lazyboy97o
Well-Known Member
That is a real shame about Dragon Challenge. I wonder if this will have any implications on Battlestar Galactica.
That is a real shame about Dragon Challenge. I wonder if this will have any implications on Battlestar Galactica.
At this point now all you have are two decent steel coasters. I've long said that the steel coasters in IOA really disrupt that park for me. I enjoy Dragon Challenge but I really think the park could do without Dragon Challenge and The Hulk in favor of highly themed attractions.
The removal of the dueling aspect of the coaster removes a lot of the uniqueness. I'm hoping this can somehow be addressed as part of the Potter Expansion.
Interesting read as always, Eddie. Just back from a brief (almost week) visit to the O-Town parks. I'm glad to see your thoughts on the DDP and that you agree with those of us who see it as destroying dining at the resort ... and interesting to hear your take on Joe Rohde's merits (I'd like if his detractors learned how to spell his name ... oh and John Lasseter's as well ... it seems like anyone who rips them can't even spell the guys' names!)
Don't know if you've covered this, but a new park opened in Central Florida last weekend. Legoland made its debut on the site formerly known as Cypress Gardens. Some folks (especially Disney Lifestyle bloggers/podcasters) have been harsh on it because it's largely aimed at a younger audience (let's forget for a moment that Disney has been working on making its FLA parks, especially the MK, into children's parks).
Just wondered what you thought about the Legoland model ... and what you think they do well or don't.
~GFC~
It's getting so much harder to design attractions with a "wow" and to a small degree, this is certainly a reason that film based rides are getting a foothold in that you can use 3D effects to "break the barrier" between the guest and the show without being liable to hurt anyone. You get the reaction without the liability. The ride "envelope" (distance between maximum arm reach and the show set) is so big now that it's hard to make anything seem threatening.
Interesting read as always, Eddie. Just back from a brief (almost week) visit to the O-Town parks. I'm glad to see your thoughts on the DDP and that you agree with those of us who see it as destroying dining at the resort ... and interesting to hear your take on Joe Rohde's merits (I'd like if his detractors learned how to spell his name ... oh and John Lasseter's as well ... it seems like anyone who rips them can't even spell the guys' names!)
It's getting so much harder to design attractions with a "wow" and to a small degree, this is certainly a reason that film based rides are getting a foothold in that you can use 3D effects to "break the barrier" between the guest and the show without being liable to hurt anyone. You get the reaction without the liability. The ride "envelope" (distance between maximum arm reach and the show set) is so big now that it's hard to make anything seem threatening.
It's getting so much harder to design attractions with a "wow" and to a small degree, this is certainly a reason that film based rides are getting a foothold in that you can use 3D effects to "break the barrier" between the guest and the show without being liable to hurt anyone. You get the reaction without the liability. The ride "envelope" (distance between maximum arm reach and the show set) is so big now that it's hard to make anything seem threatening.
I think this is part of the reason why Forbidden Journey is such a great experience. The set pieces get closer than anything else I've experienced in a theme park attraction save being able to reach out and touch a volcano on Peter Pan's Flight.
2. What problem in today's park screams for an Imagineer solution? That could either be what is "not working" the most, or maybe just a pet project you'd love to tackle.
Eddie, earlier you've said that you seldom get the freedom to invent attractions from whole cloth, and instead have to solve a problem someone else hands you. Two questions:
1. Do you agree that creative restraints sometimes actually make for better, maybe even more creative, products? Examples might include the shark in Jaws (which malfunctioned and had to be seen only in flashes, making it more terrifying)
One might posit a corrollary: unlimited money doesn't guarantee a great product.
2. What problem in today's park screams for an Imagineer solution? That could either be what is "not working" the most, or maybe just a pet project you'd love to tackle.
1. Reasonable challenges and limitations do create a ripe environment for breakthroughs. Budget constraints sometimes send you in directions you would not have explored otherwise. When the constraints are too far out of balance you end up with DL's current Tomorrowland. You are right, unlimited cash does not guarantee a great show. Unlimited paint does not mean great art. To the contrary, you have to instinctively know when the painting is done and stop. If you go back a page or two to an earlier response to your post, I bring up the fact that informed compromise is how you succeed in this delicate budget driven maze.
2. Hmmm. You could cherry pick something isolated or think broader. I think solving the balance of experience would be the biggest bang for the idea. Balancing the food, merchandise and attraction mix relative to how much show value they all need to carry would be of huge impact to the park. Your DDP article draws attention to the food's business model impacting the experience. If the food and shops were treated more as "attractions" subsidized by the admission, not stocked as repetitive "stand alone businesses" (or entitlement centers!), then the guest satisfaction and desire to return would go through the roof. Look at the "treasure hunt" of a shopping experience at old New Orlean's or old Liberty Square (cooking, silver, jewelry, and real antique stores) or exotic dining at Tahitian Terrace, or Aladdin's Oasis? More unique signature items like Dole Whip? What a day you had just by walking around and eating. The best thing an Imagineer could do is to work with the other divisions to think holistically of what would make the whole thing come together more as a show. I had a taste of getting to do that in the 90's at DL, and it can be done. Trust has to be built. Those in the other divisions are only limited by their marching orders. The priorities and business goals would need to be more aligned to make it possible.
Thank you. The homogenization of merchandise hasn't gotten pretty bad.
The loss of the magic shoppe on Main Street was the loss of a great attraction, and made Main Street lose some of it's own "magic".
Disneyland's solution to this is the right one. Bring in a leasee that knows and has a passion for magic and let them run it. It has a soul again. Disneyland has tried with some success to bring back these kinds of unique experiences. Tony and I were very passionate about this when I was down there and I know he still is and it shows.
But doesn't that make it a stand alone business and NOT a part of the subsidy of the admissions. I'm sure Disney is not giving Houdini's a part of the gate.
Unique experiences should be part of what we are paying for in admissions. Isn't parceling out these experiences to outside vendors forcing them to do Disney's work?
1. Reasonable challenges and limitations do create a ripe environment for breakthroughs. Budget constraints sometimes send you in directions you would not have explored otherwise. When the constraints are too far out of balance you end up with DL's current Tomorrowland. You are right, unlimited cash does not guarantee a great show. Unlimited paint does not mean great art. To the contrary, you have to instinctively know when the painting is done and stop. If you go back a page or two to an earlier response to your post, I bring up the fact that informed compromise is how you succeed in this delicate budget driven maze.
2. Hmmm. You could cherry pick something isolated or think broader. I think solving the balance of experience would be the biggest bang for the idea. Balancing the food, merchandise and attraction mix relative to how much show value they all need to carry would be of huge impact to the park. Your DDP article draws attention to the food's business model impacting the experience. If the food and shops were treated more as "attractions" subsidized by the admission, not stocked as repetitive "stand alone businesses" (or entitlement centers!), then the guest satisfaction and desire to return would go through the roof. Look at the "treasure hunt" of a shopping experience at old New Orlean's or old Liberty Square (cooking, silver, jewelry, and real antique stores) or exotic dining at Tahitian Terrace, or Aladdin's Oasis? More unique signature items like Dole Whip? What a day you had just by walking around and eating. The best thing an Imagineer could do is to work with the other divisions to think holistically of what would make the whole thing come together more as a show. I had a taste of getting to do that in the 90's at DL, and it can be done. Trust has to be built. Those in the other divisions are only limited by their marching orders. The priorities and business goals would need to be more aligned to make it possible.
If I may, two quick remarks that touch on the subjects you bring up above:If the food and shops were treated more as "attractions" subsidized by the admission, not stocked as repetitive "stand alone businesses" (or entitlement centers!), then the guest satisfaction and desire to return would go through the roof. Look at the "treasure hunt" of a shopping experience at old New Orlean's or old Liberty Square (cooking, silver, jewelry, and real antique stores) or exotic dining at Tahitian Terrace, or Aladdin's Oasis? More unique signature items like Dole Whip? What a day you had just by walking around and eating. The best thing an Imagineer could do is to work with the other divisions to think holistically of what would make the whole thing come together more as a show. I had a taste of getting to do that in the 90's at DL, and it can be done. Trust has to be built. Those in the other divisions are only limited by their marching orders. The priorities and business goals would need to be more aligned to make it possible.
One of my fondest childhood memories was the old restaurant on WDW's Main Street that was sponsored by Oscar Mayer. (Now Tony's). They used to serve breakfast but there was a covered patio where you could have your breakfast in a semi-outdoor environment. Main Street is chock full of sights, smells, and sounds so it was a memorable experience to be able to have a meal while "breathing in" Main Street so to speak. In my opinion it was one of the best attractions there.
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