Is it possible that WDI can only function one way?
As in they need to come up with the concepts/ride systems and then pitch them?
What I’m getting at is if they are given something existing and told “we need to change this to X…”. They’re done. It doesn’t work well
I think assignments can work as well. Convert Splash to a Tiana attraction is doable enough where many were positive about the idea beforehand. Even with the mandate that they want to avoid Facilier and make it a sequel could still yield positive results.
But a plotline to a major E-ticket being...gathering musicians? And then to not even have the musicians found in unique and interesting ways, but to be already jamming out?
The music also really perplexes me as I am but a humble fan and lay person yet I easily understood the underscore growing into musical numbers aspect of the original design and yet these has pre-established tracks simply dropped in where they fit best. Did they not have the money to record a new ride score? Or have any of the new characters singing?
A random gator sang to me to take him along on my journey previously. Possums serenaded me from above. A rabbit family and possum family held each other close and told their children the horrors that awaited Brer Rabbit. Two vultures taunted us before our fall. And we still had plenty of silent fun characters like a Racoon with Harmonica and Porcupine playing a turtle shell and a full chorus of gospel animals celebrating Brer Rabbit's victory and lesson learned.
Now....we have Tiana, Louis, and Mama Odie talking to us. That's it. 3 characters who have unique voices, and most of the time those unique voices are spouting generic dialogue instead of singing or saying something interesting.
As someone else pointed out, the whole thing lacks urgency. Splash's design asks very basic questions...what do the drops mean.
The first one was the drop into the world of Brer Rabbit, now its a drop into the world of Tiana. Except we already saw her and Louis outside.
The second drop was dropping into a different tone and world, seeing Brer Rabbit being mischievous and suffering for it. Now, we are changing into small selves to find more musicians. So what we did in the first part of the ride, but doing it again without any change to the emotion or structure of our adventure.
Which leads us to lift and third drop. The climax of the attraction. The original had this be the result of Brer Rabbit's attitude in the previous scene. He was in trouble. WE are in trouble. We are heading up high and Brer Rabbit is tricking Brer Fox to toss him from this height into a break of sharp thorns. Now, Odie has decided we were small long enough and I'm not sure if the lift hill is supposed to be us getting bigger at a slow pace and then we see her and we take a short cut down a cliff. Why? Are we late? There hasn't been urgency so far. And the drop ends with a passive cool-down section, so there's no urgency after the drop.
The lack of answers to what the drops do for our story seems to lay at the feet of imagineers. They didn't understand how the 3-act story fit into this ride with 3 drops.