Can you imagine how bad the capacity would be without those!The brake runs are for capacity, they’re not necessarily there to make the ride less intense.
The brake runs are for capacity, they’re not necessarily there to make the ride less intense.
How many seconds apart do the trains run? Probably 30 seconds at best. They’re limited by how quickly they can load.Can you imagine how bad the capacity would be without those!
It’s also possible to have block brakes with limited trimming.How many seconds apart do the trains run? Probably 30 seconds at best. They’re limited by how quickly they can load.
The first brake run is 19 second after launch, and the next 3 brake runs are 13 seconds apart after that. They could’ve eliminated one of them with no theoretical effect on capacity, and they could’ve eliminated two of them and still ran trains 30 seconds apart. 4 break runs is wholly unnecessary and bad design.
Yes, great point, there’s no need to kill the momentum each time.It’s also possible to have block brakes with limited trimming.
That would be something, since zero Tron theming was used in the ride.Yeah stand looks good! Hoping for some master control themed popcorn buckets!
Ironically, the nearly 50 year old coaster right next door proves that point nicely... Space Mountian is littered with block brakes but you wouldn't realize it because the ride coasts through most of them without even a tap by the brake.It’s also possible to have block brakes with limited trimming.
Ironically, the nearly 50 year old coaster right next door proves that point nicely... Space Mountian is littered with block brakes but you wouldn't realize it because the ride coasts through most of them without even a tap by the brake.
Thunder Mountain utilizes lift hills almost exclusively to separate blocks. Space Mountain has substantially more blocks (almost all separated by brakes) than Thunder Mountain. As for records, Space has a ton of blocks, but I'm sure I can find a few that have more...As does Big Thunder, which I believe has the record for the most of you count them all.
Space has an insane amount of blocks, but they aren't as noticeable because the vehicles are very short, but are super necessary because each vehicle has such a small capacity.Thunder Mountain utilizes lift hills almost exclusively to separate blocks. Space Mountain has substantially more blocks (almost all separated by brakes) than Thunder Mountain. As for records, Space has a ton of blocks, but I'm sure I can find a few that have more...
Edit: After a quick look, Space Mountain might hold the record for most block sections on a coaster (whatever that's worth)
While there are three lift hills, there are more blocks you pass over which one does not even tend to notice as some, such as the uphill block will not even engage unless there is a cascade.Thunder Mountain utilizes lift hills almost exclusively to separate blocks.
It can even transfer trains onto the course for extra capacity without having to stop the attraction. It does so very safely. Wild. Always my favorite themed coaster. I could leave lived in Frontierland back and forth if Thunder and Splash. WDW at its finest.BTMR is such a great beautiful coaster. Just wanna shout out to Big Thunder
Space has an insane amount of blocks, but they aren't as noticeable because the vehicles are very short
While there are three lift hills, there are more blocks you pass over which one does not even tend to notice as some, such as the uphill block will not even engage unless there is a cascade.
You may be confusing blocks with trims. A block brakes, by nature, cannot be uphill.
No doubt Thunder Mountain has a lot, but Space Mountain has the most by far with around 15 per track.Nope, those ones on thunder are also blocks. The video also explains this. One of Big thunder's quirks is it does in fact have block brakes uphill. If these are activated, the ride has to power down and the trains winched over their next momentum point on the course.
Also, an important distinction is block brakes to a section between the brakes themselves known as a "block." Or "Block Zone."
I meant more duration in block rather than speeds and trimming.Well, those two don't always coorolate... there are plenty of wild mouse coasters where the park sets the trim on the block brake to bring the car to a crawl and there are also plenty of coasters with huge trains where the block doesn't slow the train at all. Usually, a block only slows the train if the park is using the block as a trim (frequently to slow the ride and make it so it's not so rough) or if the train ahead hasn't cleared the next block (which would result in the block causing the next train to stop altogether).
You may be confusing blocks with trims. A block brakes, by nature, cannot be uphill. That would be a trim designed to slow the train, but not stop the train. Every block ends with a spot where a train can stop fully, but still be able to advance to the next block when restarted (even if from a full stop). This can be the top of a lift hill, a brake run that is followed by a drop to regain momentum, or a launch zone.
Disney should just add an MK reservation to your MDE account. Keep an eye on it but it should all be fine.I had planned on going to EPCOT the morning of 3/4, then hop to MK later on for my Tron preview ressie.
I’m assuming they will just add another park reservation, or will this mess with my EPCOT plan?
No, he's correct. BTMRR does indeed have an uphill block right after the turn on the river. There's been several videos showing how they move a stopped train from there.Well, those two don't always coorolate... there are plenty of wild mouse coasters where the park sets the trim on the block brake to bring the car to a crawl and there are also plenty of coasters with huge trains where the block doesn't slow the train at all. Usually, a block only slows the train if the park is using the block as a trim (frequently to slow the ride and make it so it's not so rough) or if the train ahead hasn't cleared the next block (which would result in the block causing the next train to stop altogether).
You may be confusing blocks with trims. A block brakes, by nature, cannot be uphill. That would be a trim designed to slow the train, but not stop the train. Every block ends with a spot where a train can stop fully, but still be able to advance to the next block when restarted (even if from a full stop). This can be the top of a lift hill, a brake run that is followed by a drop to regain momentum, or a launch zone.
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