News Guardians of the Galaxy Cosmic Rewind attraction confirmed for Epcot

Haymarket2008

Well-Known Member
In the defence of the original poster... Navi River is like 90% screens, only that animatronic (with a ton of PR about how its the most amazing animatronic ever..)

And I'd say that RISE is an excellent mix of 50% 50%. Animatronics, physical sets and screens.

Ehhhhh, Na’vi could benefit with having more animatronics but that attraction is overflowing with physical sets. The screens that are utilized are for the animals and depth. A strong 90% not screens.
 

UNCgolf

Well-Known Member
Ehhhhh, Na’vi could benefit with having more animatronics but that attraction is overflowing with physical sets. The screens that are utilized are for the animals and depth. A strong 90% not screens.

Yeah, this.

Na'vi is one of the best examples of how to effectively use screens on a dark ride, IMO. They add depth and movement to the background but they don't take the place of actual detailed physical sets.
 

yensidtlaw1969

Well-Known Member
Yeah, this.

Na'vi is one of the best examples of how to effectively use screens on a dark ride, IMO. They add depth and movement to the background but they don't take the place of actual detailed physical sets.
I mean, I think it's fair to say that at least several of the screens came in place of animatronics - the Viperwolves and Hexapedes come immediately to mind - but moments like the waterfall, centipede log, and the Na'vi riding Direhorses in the background are well-integrated.

The overhead moment with the frog-type creatures on the leaves seems to be a favorite moment for many as well. If there were a few more animatronics representing creatures of Pandora, and maybe a few more Na'vi, I doubt we'd hear so many complaints about the ride.
 

James Alucobond

Well-Known Member
I mean, I think it's fair to say that at least several of the screens came in place of animatronics - the Viperwolves and Hexapedes come immediately to mind - but moments like the waterfall, centipede log, and the Na'vi riding Direhorses in the background are well-integrated.

The overhead moment with the frog-type creatures on the leaves seems to be a favorite moment for many as well. If there were a few more animatronics representing creatures of Pandora, and maybe a few more Na'vi, I doubt we'd hear so many complaints about the ride.
I think the Viperwolf and Hexapede screens are okay where they are ... They just need reiterative accompanying animatronics. Like, after I see the Viperwolves move through the background, I want to encounter one up close as a fully-realized animatronic later, as if it's decided it's safe to venture nearer the boats. They really just need three or so decently spaced encounters with fauna that you really want to focus on rather than just seeing them whip by in the background. Then it won't be so jarring at the end when you suddenly encounter the insanely complex shaman. It's that core incongruity that makes it feel incomplete.
 
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UNCgolf

Well-Known Member
I mean, I think it's fair to say that at least several of the screens came in place of animatronics - the Viperwolves and Hexapedes come immediately to mind - but moments like the waterfall, centipede log, and the Na'vi riding Direhorses in the background are well-integrated.

The overhead moment with the frog-type creatures on the leaves seems to be a favorite moment for many as well. If there were a few more animatronics representing creatures of Pandora, and maybe a few more Na'vi, I doubt we'd hear so many complaints about the ride.

Oh sure, I wasn't arguing that. The ride could use more AAs.

My point was that the screens work as a supplement to the physical sets; it doesn't ever feel like you're just watching something happen on a screen. That's how I want to see screens (and projections) used in the future on rides instead of replacing physical sets. While NRJ should have a couple more AAs, I think if you added a significant number then it becomes a D or E ticket instead of a C ticket. Not that anyone would complain about that, but I don't think that's what they were trying to build.

I'm actually a pretty big fan of NRJ. I'd take it over almost any other ride built at WDW in the past 15 years -- I haven't been on Rise yet, but I'm sure it's better than NRJ. I also haven't been on MMRR or Ratatouille, but from videos I prefer NRJ (of course that could change after actually riding them). I definitely prefer NRJ to Smugglers Run, the Toy Story Land rides, and the New Fantasyland rides. I actually like it more than Flight of Passage too, simply because the physical sets are far more immersive for me than the screen on FoP. I still enjoy FoP, though.
 

UNCgolf

Well-Known Member
I think the Viperwolf and Hexapede screens are okay where they are ... They just need reiterative accompanying animatronics. Like, after I see the Viperwolves moves through the background, I want to encounter one up close as a fully-realized animatronic later, as if it's decided it's safe to venture nearer the boats. They really just need three or so decently spaced encounters with fauna that you really want to focus on rather than just seeing them whip by in the background. Then it won't be so jarring at the end when you suddenly encounter the insanely complex shaman. It's that core incongruity that makes it feel incomplete.

I've actually wondered if people would like the ride more if that AA didn't exist specifically for this reason.
 

James Alucobond

Well-Known Member
I've actually wondered if people would like the ride more if that AA didn't exist specifically for this reason.
I honestly think so. It's the only ride I've ever ridden at Disney where I've gotten off and just felt odd about the budget distribution. Like, yes, some rides are clearly done more cheaply than others, but they feel much more even-handed in the application of what they had. Frozen Ever After, for instance, has really spartan environments, but all of the animatronics feel like they're of the same quality, and there's something eyecatching at the beginning (Olaf skating), middle (Elsa pushing the boat back), and end (Marshmallow belching out frost on you). Rock 'n' Rollercoaster has dopey cutouts, but it's cutouts throughout; I'm not suddenly assaulted by something high-budget at the end.

If they decided upfront that this was going to be the singular core animatronic, I'd have had a large roundabout the boats circumnavigate in the middle of the ride with the shaman in front of the tree of souls while animals overhead and elsewhere nearby react to the song. I'd want to get way more mileage out of it mid-attraction rather than having it be an awkward farewell that doesn't match anything else seen up to that point.
 

Poseidon Quest

Well-Known Member
I think MMRR is pretty close to a masterpiece

What? I consider it to be the prime example of bad attraction design in this current era of Disney. I would even argue that it's lazy. Projecting stuff onto flat walls, using trackless ride vehicles for a linear ride path and having absolute atrocious pacing is coming close to a masterpiece? This isn't a personal attack, but I'm just flabbergasted because I cannot fathom where you're coming from.
 

ToTBellHop

Well-Known Member
What? I consider it to be the prime example of bad attraction design in this current era of Disney. I would even argue that it's lazy. Projecting stuff onto flat walls, using trackless ride vehicles for a linear ride path and having absolute atrocious pacing is coming close to a masterpiece? This isn't a personal attack, but I'm just flabbergasted because I cannot fathom where you're coming from.
I don’t know…I love MMRR except for the tornado…
 

Vegas Disney Fan

Well-Known Member
Navi River Journey is the modern El Rio De Tempo for me. Its major flaws for me are capacity length and perhaps music pacing.
I love Navi but it suffers from the same problem as Seven Dwarves… it’s too short. They are both very well done but they feel shortened, like the accountants cut a big chunk out of them and told the imagineers to make it work.
 

ToTBellHop

Well-Known Member
I love Navi but it suffers from the same problem as Seven Dwarves… it’s too short. They are both very well done but they feel shortened, like the accountants cut a big chunk out of them and told the imagineers to make it work.
I agree that it is meant to be like Gran Fiesta Tour. If it were in a park with more content elsewhere and regularly had <20 minute wait times, I don’t think people would feel as let-down. The current wait is 105 min. FoP is 115 min. Can you imagine only waiting 10 min less for NRJ? That queue for almost 2 hours followed by a C-ticket boat ride? That could be a day-ruiner.

As an alternative, how would we feel if we waited 105 minutes for Gran Fiesta Tour?

But, please Disney, take your time on Everest, Nemo, and any sort of replacement for Primeval Whirl and RoL. It’s not as though DAK is desperate for capacity.
 

doctornick

Well-Known Member
I agree that it is meant to be like Gran Fiesta Tour. If it were in a park with more content elsewhere and regularly had <20 minute wait times, I don’t think people would feel as let-down. The current wait is 105 min. FoP is 115 min. Can you imagine only waiting 10 min less for NRJ? That queue for almost 2 hours followed by a C-ticket boat ride? That could be a day-ruiner.

As an alternative, how would we feel if we waited 105 minutes for Gran Fiesta Tour?

But, please Disney, take your time on Everest, Nemo, and any sort of replacement for Primeval Whirl and RoL. It’s not as though DAK is desperate for capacity.

That's true in general but another specific issue is the lack of stuff in Pandora itself. It's basically in a corner of the park, not particularly close to anything else. So, sure, you go to FoP and do it because it's awesome but then you are in that land - if you are going to do NRJ at all, you might as well as do it right away because it sucks to leave and schlep back to the land.

Pandora itself needs another attraction or two (even stuff like a walk through "animal trail" or an indoor show) so that people visiting the land can do FoP and "something else" and feel like they have "done the land" sufficiently without the obligation of riding NRJ as well.

It also wouldn't hurt if they could add some sort of a land along the Pandora to Africa pathway so that you could do something else nearer to Pandora.
 

ToTBellHop

Well-Known Member
That's true in general but another specific issue is the lack of stuff in Pandora itself. It's basically in a corner of the park, not particularly close to anything else. So, sure, you go to FoP and do it because it's awesome but then you are in that land - if you are going to do NRJ at all, you might as well as do it right away because it sucks to leave and schlep back to the land.

Pandora itself needs another attraction or two (even stuff like a walk through "animal trail" or an indoor show) so that people visiting the land can do FoP and "something else" and feel like they have "done the land" sufficiently without the obligation of riding NRJ as well.

It also wouldn't hurt if they could add some sort of a land along the Pandora to Africa pathway so that you could do something else nearer to Pandora.
Do they still have the drummer, walk-around robot, etc?

Given that the next film is in the water a lot, I can imagine a cool walk-through that wouldn’t really take up much space with “aquaria” showing aquatic animals seen in the film. If executed like the new “tank” on Jurassic Park River Adventure in Hollywood, it wouldn’t take up much space, lighting could be controlled, and it would nicely add to the land. There’s not a ton of space but with that execution, it could follow a path like this:
1646415703306.png
 

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