedi would. You could expand that tech all over the park as well....Imagine standing in line for Indiana Jones and being able to make the spikes with skulls on them go up and down, or a stalagtite spin around....simple stuff like that would go a long way into making a really cool augmented reality and digital version of the park to explore with 100s of things to unlock and discover. You would have it all linked to your phone with the "disney force" app and you could see stats like youve found 78 out of 160 things to use the force on, creating a reason to explore areas you wouldnt normally. It also doesnt have to use physical objects, you could use the force to trigger sounds, gusts of wind, water features....its really an imagineers dream imo. Its limitless
 
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EPCOT-O.G.

Well-Known Member
I thought insiders knew what Disney was going to do, not guess at their options.
Your comment in response also presumes a level of forethought that we haven’t seen on display from Disney, so, in a sense all they have are options that may or may never be realized. It is corporate malfeasance for them to not take advantage of the Disney+ properties like The Mandalorian. They have 10+ TV shows (and other projects, incl movies and miniseries) in development, none of which have anything to do with the sequel trilogy or Rian Johnson’s trilogy. It’s clear the future of Star Wars has moved on from the recent theatrical releases. Why can’t the $2 billion investment be “plussed” to adapt to what people like?
 

britain

Well-Known Member
I still can't believe they built a 14 acre land based on one of the most successful film franchises ever, and decided not to prominently feature the characters or identifiable locations that made it so successful in the first place. It's like having the rights to build OZ, and Disney builds the rescue shelter where Dorothy picked up Toto and the meet and greet is a Wheeler and the Talking Gump Sofa - and even those are more interesting than what Galaxies Edge ended up with.

Awful analogy. For one thing, they DID recreate the number one most popular location of the Star Wars films: The Millennium freakin Falcon.

Secondly, if Return to Oz had become the top grossing film of all time, then Wheelers and Gumps would not be the punchlines you made them out to be. Plenty of kids think it’s cool getting threatened by Kylo Ren.

Thirdly, even though GE is currently set in a specific time period, it’s an OLD location. One that can easily adapt to new stories and new characters that you never know, might be GASP! as popular as OT characters <<coughGrogu&Mandocough>> You don’t want to commit to Wampas and Ewoks for the rest of eternity.

The fact that Ep 8 & 9 fumbled the ball (and were still profitable unlike Return to Oz) doesn’t mean WDI made the wrong choices with Galaxy’s Edge.

Are there weaknesses that need fixing? Sure, we need more Williams music, more atmospheric characters walking about / fighting, more MF missions. Pretty easily done because the land was so well built in the first place.

It’s not like DCA 1.0 we’re talking about here.
 
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HauntedPirate

Sheltered-at-home Park nostalgist
Premium Member
Awful analogy. For one thing, they DID recreate the number one most popular location of the Star Wars films: The Millennium freakin Falcon.

Secondly, if Return to Oz had become the top grossing film of all time, then Wheelers and Gumps would not be the punchlines you made them out to be. Plenty of kids think it’s cool getting threatened by Kylo Ren.

Thirdly, even though GE is currently set in a specific time period, it’s an OLD location. One that can easily adapt to new stories and new characters that you never know, might be GASP! as popular as OT characters <<coughGrogu&Mandocough>> You don’t want to commit to Wampas and Ewoks for the rest of eternity.

The fact that Ep 8 & 9 fumbled the ball (and were still profitable unlike Return to Oz) doesn’t mean WDI made the wrong choices with Galaxy’s Edge.

Are there weaknesses that need fixing? Sure, we need more Williams music, more atmospheric characters walking about / fighting, more MF missions. Pretty easily done because the land was so well built in the first place.

It’s not like DCA 1.0 we’re talking about here.

WDI didn’t make the wrong choices, the Bob’s did. And their wrong choices aren’t going to be fixed as easily as adding a BGM loop and some walk-around characters. That will improve atmosphere, but they still under built it. As with NFL, 2 attractions is pathetically underwhelming for the amount of money spent.
 

marni1971

WDW History nut
Premium Member
WDI didn’t make the wrong choices, the Bob’s did. And their wrong choices aren’t going to be fixed as easily as adding a BGM loop and some walk-around characters. That will improve atmosphere, but they still under built it. As with NFL, 2 attractions is pathetically underwhelming for the amount of money spent.
Abso flippin lootley

It’s no secret the lands are not the runaway successes envisaged.
 

Robbiem

Well-Known Member
WDI didn’t make the wrong choices, the Bob’s did. And their wrong choices aren’t going to be fixed as easily as adding a BGM loop and some walk-around characters. That will improve atmosphere, but they still under built it. As with NFL, 2 attractions is pathetically underwhelming for the amount of money spent.

I’ve not visited but from what I’ve seen it definitely looks like it was under built. I think it would be relatively easy to swap some elements out to make the land more timeless and allow for other characters to appear but it really needs more attractions, especially for all ages. The land really looks like it was built to appeal to adults who grew up on the movies rather than grab the next generations imagination. I know little me would have been really upset if he couldn’t ride anything in star wars land as a four year old fan. I’m sure you could have a more varied set of attractions
 

britain

Well-Known Member
I’ll just make the observation that the last two comments were in favor of:

1) More attractions, which they can do in time.

2) The new/next generation, as opposed to old Star Wars, which is what the land was built to accommodate. Porgs and Fathiers are pretty close to Wheelers and Gumps, except they came from a hit (admittedly divisive) movie.
 

Robbiem

Well-Known Member
An idea for moving forward would be to have some sort of multiple attraction show set up for different ages - like the old painted desert or the early Indiana Jones plans. Build an area like the Tatooine canyons with multiple experiences for groups, a thrill Mandalorian style flying coaster over the area, a mid level speeder style ride - maybe split into a more thrilling bike ride and a lower level car style speeder and a slow moving bantha ride. Each ride could view the show elements (Jawas, tuskens, bounty hunters etc) from different perspectives
 

HauntedPirate

Sheltered-at-home Park nostalgist
Premium Member
I’ve not visited but from what I’ve seen it definitely looks like it was under built. I think it would be relatively easy to swap some elements out to make the land more timeless and allow for other characters to appear but it really needs more attractions, especially for all ages. The land really looks like it was built to appeal to adults who grew up on the movies rather than grab the next generations imagination. I know little me would have been really upset if he couldn’t ride anything in star wars land as a four year old fan. I’m sure you could have a more varied set of attractions

Visually, GE is fantastic. It’s the 2 attractions (one which still requires a boarding group to ride and continues to have problems) vs the 14 shops and eateries that irritates me.

I still cannot figure out who GE was built for. It screams “corporate mandate from Bob to build something Disney Star Wars” to me and many others. SR is ok, but it’s largely an expensive video game after the queue.
 

Bender123

Well-Known Member
Awful analogy. For one thing, they DID recreate the number one most popular location of the Star Wars films: The Millennium freakin Falcon.

Secondly, if Return to Oz had become the top grossing film of all time, then Wheelers and Gumps would not be the punchlines you made them out to be. Plenty of kids think it’s cool getting threatened by Kylo Ren.

Thirdly, even though GE is currently set in a specific time period, it’s an OLD location. One that can easily adapt to new stories and new characters that you never know, might be GASP! as popular as OT characters <<coughGrogu&Mandocough>> You don’t want to commit to Wampas and Ewoks for the rest of eternity.

The fact that Ep 8 & 9 fumbled the ball (and were still profitable unlike Return to Oz) doesn’t mean WDI made the wrong choices with Galaxy’s Edge.

Are there weaknesses that need fixing? Sure, we need more Williams music, more atmospheric characters walking about / fighting, more MF missions. Pretty easily done because the land was so well built in the first place.

It’s not like DCA 1.0 we’re talking about here.

The Falcon is a vehicle in location...This would be like saying a Ford Focus in a parking lot is a "location". Its in a location, but it isnt "THE" location. Its a great addition to a location, but its not really what you are going for as a themed land...nobody wants to go to Millennium Falcon Land. They want to go to Star Wars Land.

The issue with the the new trilogy is well documented...there was no plan, there was infighting and there was a glut of political ideals that just had to be shoehorned in and issues cut that would offend the CCP. Kylo and Rey could have been popular, but failed to the point that Star Wars toys are almost non-existent beyond glow sticks. Kids may like them, but they arent showing it on their Xmas lists.
 

DanielBB8

Well-Known Member
I'm surprised the article didn't suggest the easier fix. Batuu just becomes Tatooine and the Cantina is Mos Eisley with Millennium Falcon at a nearby landing spot. Swap out the Hondo character for either Chewbacca or Han Solo. People already like the Chewy mode and try to initiate it. No one like Hondo's constant berating. Instead of smuggling coaxium from the failed Solo movie, smuggle some information from an unknown source. Add in some landmarks from the Original Trilogy throughout the land like the Sandcrawler with Jawas. Add some walkabout characters like the Tusken Raiders and Greedo in the Cantina. The Cantina is also flawed. Obviously they need overflow space so the long lines are alievated.
 

_caleb

Well-Known Member
I really don't care about character meet and greets (OT, ST, or otherwise). I'm hoping they add vignettes to all the little stages, catwalks, rooftops, and platforms that are strewn about SW:GE. Driods, creatures, moving machinery, Stormtroopers, recon tower sentries, etc. would make the place come alive. These could periodically become mini "shows" for guests to watch. I'm pretty sure this is what was originally intended for SW:GE.

Not sure the area needs actual background music. I'd be fine with more ambient sounds plus muffled music that seem to be coming from inside the various buildings. Layer that with the sound coming from activity vignettes, and it would really create the immersion they say they were after.
 

EPCOT-O.G.

Well-Known Member
I'm surprised the article didn't suggest the easier fix. Batuu just becomes Tatooine and the Cantina is Mos Eisley with Millennium Falcon at a nearby landing spot. Swap out the Hondo character for either Chewbacca or Han Solo. People already like the Chewy mode and try to initiate it. No one like Hondo's constant berating. Instead of smuggling coaxium from the failed Solo movie, smuggle some information from an unknown source. Add in some landmarks from the Original Trilogy throughout the land like the Sandcrawler with Jawas. Add some walkabout characters like the Tusken Raiders and Greedo in the Cantina. The Cantina is also flawed. Obviously they need overflow space so the long lines are alievated.
I wonder how much MFSR can be changed. The rails aspect limits the degree to which the ride can be controlled. But the more “freedom” they give to the pilot, the less control they have over ride duration and graphics (rendering completely unique environments would be a nightmare processing wise). I also feel like it’s movement capabilities feel like a downgraded version of Star Tours.
 

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