EPCOT Guardians of the Galaxy Cosmic Rewind attraction confirmed for Epcot

gorillaball

Well-Known Member
"If you ignore all the bad parts, the whole thing is SO good!"

Not exactly a compelling argument.

There's no good reason Disney couldn't have done the work to make that wall part of the experience. Like we've been expecting them to for almost 70 years. It would have been easy to make the building entry mean something, and it would have been worth it to make it special. The transition from the outside world to the Game Grid of TRON should be an epic moment, but instead it's just entering a hole in the side of a warehouse.

You can enjoy the ride all you like and that's valid, but don't give them credit for work they didn't do.
Agree the wall upon re-entry seems underwhelming from pics, I‘ll have to see if it jumps out the same when actually riding it.

I thought the same thing on what I consider a top notch ride - Hagrid’s. Such a great ride I’m a little disappointed with the painted forest on a wall. It probably jumps out at me simply because 95% of the ride they made every effort to theme, and that part looks like it got the leftover treatment.
 

Poseidon Quest

Well-Known Member
I keep seeing Gringott comparisons. These rides seem very different to me.
Gringotts is barely a coaster. I feel like its more of a dark ride on a coaster track.
Dont get me wrong, I love Gringotts, but GOTG feels more like a coaster experience.

My specific issue is that Disney has been touting Guardians as using a unique and never seen before ride system, as if putting YAW capability on a coaster car is innovative when Intamin did it 8 years prior. I agree that Gringotts is much more akin to Spider-Man and Transformers in that it stop the cars at the scenes, but it has the same capability as the Guardians trains. An issue I continue to have with Disney marketing and executives is how they talk down to their consumers and this is just another prominent example of it.
 

TheEPCOTHistorian

Well-Known Member
In the Parks
Yes
I thought the same thing on what I consider a top notch ride - Hagrid’s. Such a great ride I’m a little disappointed with the painted forest on a wall. It probably jumps out at me simply because 95% of the ride they made every effort to theme, and that part looks like it got the leftover treatment.
That painted wall is left from Dragon Challenge. They planted some crazy amount of trees with Hagrid's. It's going to take some time for them to grow. In a couple years, when the foliage comes in, it will be beautiful.
 

OG Runner

Well-Known Member
Part of the reason is... Anyone can ride The Haunted Mansion. Its not extreme and is technically a calm ride.
Lots of people will want to see the POV to see how it looks if they can't ride it... or want to know if they will make it.

I don't know, I am great with the POVs of all of the coasters in Florida. It is when I am actually standing
in line to ride one that I lose my mind. o_O
 

Hawg G

Well-Known Member
"If you ignore all the bad parts, the whole thing is SO good!"

Not exactly a compelling argument.

There's no good reason Disney couldn't have done the work to make that wall part of the experience. Like we've been expecting them to for almost 70 years. It would have been easy to make the building entry mean something, and it would have been worth it to make it special. The transition from the outside world to the Game Grid of TRON should be an epic moment, but instead it's just entering a hole in the side of a warehouse.

You can enjoy the ride all you like and that's valid, but don't give them credit for work they didn't do.
Not to mention there are absolutely ZERO “characters” from the game grid in the ride. The only TRON thing in the ride is the ride vehicle. Everything else is simply dark room with neon striped theming. I’ve always felt the entire ride is a fail as a TRON ride.
 
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ToTBellHop

Well-Known Member
No, we did not.

I've wanted to ride a Light Cycle since 1982.
You, for 40 years:

1646255887330.jpeg
 

casplas

Member
looks like all new rides will now be flight simulator ar screen type. i can understand because it is so much easier to change the screen and simulators instead of building a new ride. but still, i doubt it will ever replace real roller coasters.
 

Casper Gutman

Well-Known Member

ToTBellHop

Well-Known Member
Its a real stretch to include SDD here. Why not include Saucers as well?

Also, weigh your two legitimate examples (one of which is an absurdly tiny boat ride with ONE AA and several screens) against Smugglers, Rat, FoP, Tron, GotG, and MMRR. Disney’s turn towards screens is VERY clear. But I guess it’s only an issue when Uni does it.
You’re including rides we don’t have yet, MFSR has very impressive sets and only uses a screen once necessary (we can’t actually fly into space), and I really like the set integration with projection on MMRR. FoP is, indeed, screen-based after an incredible queue and the ride has received near-universal acclaim. They decided this was the best way to provide the experience of riding a banshee. It certainly is more effective than an inverted roller coaster would be.

Rat absolutely over-uses screens. No fight there. But otherwise, this is about execution. When you watch Minion Mayhem and then watch Transformers and then watch F&F, it does indeed get monotonous. Three rides in a row where with the screens off, you’d largely have no idea where you are.

Meanwhile, no one complains about Spidey. In my mind, screens should only be used when true sets are impossible.

My point was, claiming Disney only plans to build simulators and screen-based rides is outrageous. They build rides with physical sets all the time.

Also, I enjoy SDD. I won’t wait 2 hours for it. But it’s a really fun ride.

I know. Gasp.
 

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