The area is Alpine themed. Thematic unity is the name of the game, the reason why Disney Parks can transport you to a different time and place.
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The Alpine theme was done so well it. ould even double as north Italy. Bet few of you have ever seen this one, 'Pinocchioland' at the MK:
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Speaking of intermezzo, that is exactly one funtion of this area. A small. rea that serves as a transition between two other areas. FL crosses over into LS in a fluid transition of style and mood. Before the MK became a potpourri of ill-matching tiny toontowns, one could walk from MS to AL to CPlaza to FrL to LS to FL without ever being conscious of crossing over into a different land. Nowhere was this effect done more perfectly than crossing from FL to LS.
Secondly, the area also served to fade off FL into unlimited space. The Skyway hillside functioned as the Jungle Cruise, or the RoI, or even Space Mountain and Pirates. As an area of unlimited space, making the MK feel endless, fading off into the horizonless distance. Like so:
Thirdly, the Skyway area formed an architectural and artistic whole with the build environment. The architecture is that of a south German town at an alpine foothill. I don't mean the dismal out-of-use rundown Skyway station slash stroller parking area, but the real thing, as it once was.
The skyway and hill are as indispensable to the architecture as the RoA is to the seashore village architecture of the north of LS, and the tropical jungle of the JC and Treehouse is for the Tiki architecture. The effect is so subtle and natural that one is mostly unaware of it. But to see how it works, just imagine the tropical JC jungle next to Liberty Square. The jarring thematic mismatch hurts the senses. Thematic unity is no mere academic pursuit.
The functioning Skyway allowed you the view from the other side, from the hill onto the town in which you disembarked. This makes a huge psychological difference in how one appreciates and experiences the area.
Meanwhile, Rapunzel's village and tower are completely random, as random as Merida's Scottish castle or Elsa's frozen world would be here. They do not communicate with their environment, except in a negative way by infringing upon the stylistic unity. The Tangled Toilets are a cartoon environment in a human space, like the spinner in AL. An intrusive area that disrupts the theme of three lands.