When Everest ultimately goes down to fix the Yeti, I would like to see the light leakage issues resolved. Whether it be interior rockwork around some of the exposed steel, or simply a black curtain to hide it, this should be addressed.
Ideally, the back of the mountain will also be addressed as the Mountain itself should really be completed as the forced perspective village doesn't really work.
Lastly, what really should have happened before the drop (Yeti Projection room) was some use of a tilt coaster track:
Something like this to shake the track a bit (to simulate the Yeti grabbing the track) would have added that extra something to the scene. I imagine that after the fact this type of thing would be far more difficult to incorporate.
Roller coaster tycoon has many limitations. It doesn't have switch tracks like Everest for example.
I used the tilt coaster as an example as it has the pivot option for the track, but in the game the only option is a 90 degree angle. That's not what I'm saying at all. What I want is simple a section of track that is separate from the rest of the track. Once the car is locked onto that section of track it can pivot, rumble, shake or whatever is needed to give the effect that the Yeti has grabbed hold of the car/track.
I agree that the full 90 degree tilt would not be logistically possible in the current Everest set up, nor would it be logical in the context of the ride. I'm talking about something less drastic - however it's a pipe dream anyway so it doesn't really matter.
EDIT: Mis-read your post... thought you were talking about using it at the top, reapply what I've written for the interior, it would work in much the same way...
I can see this working really well. You would reach the top of the mounatain and see the broken track, like normal, but then you would hear a creak and a loud snap of metal and splintering wood, accompannied by a roar, and the whole track tips forward to almost horizontal (past this would mean rethemeing of the area beheind the mountain, and I don't think it woul work without a large rework of the area beheind...) So you tip back a forth and then you sit there at horizontal for a bit and see a large hand reach around and a roar. At which point you collapse, with a loud noise, back onto the track now it's switched and continue the ride... That would certainly add another level.
"If we can dream it, we can do it"
DLP with WDW's Splash Mountain + Epcot + TDS + DHS with Cars Land + DAK = greatest Disney resort ever.
Definatly. But can we have EPCOT Center?
Now as to the whole E:E, BTMRR debate, I think they're both very good coaster in their own right. BTMRR is a coaster with many faces... It is for the younger children to have a thrilling ride and for aadults who can't quite take SM, adding to the coaster "levels" at MK, you can see it and it's easier to judge how thrilling it will be. But at night it is totally different, in many ways the coaster design is more thrilling than SM, but is usually ridden in day light, but just like SM the darkness add another level, and makes it much more thrilling.
E:E however is one of disneys bigger thrills and the major roller coaster ride at DAK, it is not for the same market as BTMRR (daytime) as most of the track is concealed and parts are spent going backwards, then you are in (at least partial) darkness for a lot of the ride. Adding to the thrill (Much like BTMRR - Nighttime) but it is very blank, theres not much to see when you're going backwards, and moving around outside. This is where Mummy gets it right, it has the stopping moments and supense (I love the fire scene) but also, even when you are on the roller coaster bit there is things to look at, which is a style that would work well in E:E. That being said, I still think it's a great coaster and I love the theming before hand...
Just look at Epcot Servos thread...
here
And so I don't really have a favorite, beacuse I like both of them for different reasons.