Completely disagree about 1.0 being better. 2.0 fits way more into what EPCOT Center stood for, futuristic vision with showing concepts of advanced technology and basically being in a digital testing area which is how a lot of things are done in a design process these days.
1.0 was stuck in the mid 90's with an annoying queue and all of the advancement of a home depot parking lot....but that's just my opinion
We can agree to disagree, and that's ok.
EPCOT's Future world is what you said in having a Futuristic Vision/Advance concepts but also more than that. It had Edutainment and Storytelling even more so. If we breakdown each original ride (and those added by '83) which you can agree was the heart and soul of what EPCOT was born from, I believe Edutainment and storytelling was 3/4 of every ride and the Future and Tech part was the last part of the ride and exit experiences. That is the part that could have always been updated. Test Track 2.0 lost the storytelling and edutainment all together and went all in on tech and future.
Universe of Energy - Learn about energy, gas, power of current day. Go back to see where it all came from (Crude Oil and the Dinos) and a blurb at the end about the future with screens before docking.
Horizons - Dreamers and doers of the past, and its society, meets the future and where it could go. This one is a 50/50 split
World of Motion - Story of transportation throughout the ages and the future.
Imagination - Pretty self explanatory with the entire ride being edutainment and storytelling. The Imageworks was the future and tech.
The Land - Learn about earth and it's different biomes with education and then future. The future was/is the greenhouses with Hydroponic, Fish Farming etc which was a small percentage of the said greenhouses.
The Living Seas - Some storytelling and more about modern day tech back then and the experiences of conservation/life of the sea.