LittleBuford
Well-Known Member
Perhaps you should actually read my posts first before assuming I haven’t seen or commented on the video.Do you ever try any other tricks than to play the card? Watch the video.
Perhaps you should actually read my posts first before assuming I haven’t seen or commented on the video.Do you ever try any other tricks than to play the card? Watch the video.
I have been for years…Perhaps you should actually read my posts first before assuming I haven’t seen or commented on the video.
Management absolutely sucks. But modern Imagineering also absolutely sucks ... and it had plenty of money and resources to complete this attraction. I know where I'm placing the blame.I know it is much easier to armchair imagineer than actually doing it, but I wonder how much fault lies with modern Imagineering and how much lies with management not giving them the resources or freedom to design rides like they used to. I'm sure its a mix, but this feels like management told them to craft an original story, save money, and avoid all scary/problematic themes. And this was the best the modern imagineers could come up with those restrictions. Which is kind of baffling.
and what is on the right side after the musical critters before you go down the first drop inside?
Is that Louisianan for gator butt?I think that’s Louis’ derrière.
Not really. Most of the scenery is physical and dense. That’s what makes the screens that are included all the more jarring.Another thing: we are no longer in a flowing river through fields and woods. We are in a warehouse of screens.
thanks but the opposite side of that, just darkness?I think that’s Louis’ derrière.
I suppose it was to be an homage to Brer Bear’s rear end as Fox was pushing him through the hole to the Laughin Place.
But alas…gator derrière.
The trees and scenery on the side did a fantastic job of limiting what you can see, and the painted walls had an affect where the distance looked believable from the logs. Because that was the design of the attraction. With the 2D screens, the animations suspend all disbelief, and ruins the immersion completely.Not really. Most of the scenery is physical and dense. That’s what makes the screens that are included all the more jarring.
I’m not defending the screens; I thought I was pretty clear about that. I was just disputing your “warehouse of screens” characterisation, which still doesn’t really make sense to me.The trees and scenery on the side did a fantastic job of limiting what you can see, and the painted walls had an affect where the distance looked believable from the logs. Because that was the design of the attraction. With the 2D screens, the animations suspend all disbelief, and ruins the immersion completely.
The trees and scenery on the side did a fantastic job of limiting what you can see, and the painted walls had an affect where the distance looked believable from the logs. Because that was the design of the attraction. With the 2D screens, the animations suspend all disbelief, and ruins the immersion completely.
Disney may have fooled me for awhile with the AA footage, but at least I know my concerns and predictions were pretty much on point throughout.
I was worried the mountain would look less iconic. It does.
I was worried modern imagineers wouldn't understand how to utilize music to score a musical attraction. They didn't.
I was worried that the removal of Splash AA's would leave big empty moments and the new figures would lack character. Yup.
I was worried about the dialogue and plot. MMMHMMM.
I was worried that the lift hill and drop would be recontextualized. It was.
I was worried that the recontextualization of the lift hill and drops would work against the storytelling in place in the ride design. It did.
The only thing I didn't know about was the idea to end the attraction on an unknown original song and having it fade out so quickly to final nothing scene of Odie.
I know it is much easier to armchair imagineer than actually doing it, but I wonder how much fault lies with modern Imagineering and how much lies with management not giving them the resources or freedom to design rides like they used to. I'm sure its a mix, but this feels like management told them to craft an original story, save money, and avoid all scary/problematic themes. And this was the best the modern imagineers could come up with those restrictions. Which is kind of baffling.
I understand the "wait and see" crowd, but it also is annoying that folks have been laying out evidence for years and they refuse to look at it or understand how many of us came to these conclusions. Let's all remember that thinking critically about what we have been presented is not jumping to conclusions.
To be fair, they really didn't know what they were doing.
They destroyed my favorite part of the ride. After the drop there was Zip playing on a fiddle and harmonica, then the rest of the instruments and vocals filled in the finale.
Here, it's completely disjointed.
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