Epcot82Guy
Well-Known Member
dxwwf3 said:That's why I'm thinking they would have to add some sort of movement to it. If that's the case, then it's probably worth trying out by any M:S fan. But if it's the current profile minus the spinning, ouch.
Actually, they should have a much greater range of motion without the spinning. When you are spinning, any change in pitch or direction can greatly impact the ride experience. However, stationary can allow you to do a lot of aerial maneuvers without having to deal with the spinning factor. I would almost say 100% this will be a different program. Reasoning:
1. If it were just the ride program without the spinning, it would take about a week to test. It sounds like this has been in programming quite a bit longer than that.
2. There needs to be some draw to ride this thing. The basic program seems like it woul dnot be enough (as you have said).
3. If they create an independent, CyberSM type ride with this, it actually might get people to ride both (I know I will) just to see the difference. One seems more a MK-like "fun" ride; one is a "thrill" ride. Since the centrifuges have really high capacity (as current wait times show), this could really allow it to suck in more guests. Would just be smart to make this thing work by itself.
Having said that, I do think there needs to be a story tweaking of sorts. However, that could easily be done. Use one as the actual training center and one as a "guest" experience (and poke fun a bit at them not being ready). Easy fix, and if you have a combined queue that talks about the "Full Mission:Space," it drums up excitement even more and pushes people to realize the difference.