SuddenStorm
Well-Known Member
He disparaged overdone storylines that treat guests as if they're stupid.
It's amazing to me that today's crop of attraction designers don't understand that rides are not a medium for linear storytelling, even if a semblance of a linear story is important to guide the design of the attraction. That's what movies are for. Yet each new ride is a point A to point B linear story.
The best examples use the basic principles of a linear story- the initial setting, rising action, climax, then finale- but instead of focusing those around linear events they're more focused around emotional/experiential storytelling- like Pirates in Anaheim. The caves set the mood, the pirates in the village are the rising action, the burning town is the climax.
Some rides are 100% experiential- like Space Mountain. Some rides are 100% linear- like Rise of the Resistance (and the ride suffers for it). But the bona fide winners are blends of both.