News Guardians of the Galaxy Cosmic Rewind attraction confirmed for Epcot

Hawg G

Well-Known Member
"If you ignore all the bad parts, the whole thing is SO good!"

Not exactly a compelling argument.

There's no good reason Disney couldn't have done the work to make that wall part of the experience. Like we've been expecting them to for almost 70 years. It would have been easy to make the building entry mean something, and it would have been worth it to make it special. The transition from the outside world to the Game Grid of TRON should be an epic moment, but instead it's just entering a hole in the side of a warehouse.

You can enjoy the ride all you like and that's valid, but don't give them credit for work they didn't do.
Not to mention there are absolutely ZERO “characters” from the game grid in the ride. The only TRON thing in the ride is the ride vehicle. Everything else is simply dark room with neon striped theming. I’ve always felt the entire ride is a fail as a TRON ride.
 
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ToTBellHop

Well-Known Member
No, we did not.

I've wanted to ride a Light Cycle since 1982.
You, for 40 years:

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casplas

Member
looks like all new rides will now be flight simulator ar screen type. i can understand because it is so much easier to change the screen and simulators instead of building a new ride. but still, i doubt it will ever replace real roller coasters.
 

gorillaball

Well-Known Member

Casper Gutman

Well-Known Member

ToTBellHop

Well-Known Member
Its a real stretch to include SDD here. Why not include Saucers as well?

Also, weigh your two legitimate examples (one of which is an absurdly tiny boat ride with ONE AA and several screens) against Smugglers, Rat, FoP, Tron, GotG, and MMRR. Disney’s turn towards screens is VERY clear. But I guess it’s only an issue when Uni does it.
You’re including rides we don’t have yet, MFSR has very impressive sets and only uses a screen once necessary (we can’t actually fly into space), and I really like the set integration with projection on MMRR. FoP is, indeed, screen-based after an incredible queue and the ride has received near-universal acclaim. They decided this was the best way to provide the experience of riding a banshee. It certainly is more effective than an inverted roller coaster would be.

Rat absolutely over-uses screens. No fight there. But otherwise, this is about execution. When you watch Minion Mayhem and then watch Transformers and then watch F&F, it does indeed get monotonous. Three rides in a row where with the screens off, you’d largely have no idea where you are.

Meanwhile, no one complains about Spidey. In my mind, screens should only be used when true sets are impossible.

My point was, claiming Disney only plans to build simulators and screen-based rides is outrageous. They build rides with physical sets all the time.

Also, I enjoy SDD. I won’t wait 2 hours for it. But it’s a really fun ride.

I know. Gasp.
 

Casper Gutman

Well-Known Member
You’re including rides we don’t have yet, MFSR has very impressive sets and only uses a screen once necessary (we can’t actually fly into space), and I really like the set integration with projection on MMRR. FoP is, indeed, screen-based after an incredible queue and the ride has received near-universal acclaim. They decided this was the best way to provide the experience of riding a banshee. It certainly is more effective than an inverted roller coaster would be.

Rat absolutely over-uses screens. No fight there. But otherwise, this is about execution. When you watch Minion Mayhem and then watch Transformers and then watch F&F, it does indeed get monotonous. Three rides in a row where with the screens off, you’d largely have no idea where you are.

Meanwhile, no one complains about Spidey. In my mind, screens should only be used when true sets are impossible.

My point was, claiming Disney only plans to build simulators and screen-based rides is outrageous. They build rides with physical sets all the time.

Also, I enjoy SDD. I won’t wait 2 hours for it. But it’s a really fun ride.

I know. Gasp.
I’m including rides that are essentially completed and are only waiting on Disney’s preferred financial quarter to open. And since the original point is about Disney’s “new” rides, their inclusion is valid.

The point was about the number of screen-based rides, not subjective judgements of their quality. I think MMRR is pretty close to a masterpiece - it’s still screenbased. So yeah, the point stands - the overwhelming majority of the rides Disney has built recently and is building are screen-based.
 

yensidtlaw1969

Well-Known Member
I’m including rides that are essentially completed and are only waiting on Disney’s preferred financial quarter to open. And since the original point is about Disney’s “new” rides, their inclusion is valid.

The point was about the number of screen-based rides, not subjective judgements of their quality. I think MMRR is pretty close to a masterpiece - it’s still screenbased. So yeah, the point stands - the overwhelming majority of the rides Disney has built recently and is building are screen-based.
I wonder if we might be entering an era where we need terms that have a bit more nuance than "screenbased". Even though it makes extensive use of projection mapping and occassional use of video screens, that term doesn't quite seem appropriate for something like Runaway Railway. My personal feelings about MMRR happen to be that the attraction is far from a masterpiece, and the ways it uses projections and video are somewhat a factor in that assessment, but I wouldn't classify it as "screenbased".

Compared to something like Star Tours or Flight of Passage where the screen basically is the experience, Runaway Railway is much more physically realized along its ride path. Considering how many rides now to make use of projected elements without leaning on them as whole replacements for practical sets, maybe it's worth figuring out what sort of different classifications we can offer. Not insisting you do that, of course, just that it might be a good thing for our general consciousness to identify.

I'm still very curious by how many moments in Cosmic Rewind will consist of the coaster carting past wholly projected screen-ery. I'd love to think there's more to come than just careening from one projection dome to the next.
 

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