spacemt354
Chili's
Team Cassie - The Legend of Zelda: Kingdom of Hyrule
Starting off, the trip report concept for the presentation felt organic and downright fun. For instance, you all 'rode' on @tcool123 to the park? Interesting image that paints. Nevertheless, I think this team is hitting its stride in terms of teamwork which is nice to see as some who have been less active in previous rounds are gaining back some of their time. It'll be great to see this interaction continue into the future. Secondly, and this goes without saying at this point, but @MickeyWaffleCo. 's background music and frankly his leadership in this project held it together formulating what is presented in front of us.
The location choice in DHS as well as the map were both well serviced. Animation Courtyard is arguably the go-to spot for the next DHS expansion/overhaul so it's good to see that be used.
I liked the the Switch transition from Nintendo Studios into the Zelda land proper. I think this attribute is unique in that it represents more Nintendo properties, it continues the 'Studio' aspect of Hollywood Studios, and it also serves as a stylistic transition rather than an immediate jolt into Hyrule from Hollywood Boulevard. And as mentioned before, A Link Between Lands, the original background music, is fantastic and depending on what happens further into the competition may have already won the Imagineering Award for Music this year (it would have my vote at least)
The retail area is exquisite detailed to the point that while I would have appreciated some images, the descriptions do enough justice so I can visualize it. Jumping slightly ahead, the Temple of Time was one of the highlights for me as the Ocarina really ties the musical elements of the land together very well.
Hyrule: Monster Quest as the family coaster I think would represent DHS well as adding another thrill type attraction would continue its reputation as more of a 'teen' park. The remaining streetmosphere, ambiance, and dining options continue to immerse guests in this other worldly endeavor. Despite not knowing much about Zelda this feels more immersive to me than Galaxy's Edge whose IP I know much better.
Last but not least, Age of Calamity felt like a labor of love as the detail, images, and description painted a picture of a truly great E-ticket.
Creativity - 5/5 - The decision to focus mostly on one IP and immerse guests in it plus the trip report felt like such a wholesome way to present it.
Realism - 4/5 - While a bit packed (this felt like Pandora before budget cuts), I think most of this is within reason
Teamwork - 4.5/5 - Again goes back to how well newer folks integrated themselves and subbed out for other busier players
Presentation - 4/5 - Google docs was sufficient for this. Was definitely long and detailed enough, but could have subbed a few images for less text.
X-Factor - 5/5 - The music and trip report decision.
Total 22.5/25
Starting off, the trip report concept for the presentation felt organic and downright fun. For instance, you all 'rode' on @tcool123 to the park? Interesting image that paints. Nevertheless, I think this team is hitting its stride in terms of teamwork which is nice to see as some who have been less active in previous rounds are gaining back some of their time. It'll be great to see this interaction continue into the future. Secondly, and this goes without saying at this point, but @MickeyWaffleCo. 's background music and frankly his leadership in this project held it together formulating what is presented in front of us.
The location choice in DHS as well as the map were both well serviced. Animation Courtyard is arguably the go-to spot for the next DHS expansion/overhaul so it's good to see that be used.
I liked the the Switch transition from Nintendo Studios into the Zelda land proper. I think this attribute is unique in that it represents more Nintendo properties, it continues the 'Studio' aspect of Hollywood Studios, and it also serves as a stylistic transition rather than an immediate jolt into Hyrule from Hollywood Boulevard. And as mentioned before, A Link Between Lands, the original background music, is fantastic and depending on what happens further into the competition may have already won the Imagineering Award for Music this year (it would have my vote at least)
The retail area is exquisite detailed to the point that while I would have appreciated some images, the descriptions do enough justice so I can visualize it. Jumping slightly ahead, the Temple of Time was one of the highlights for me as the Ocarina really ties the musical elements of the land together very well.
Hyrule: Monster Quest as the family coaster I think would represent DHS well as adding another thrill type attraction would continue its reputation as more of a 'teen' park. The remaining streetmosphere, ambiance, and dining options continue to immerse guests in this other worldly endeavor. Despite not knowing much about Zelda this feels more immersive to me than Galaxy's Edge whose IP I know much better.
Last but not least, Age of Calamity felt like a labor of love as the detail, images, and description painted a picture of a truly great E-ticket.
Creativity - 5/5 - The decision to focus mostly on one IP and immerse guests in it plus the trip report felt like such a wholesome way to present it.
Realism - 4/5 - While a bit packed (this felt like Pandora before budget cuts), I think most of this is within reason
Teamwork - 4.5/5 - Again goes back to how well newer folks integrated themselves and subbed out for other busier players
Presentation - 4/5 - Google docs was sufficient for this. Was definitely long and detailed enough, but could have subbed a few images for less text.
X-Factor - 5/5 - The music and trip report decision.
Total 22.5/25