Eddie Sotto's take on the current state of the parks

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Eddie Sotto

Premium Member
Oooh...It's new. Good.
Ahhh...there it is! :D Thanks!

It looks "specifically vague" to me. It says it all without committing to anything you can nail down. Hmmm. The layout looks kind of "Islands of Adventure" ish. Too early to tell so i'm not concerned. The great thing is that it looks very different.
 

EPCOT Explorer

New Member
It looks "specifically vague" to me. It says it all without committing to anything you can nail down. Hmmm. The layout looks kind of "Islands of Adventure" ish. Too early to tell so i'm not concerned. The great thing is that it looks very different.
Honestly, I like the spacial differences. :D Would work wonders thematically.
 

EPCOT Explorer

New Member
I know.
Interesting thing will be that there won't be a hub from what i can tell.

In all honesty though, I believe this is a concept for the second gate at hong kong.

No Hub!? Wow...That would be weird. I hope they have SOME sort of a central area.


I doubt that it's a 2nd Gate....Why would they do another MK?
 

Iceviper123

Member
No Hub!? Wow...That would be weird. I hope they have SOME sort of a central area.


I doubt that it's a 2nd Gate....Why would they do another MK?

I know, maybe it makes the transitions from each land more elegant.

Eh, I'm not too sure if it's like MK , it reminds me of DisneySEA without having a volcano as the focal. :shrug:

I'm excited though whatever it is. :D
 

Eddie Sotto

Premium Member
What may be a good discussion is the various formats of parks and how their layouts differ.

I think the "hub and spoke" layout is very good (it works in Washington DC) in that is has what Walt called "the weenie", the icon that draws you through it. Once at the hub, you are drawn by the land icons. The castle is also a reference point wherever you are. DHS is a variation on this and AK is as well.

TDS has more of less the Universal Studios Orlando loop design where you are on a linear circle, but uses the Volcano as the central icon. "Islands of Adventure" is the loop but more literal with the connective "Island" bridges. This layout was made popular as the "Duell Loop" (for Randall Duell the designer) in Marriott's Great America and Six Flag's Parks in the late 60's. you are forced to backtrack in the loop or go all the way around to get to a particular attraction out of the linear order. EPCOT is kind of a hybrid, in that it is very hublike at Communicore in Future World and looped in WS.

They all have been modified to address walking issues as the lands in the early hub design of DL made you walk back to the hub and then into the next land. This was changed when they blew paths through the lands in the back to allow say Frontierland to connect to Fantasyland from the edges (Big thunder Trail) or added "lands within lands" like New Orleans Square.

Thoughts? What is the ultimate layout for a Disneyland? is there a better design ?
 

EPCOT Explorer

New Member
What may be a good discussion is the various formats of parks and how their layouts differ.

I think the "hub and spoke" layout is very good (it works in Washington DC) in that is has what Walt called "the weenie", the icon that draws you through it. Once at the hub, you are drawn by the land icons. The castle is also a reference point wherever you are. DHS is a variation on this and AK is as well.

TDS has more of less the Universal Studios Orlando loop design where you are on a linear circle, but uses the Volcano as the central icon. "Islands of Adventure" is the loop but more literal with the connective "Island" bridges. This layout was made popular as the "Duell Loop" (for Randall Duell the designer) in Marriott's Great America and Six Flag's Parks in the late 60's. you are forced to backtrack in the loop or go all the way around to get to a particular attraction out of the linear order. EPCOT is kind of a hybrid, in that it is very hublike at Communicore in Future World and looped in WS.

They all have been modified to address walking issues as the lands in the early hub design of DL made you walk back to the hub and then into the next land. This was changed when they blew paths through the lands in the back to allow say Frontierland to connect to Fantasyland from the edges (Big thunder Trail) or added "lands within lands" like New Orleans Square.

Thoughts? What is the ultimate layout for a Disneyland? is there a better design ?
Interesting stuff.


Honestly, the best design for a MK style park is the hub and spoke. It just works for it, thematically. I'm thinking that the one pictured here will still use the hub and spoke, but it might be differentiated , and with more spaces in between or not in a true "loop"

That might get rid of those "transitional" areas that suffer from conflicts in architecture like FL and TL in MK...something that's VERY good.
 

Buried20KLeague

Well-Known Member
What may be a good discussion is the various formats of parks and how their layouts differ.

I think the "hub and spoke" layout is very good (it works in Washington DC) in that is has what Walt called "the weenie", the icon that draws you through it. Once at the hub, you are drawn by the land icons. The castle is also a reference point wherever you are. DHS is a variation on this and AK is as well.

TDS has more of less the Universal Studios Orlando loop design where you are on a linear circle, but uses the Volcano as the central icon. "Islands of Adventure" is the loop but more literal with the connective "Island" bridges. This layout was made popular as the "Duell Loop" (for Randall Duell the designer) in Marriott's Great America and Six Flag's Parks in the late 60's. you are forced to backtrack in the loop or go all the way around to get to a particular attraction out of the linear order. EPCOT is kind of a hybrid, in that it is very hublike at Communicore in Future World and looped in WS.

They all have been modified to address walking issues as the lands in the early hub design of DL made you walk back to the hub and then into the next land. This was changed when they blew paths through the lands in the back to allow say Frontierland to connect to Fantasyland from the edges (Big thunder Trail) or added "lands within lands" like New Orleans Square.

Thoughts? What is the ultimate layout for a Disneyland? is there a better design ?

Hi Eddie - Love your stuff. :wave:

I haven't ever added to this thread, though I've read it here and there. But I wanted to add my two cents about park layouts.

Personally, I don't see the need for anything more than a "hub and spoke" approach. It's easily the most efficient, and provides easiest access to all parts of the park. To me, it's MUCH more important what's available to do in each "spoke" as opposed to how I get there.

For example... When we were in TDS, it was always such a trek to get anywhere. It wasn't easy. Sure, there are little means of transport that are interesting and help along the way... But still. We LOVED LOVED LOVED that park... But there was certainly something left to be desired as far as efficiency.

I guess that I just don't view "different" as being inherantly good. It seems to me that one can be "different" and "inventive" with the content of the "spokes" so much that the fact it's a standard hub and spoke layout could almost be overlooked.

Another example could be the proposed HK expansion. It looks as if all the expansion will be happening to the left of the Jungle Cruise and Tarzan's treehouse... Meaning the only way to get to the Toy Story (for example) area could mean a LONG walk around all of that... Or maybe a new train station or something. But still... Access could be a pain.
 

WDW Vacationer

Active Member
Interesting stuff.


Honestly, the best design for a MK style park is the hub and spoke. It just works for it, thematically. I'm thinking that the one pictured here will still use the hub and spoke, but it might be differentiated , and with more spaces in between or not in a true "loop"

That might get rid of those "transitional" areas that suffer from conflicts in architecture like FL and TL in MK...something that's VERY good.
One thing about DL is there is no hub and spoke,so TL seems to intrude upon Main Street.
 

SirGoofy

Member
Right....But it would be cool to have FW in a land...or WS in a land. All the pavilions clustered together would be cool.

Personally, I don't think that would work well aesthetically with the pavilions. Since the attractions are housed inside, having all of the pavilions right next to each other would look really cluttered.
 

EPCOT Explorer

New Member
Personally, I don't think that would work well aesthetically with the pavilions. Since the attractions are housed inside, having all of the pavilions right next to each other would look really cluttered.

True, but I'm thinking that if you were to only use the facades and then build the attractions in building around them, it would be interesting.

All conceptual, of course. :D
 
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