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Avatar Flight of Passage reviews, comments and questions

Discussion in 'Pandora - The World of Avatar' started by wdwmagic, May 16, 2017.

  1. wdwmagic

    wdwmagic Administrator Moderator

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    Last edited: May 23, 2017
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  2. tissandtully

    tissandtully Well-Known Member

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    Loved FoP so much. It really reminded me of wearing a VR headset, but without the obvious 360 movement. I was able to ride it first in the center level and then next a level up and the experience wasn't changed like you would get on Soarin. The 4D effects really transported you, although I can see maybe people complaining about them down the line and maybe being toned down (I hope not!).
     
  3. RSoxNo1

    RSoxNo1 Well-Known Member

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    By all accounts, the ride is a home run. However, there is a significant risk of it being an operational nightmare, potentially worse than Frozen Ever After.

    I have yet to hear anyone go on record with load/unload times (perhaps @lentesta has that info), but anything over 8 minutes is going to be problematic.

    Cycle time capacity
    6 minutes: 1920 per hour
    7 minutes: 1646 per hour
    8 minutes: 1440 per hour
    9 minutes: 1280 per hour
    10 minutes: 1152 per hour

    That's assuming all four theaters are running, and it sounds like that might not be the case.
     
  4. tribbleorlfl

    tribbleorlfl Well-Known Member

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    When I went on it Saturday morning, from lining up outside the first grouping room to getting off, it took about half an hour. Part of what took so long for my group anyway, was there were a few people who were having difficulties getting into their seat properly. After multiple attempts at getting them "locked in," they were ultimately pulled and the ride started in earnest.

    Presumably the test seats out front should help with this a little, but I expect this will continue. I really think they need to address this issue by reengineering the restraints or modifying a few of the pods to allow more accommodations like Universal did with FJ.
     
  5. RSoxNo1

    RSoxNo1 Well-Known Member

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    Ride time is 4 1/2 minutes. If they can load/unload everyone in 2 1/2 minutes it will be slightly worse than Soarin' is now.
     
    Last edited: May 16, 2017
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  6. WDWGuide

    WDWGuide Active Member

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    I enjoyed FoP when I rode it yesterday, but wasn't quite as blown away as a lot of other people. The technology behind the ride is great and the queue (especially standby) is fantastic. The ride "vehicle" is really neat, both in terms of how riders are seated and in terms of the range of motion during the simulation (and the banshee breathing effect is a great little touch). But I didn't care too much about the creature CGI, which seemed a bit too cartoonish to me. I haven't seen Avatar since it came out in the theaters, but I remember being very impressed with the visuals. I don't know if the last 8 years of advances in computer graphics have spoiled me, but FoP's creature CGI did not live up to my vague memories of the movie. The backgrounds were pretty amazing though.
     
    Last edited: May 16, 2017
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  7. lentesta

    lentesta Premium Member

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    I'm hearing between 8 and 9. I agree there will be issues.
     
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  8. RSoxNo1

    RSoxNo1 Well-Known Member

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    8 and 9 during week 2 of partial operations. Is there any actual room for improvement there or are we talking about a situation where they need to start work on theaters 5 and 6?
     
  9. Jones14

    Jones14 Well-Known Member

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    Part of the problem is that people are lingering after the ride ends, taking their time to get up, chat, grab their things, and head out. Our CM was waiting for everyone to clear for a bit, and then changed her mind and guided us through the crowd of previous riders because they were taking so long to leave.

    The addition of an another CM to politely encourage guests to keep moving (in the same manner as they do on Everest and other rides with a separate load/unload area) would probably decrease turnaround time by about 30 seconds per cycle. If you don't see a horde of riders coming for your seat (like Dinosaur, Big Thunder, etc.), you tend to move a bit slower on the way out.

    It also comes down to guest unfamiliarity with the ride system. If it's not sit down and go, guests are going to struggle with it until the ride is open for a few months. Over at Fallon people are still having trouble, and that's literally a seat belt. As more guests come through who understand how to sit in the vehicle properly, load times will start to decrease.
     
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  10. Scuttle

    Scuttle Well-Known Member

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    I think it might Take longer than Soarin. The back and feet rests have to pushed on and it seemed to take a good while. Not sure it took longer than the Soarin load but damn close.

    Oh and the cast member had to tell us all to lean forward the whole way before he could set the restraints.
     
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  11. deeevo

    deeevo Well-Known Member

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    Anyone report any motion sickness yet? Comparable to HPFJ or Star Tours? Sorry... the gravitron ruined me for life. I feel sick if I just look
    at spinning rides.
     
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  12. disneygeek90

    disneygeek90 Well-Known Member

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    I would say it's less nausea inducing than both. It's not moving you as much as FJ and it's much smoother than ST. It's really not jerky at all as your gliding through the sky. Though I have seen others say that they've seen people getting sick on it.
     
  13. Scuttle

    Scuttle Well-Known Member

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    There is no better way of explaining it than Soarin with more movement. I'd be surprised if this causes a lot of motion sickness. Even the girl next to us, who basically had a panic attack before going on, said she was fine afterwards. And she "hates" simulators. For what's it worth...
     
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  14. wdwmagic

    wdwmagic Original Poster Administrator Moderator

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    I don't think they can make significant improvement. 8 mins looks to be close to best case.
     
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  15. wdwmagic

    wdwmagic Original Poster Administrator Moderator

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    It is no Body Wars or Mission Space for protein spills, but there has already been cases. But then that happens in every ride at WDW. The motion is very well synced to the film, and for most people it won't be a problem.
     
  16. Coaster Lover

    Coaster Lover Well-Known Member

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    Not to pat myself on the back too much, but I'm rather surprised how accurate my prediction was on this one...

     
  17. Scuttle

    Scuttle Well-Known Member

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    Agreed, I honestly think the only parts that will get people susceptible to motion sickness sick are the initial drop simulation and maybe another one near the end.
     
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  18. RSoxNo1

    RSoxNo1 Well-Known Member

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    So when do we start the Flight of Passage 5th theater thread?
     
  19. egg

    egg Well-Known Member

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    Looks great from the video. And I'm sure it's times better in person.

    I do think that should happen.

    It just befuddles me when they build attractions, especially "headliner" attractions, that have low capacity. Why? They have an empty plot of land... the freedom to do and choose anything... and they choose a system that can only handle (with the current ride time) about 1,500 guests an hour? Or even less? I love Joe Rohde and whatever imagineers have been doing a great job quality-wise with Animal Kingdom lately, but man, this just confuses me.

    Flight of Passage will prove to be a popular ride, just as TSMM and Soarin' have. Troubling that they did not learn from their past mistakes.
     
    Last edited: May 16, 2017
  20. lentesta

    lentesta Premium Member

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    That's going to be the big question. I'm pretty sure that "around 8" is their target number. They didn't get anywhere close to that during the time I was there. I know of at least 3 significant breakdowns during Saturday's previews, and I heard of more on Sunday.

    More than one person I spoke to called the whole ride system "over-engineered."
     
  21. Jones14

    Jones14 Well-Known Member

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    I don't know that I can level criticism at something being overengineered, though. If Disney or Uni reuses a ride system, they're being lazy, but if they try something new and it has any level of technical difficulty, then they've overengineered it and it's doomed to fail.
     

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