EDIT: Mis-read your post... thought you were talking about using it at the top, reapply what I've written for the interior, it would work in much the same way...
I can see this working really well. You would reach the top of the mounatain and see the broken track, like normal, but then you would hear a creak and a loud snap of metal and splintering wood, accompannied by a roar, and the whole track tips forward to almost horizontal (past this would mean rethemeing of the area beheind the mountain, and I don't think it woul work without a large rework of the area beheind...) So you tip back a forth and then you sit there at horizontal for a bit and see a large hand reach around and a roar. At which point you collapse, with a loud noise, back onto the track now it's switched and continue the ride... That would certainly add another level.
"If we can dream it, we can do it"
But I prefer the lesser known but equally important "Just because you can dream it, doesn't mean you should do it."
Seriously, Everest would lose all the story points it builds by blowing up the ride to complicated potions. The whole point of the Legend of the Forbidden Mountain, is that the Legend never jumps out, grabs your track, dances around it, gives you a wink, then launches you into a laser cave with elaborate pyrotechnics with laser projections of yetis as it flies around in a 60MPH death spiral to Sting's immortal "Shock the Monkey"
:lol:
The great part of Everest is that it's a thrilling and impressive ride, but it never once loses believability. The track is weak-But stable...If the track does give way, there's no second track to save your life...You yourself have an encounter that's similarly brief but mysterious, just like the legend...Even at it's most fantastic, It's still a believable thrill ride.
The opposite is Revenge of the Mummy. It's a great ride...But for all the impressive effects and random dramatic, but out of place events, do you ever actually buy that you're in Egypt after the car departs the station? No. BECAUSE for all the impressiveness- You don't ever really know what exactly is going on. Is it a movie, is it a real curse, have we left the set, is it all just a ride, are we in a real tomb, etc.
All questions I can live with because I love the ride and understand it. But I think it's proof that sometimes you should spend a little less time with random special effects and ride track tricks, and more time with a solid story.
DAK just needs a ton more. I like it and all, but there needs to be a few more rides...or a land...
before it can really be a fantastic park.
Says the person who hasn't been on ANY of the Six Major Attractions? I think it's more than completely unfair to say a park isn't fantastic yet because it needs more attractions if you haven't been on really any of the attractions it does have in the first place.
:lol: