retr0gate
Well-Known Member
The problem with this ride would come if it's interior turns out to be sparse, and not engaging like Splash was.
Splash was great because everywhere you looked something was going on, and the songs were great.
It was obvious that a lot of love went into making that attraction an enjoyable one for the guests.
It doesn't appear at this juncture that Tiana's is going the sparse route that people fear.
The fear is that the ride will be like Frozen.
Beyond that of course is the sad loss of something that was so beloved.
While SotS is by no means a great film, I’d argue the elements Splash took from it are great, and the way they were utilized made the attraction what it was. The emotions that the story beats and soundtrack evoked were in perfect synchronization with the track design.
While it wouldn’t be impossible to do this with another IP, I don’t think it is a task as intuitive as some are making it out to be. You can already see some signs of complications with the story details that have been revealed.
These have been some of my fears as well, and although we haven't seen much, what we have seen has helped to alleviate some of them. I realize that not everybody is fond of the work they're doing to the exterior, but I think it's fair to say that whether you like it or not, they don't seem to be cheaping out on the scenery. Whether or not that level of detail will successfully translate to the interior scenes as well is yet to be seen, but I'd imagine what's there will at least match the level of quality that Splash had. Looking back at the photos they shared, it looks like it will be a lot of reused scenery and the concept art seems to imply the same. All that means nothing, however, if the sets are barren. I HOPE they don't go down the Frozen route, but I do feel confident that there will be very little (if any) dead space which was a huge problem in that attraction.
To your point @Brer Oswald , the biggest game changers for me will be the tone of the story, and the music. What we know of the backstory has not been promising to say the least. I boil a lot of it down to just bad PR, but I imagine most of the preachy co-op stuff will be relegated to the queue. Honestly? I can live with that as a buildup to the ride, and not the ride itself. I do appreciate the level of world building that goes into a project like this, but it works best when it's subtle, and subtlety is something that modern WDI seems to lack. They hit a home run with how they adapted SOTS for the ride, so I hope that they're able to do the same with PATF. A Splash Mountain with few animatronics, no conflict and forgettable music will obviously not be able to live up to its predecessor, but these are the elements of the ride that we know the least about at this point in time.