I enjoy the lighter narrative approach of each Pandoran attraction. There's a set path for both, but from there you are sort of left on your own. I think these really hit the approach Rhode had for Animal Kingdom as a whole at least in granting guests the freedom to make of it what they will. Other rides, especially old-school EPCOT ones, really took your hand- directing you and narrating you through each and every step along the way. Everyone's experience was mostly identical, and would be each time they rode.
There's a difference between learning through education and learning through discovery, and I think that's the difference between the EPCOT approach and Rhode's.
I'm not saying this works for everyone (clearly it doesn't) but I think it helps give this park not just a different look, but a different feel.
I did each ride twice and yet didn't feel I'd had the full experience. And this is coming from someone who spoiled myself heavily as I had no expectation that I'd be going down there any time soon. I expected to like it- I enjoyed the movie myself and what I saw looked intriguing and extremely well crafted. But this project as a whole was hammered with negativity from day one. The positive reviews may have received a bit of a bump as so many were expecting something poor (this forum had decided nearly unanimously that Flight of Passage was going to be an off-the-shelf Vekoma Flying Theater, very much a Soarin 2.0 and little more) but then again, some of the negatives seem to stem from those who expected too much (riding your own animatronic banshee.)
I went in with high expectations, but ones tempered. The main reason lies over at Universal. I enjoyed most everything there, but I quickly came to realize that there wasn't one 3-D screen that tricked me (that said, there is a frosted glass effect on the Hogwarts Express that is damn amazing.) I was always aware I was looking at screens and while I appreciated what they could deliver over other disciplines could, the idea that Flight of Passage would likewise come across as just another screen was something I accepted before stepping foot into the land, and once I transitioned onto my banshee that was my initial thought. I was looking at a screen- certainly the best screen, but a screen nonetheless. As I said in my review, I think a lot could be done with the glasses to actually restrict our field of view. And as I said, about a third of the way in, I forgot about the other riders in my periphery, stopped looking up to where the screen ended, and was fully immersed. This ride really did pull me in. The link chair is all you've heard. The dives are incredible. The smells, wind, and mists are executed perfectly. Maybe not the greatest ride of all time, but the best form of simulator and one of the most cohesive and satisfying themed experiences. IMHO
To those who haven't ridden, I'd say don't go in expecting to have your lives changed. But ride it more than once before making any firm conclusions. I do think themed attractions are a bit on you- open yourself to it. Play along with it. Older and familiar rides are easier to do this with than newer ones, especially when we've tracked every step of it's creation. And conversely, I applaud anyone who manages to go in completely cold, but this can have downsides as well as you may be expecting something that just isn't there.
Back here in the doldrums of the real world I can say that if offered a nice warm slice of bread I'd gladly turn it down for a chance to wait in a long line for either "Soarin 2.0" or "Small World with Cat-Smurfs" once again.