PeeplMoovr
Active Member
Thanks for the update. Now I have an excuse - as if I needed one - to head over tomorrow and check it out.
:veryconfu
Thanks for the update. Now I have an excuse - as if I needed one - to head over tomorrow and check it out.
I thought it was pretty generally accepted that Michael Eisner was against attractions that had a presentational, rather than narrative, style. While he was in charge, any new thing he approved had to have a backstory of some sort and tell a story rather than just presenting an idea, and if you play by those rules then Magic Journeys, the original JII, If You Had Wings, and the original Tiki Room would not make the cut.
Tomorrowland never had a backstory until the 1994 redo, and no one really thought it needed one. I like the current design aesthetic better than the old one, but the presence or absence of any kind of backstory to explain it wouldn't affect my enjoyment of TL one bit.
I guess you can't turn it off then.I was joking too.:hammer: Lighten up. I am sensitive to sensitivities. Too much of it makes me :hurl:
:lol:
I guess you can't turn it off then.
Which turned out to be is land encompassing and altering visual kinetic.
What did you want, a loop?
Ok, I know I am a Doom and Gloomer, but the line is drawn here, for me.:lol: There is ALWAYS the potential for them to do more, but there is also the potential for LESS....which is what we originally thought they would do.
Sheesh.:lol:
I thought it was pretty generally accepted that Michael Eisner was against attractions that had a presentational, rather than narrative, style. While he was in charge, any new thing he approved had to have a backstory of some sort and tell a story rather than just presenting an idea, and if you play by those rules then Magic Journeys, the original JII, If You Had Wings, and the original Tiki Room would not make the cut.
Tomorrowland never had a backstory until the 1994 redo, and no one really thought it needed one. I like the current design aesthetic better than the old one, but the presence or absence of any kind of backstory to explain it wouldn't affect my enjoyment of TL one bit.
Go to "Disney and more" if you want to be :dazzle: by Mystic Manor. :sohappy:
Thanks for the completely irrelevant post.:wave:
Sorry, I thought I was in the D23 thread. :xmas:
:lol:
Is it the video you're talking about...because it was spectacular.
Just the entire concept. Very original, very Disney. And it needs to be in WDW!
Which turned out to be is land encompassing and altering visual kinetic.
What did you want, a loop?
Ok, I know I am a Doom and Gloomer, but the line is drawn here, for me.:lol: There is ALWAYS the potential for them to do more, but there is also the potential for LESS....which is what we originally thought they would do.
Sheesh.:lol:
Just the entire concept. Very original, very Disney. And it needs to be in WDW!
Isn't Mystic Manor a spinoff on Haunted Mansion for HKDL?
I see your point. Walt's Disneyland didn't need an overcooked backstory to justify the presence of an attraction. Take the Matterhorn, for instance. There's no fancy "we're on a mission to find the Abominable Snowman" story---and before the addition of the Snowman in the 70s, there was no "we're on a mission to bobsled down the Matterhorn to save the day". It was simply, "you're bobsledding around the Matterhorn." Let your imagination work its magic.
I, too, get annoyed with the overly complicated storylines that are lost on the majority of the guests. I think much of the stories are lost on guests because the presentation of these storylines is too expository. I much prefer the old-school WDI attractions that simply put you in the middle of the action and let your imagination explain what you're seeing. Pirates and Mansion didn't need explicit storylines to impress generations of guests (and I don't count the storylines that could only be found in the SOP guides).
Disney does well when it emphasizes theming over expository storytelling.
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