News Tron coaster coming to the Magic Kingdom

999th Happy Haunt

Well-Known Member
I watched a review by Coaster Studios last night. His comments were the area is amazing and theming is done well. The only issue he has is the amount of brake runs there are. The ride would be so much better if they let keeps its speed through the whole ride. He does think it's done for a reason and that is it would be too much for your average Disney guest.
The brake runs are for capacity, they’re not necessarily there to make the ride less intense.
 

donaldfan

Well-Known Member
I had planned on going to EPCOT the morning of 3/4, then hop to MK later on for my Tron preview ressie.

I’m assuming they will just add another park reservation, or will this mess with my EPCOT plan?
 

No Name

Well-Known Member
The brake runs are for capacity, they’re not necessarily there to make the ride less intense.
Can you imagine how bad the capacity would be without those!
How many seconds apart do the trains run? Probably 30 seconds at best. They’re limited by how quickly they can load.

The first brake run is 19 second after launch, and the next 3 brake runs are 13 seconds apart after that. They could’ve eliminated one of them with no theoretical effect on capacity, and they could’ve eliminated two of them and still ran trains 30 seconds apart. 4 break runs is wholly unnecessary and bad design.
 
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lazyboy97o

Well-Known Member
How many seconds apart do the trains run? Probably 30 seconds at best. They’re limited by how quickly they can load.

The first brake run is 19 second after launch, and the next 3 brake runs are 13 seconds apart after that. They could’ve eliminated one of them with no theoretical effect on capacity, and they could’ve eliminated two of them and still ran trains 30 seconds apart. 4 break runs is wholly unnecessary and bad design.
It’s also possible to have block brakes with limited trimming.
 

celluloid

Well-Known Member
Ironically, the nearly 50 year old coaster right next door proves that point nicely... Space Mountian is littered with block brakes but you wouldn't realize it because the ride coasts through most of them without even a tap by the brake.

As does Big Thunder, which I believe has the record for the most of you count them all.
 

Coaster Lover

Well-Known Member
In the Parks
No
As does Big Thunder, which I believe has the record for the most of you count them all.
Thunder Mountain utilizes lift hills almost exclusively to separate blocks. Space Mountain has substantially more blocks (almost all separated by brakes) than Thunder Mountain. As for records, Space has a ton of blocks, but I'm sure I can find a few that have more...

Edit: After a quick look, Space Mountain might hold the record for most block sections on a coaster (whatever that's worth)
 
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SplashJacket

Well-Known Member
Thunder Mountain utilizes lift hills almost exclusively to separate blocks. Space Mountain has substantially more blocks (almost all separated by brakes) than Thunder Mountain. As for records, Space has a ton of blocks, but I'm sure I can find a few that have more...

Edit: After a quick look, Space Mountain might hold the record for most block sections on a coaster (whatever that's worth)
Space has an insane amount of blocks, but they aren't as noticeable because the vehicles are very short, but are super necessary because each vehicle has such a small capacity.
 

celluloid

Well-Known Member
BTMR is such a great beautiful coaster. Just wanna shout out to Big Thunder
It can even transfer trains onto the course for extra capacity without having to stop the attraction. It does so very safely. Wild. Always my favorite themed coaster. I could leave lived in Frontierland back and forth if Thunder and Splash. WDW at its finest.
 

Coaster Lover

Well-Known Member
In the Parks
No
Space has an insane amount of blocks, but they aren't as noticeable because the vehicles are very short

Well, those two don't always coorolate... there are plenty of wild mouse coasters where the park sets the trim on the block brake to bring the car to a crawl and there are also plenty of coasters with huge trains where the block doesn't slow the train at all. Usually, a block only slows the train if the park is using the block as a trim (frequently to slow the ride and make it so it's not so rough) or if the train ahead hasn't cleared the next block (which would result in the block causing the next train to stop altogether).
While there are three lift hills, there are more blocks you pass over which one does not even tend to notice as some, such as the uphill block will not even engage unless there is a cascade.

You may be confusing blocks with trims. A block brakes, by nature, cannot be uphill. That would be a trim designed to slow the train, but not stop the train. Every block ends with a spot where a train can stop fully, but still be able to advance to the next block when restarted (even if from a full stop). This can be the top of a lift hill, a brake run that is followed by a drop to regain momentum, or a launch zone.
 

celluloid

Well-Known Member
You may be confusing blocks with trims. A block brakes, by nature, cannot be uphill.

Nope, those ones on thunder are also blocks. The video also explains this. One of Big thunder's quirks is it does in fact have block brakes uphill. If these are activated, the ride has to power down and the trains winched over their next momentum point on the course.

Also, an important distinction is block brakes to a section between the brakes themselves known as a "block." Or "Block Zone."
 
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No Name

Well-Known Member
Nope, those ones on thunder are also blocks. The video also explains this. One of Big thunder's quirks is it does in fact have block brakes uphill. If these are activated, the ride has to power down and the trains winched over their next momentum point on the course.

Also, an important distinction is block brakes to a section between the brakes themselves known as a "block." Or "Block Zone."
No doubt Thunder Mountain has a lot, but Space Mountain has the most by far with around 15 per track.
 

SplashJacket

Well-Known Member
Well, those two don't always coorolate... there are plenty of wild mouse coasters where the park sets the trim on the block brake to bring the car to a crawl and there are also plenty of coasters with huge trains where the block doesn't slow the train at all. Usually, a block only slows the train if the park is using the block as a trim (frequently to slow the ride and make it so it's not so rough) or if the train ahead hasn't cleared the next block (which would result in the block causing the next train to stop altogether).


You may be confusing blocks with trims. A block brakes, by nature, cannot be uphill. That would be a trim designed to slow the train, but not stop the train. Every block ends with a spot where a train can stop fully, but still be able to advance to the next block when restarted (even if from a full stop). This can be the top of a lift hill, a brake run that is followed by a drop to regain momentum, or a launch zone.
I meant more duration in block rather than speeds and trimming.

The blocks on RNRC and Tron are much more noticeable, even though you pass through them at higher speeds, because they are just physically longer to fit the larger trains.

That said, Space has relatively long trains given they only seat 6-people, but still short blocks.
 

nickys

Premium Member
I had planned on going to EPCOT the morning of 3/4, then hop to MK later on for my Tron preview ressie.

I’m assuming they will just add another park reservation, or will this mess with my EPCOT plan?
Disney should just add an MK reservation to your MDE account. Keep an eye on it but it should all be fine.
 

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