All the kids? You better believe I will be buying myself a wand the first chance I get. I wonder what core will choose me...?
^I know. I wonder if you can use other MagiQuest wands from other locations? And what about bosses? The original MagiQuest has bosses at the end of big quests, which unlocked a "special power" to use in duels against other players ("Magi"). I wonder how they'll do it with so many players? Multiple screens and boss rooms in secret places, I guess.
Here's a video of the basic idea of MagiQuest.
http://www.youtube.com/watch?v=3TdFUaSwSd0
The game involves you buying a wand and completing quests that, when completed, give you a "rune", a stone that gives you a "power". You must start at a quest station (a screen that you choose quests and adventures from, check your game time at, check out the gold you've saved up, and can view the items that you still need to collect in a particular quest.), where an on-screen wizard gives you general clues.
You follow your miniature pamphlet that has rhyming riddles that tell you where to look for things. When you've "collected" all of the items, you must find one more thing: an interactive "on-screen" character who is also somewhere hidden (A tree spirit, a gargoyle, an owl, dungeon slime, etc.). You get a clue to find this as well. If you've found all the items, then the creature will give you congratulations and give you your rune. If not, you're told to go back and find the missing items.
For adventures, you're told a story (Find the Pixie's Crystal, Defeat the Dragon, Return the magic jewels to the Princess, etc) and, without any written clues and only a first clue given by the wizard, you go off in search of clues/items/characters/etc. For example, if battling the Dragon, the story is that it's been stealing people's gold and terrorizing people. You need to find it and stop it. You must first find the first piece of the code to "open the portal" to the Dragon's lair. You're told to find the first piece of the clue in a certain area (they tell you where), and you go to the area. You see the board in the designated area and you wave your wand. With your "reveal the invisible" rune, the message telling you where the next board is "appears" and a symbol is shown to you. You go to the other 2 boards and, with the full sequence of symbols, you find the Dragon. You must enchant the crystal outside of the cave to find out if you're allowed inside. If you are, the crystal turns green. If not, it turns red, which means you've missed something. You enter the code that you saw earlier into the arch around the "portal" and, when the code is correct and you cast at the "Portal Rune" symbol on the side of the arch, you move on. You enter the Dragon's lair (he's projected) and in front of you is a board with pictures of a couple of spells. The Dragon has a dialogue and then he starts to attack. You cast your wand at the "protection" spell and fire it at the Dragon. A light shines on you and when he shoots fire at you, you take less damage. You then shoot the dragon with a freezing spell when his discolored scale is shown, then hit him with the ice arrow to inflict damage. This continues until someone loses all their health. If you lose, you must get back on line for the Dragon, but if you win you get a Dragon Rune, used for summoning the Dragon in duels against other "Magi".
Oh! Here's something that you can expect in Jurassic Park:
http://www.discoverycube.org/exhibit.aspx?q=11
It's made by the MagiQuest company, and some Adventures include nursing a baby Triceratops and defeating a Tyrannosaurus.