I, for once, totally back Al on this article.
Here's the problems the way I see it;
1. TDO is making money, so nothing else matters. (Microcosm example: I have a friend in Disney that works in a position privy to this kind of knowledge who tells me that DisneyQuest is a huge money maker for the company, like HUGE ... I use that as a perfect example, that place is in shambles, its outdated, its not really relevant but apparently no one cares because it makes tons.) PROBLEM: The problem with this logic is the two angle shortsighted nature of their "its not broke, don't fix it" mentality. Obviously the first is they are downgrading their product and backing it into a corner that will be difficult to get out of and second they aren't using the foresight to realize that new product (i.e. attractions/entertainment) means new ways to market, new guests, returning guests, new merchandise, and eventually new revenue (EXAMPLE: Potter, obviously there isn't another Potter sitting out there [yes there is it's called Star Wars] but new EXCITING INNOVATIVE attractions brings crowds, happy crowds spend money, its really very simple, don't complex it up).