rushtest4echo
Well-Known Member
As to M:S - the concept may have sounded great, but it's hard to believe folks looked at the sketches and mock-ups and thought "yeah, this is a great idea."
I looked at them and thought that Disney was building one of the most expensive, technologically advanced ride systems on earth. Which is what they did. I was honestly more excited about Mission: Space than I had been about any Disney attraction in a very long time. I thought that if they pulled it off correctly, it would end up being a top 10 ride on the planet. Didn't end up that way though.
Of course, they couldn't use the ride system to its full potential because even in its WAY TONED DOWN state at opening, it was making people queasy. Keep in mind that had the ride functioned properly without making people ill, the experience would be vastly different than it ended up. The g-training that occurs the beginning of the ride was supposed to be performed with the cabins at a inclined angle which would have then rotated to a decline, which would have actually fooled your body into feeling weightless conditions for way longer than any other thrill ride has ever produced. That was supposed to be the crux of the attraction yet it either didn't work or they couldn't do it without causing even more nausea than already present on the ride.
I know tons of people don't have any issues with the ride at all, and I'd consider myself a "ride warrior" (or at least I was 15 years ago) and I had no issues riding anything 10 or 20 times in a row, even stuff like X at Magic Mountain. But Mission: Space completely wrecked me on my first ride. Of the thousands of rides I've been on at hundreds of parks (not trying to gloat, just demonstrating my familiarity with rides), Mission: Space is one of the only rides that's ever made me need to take a break afterwords. I spent the day before my first ride on Mission: Space riding Sheikra over 50 times during the pre-opening media event and felt no illness riding that thing for hours on end without a break. It doesn't happen every time, and I think I've built up a resistance now, but after my first ride on Mission: Space I was done for the day. Even now, I usually sit for a bit after riding Orange.
There are a lot of facets to Mission: Space's problems. The show building and queue (to me) are fine. Some seem to take issue with the darkness and other aspects. The preshow and build up to the ride could use some work, it all feels pretty corny. The ride itself has lots of problems, ranging from story to the movement of the ride itself. Some of that is fixable, but the ride does what it does and I don't believe that they're going to be able to make it any more thrilling other than the duration of the spinning. Maybe they can attempt the true zero-g maneuver since Green Team people don't need to be subjected to those sorts of things now. Then there's the quality of the animation, which is awful. Lets hope they can at least throw together something better than what's there now during the rehab. I'd love to see what they could do with VR, but that would induce people to look sideways and would no doubt cause vomit city!
Last edited: