muteki
Well-Known Member
Since the ride system itself is purposefully unchanged and a majority of the on-ride changes are projection-based as opposed to physical show-scenes or a new ride system, it's not a fair comparison to previous attraction updates or to say whether this is a trend yet. The decision was made early in the process to continue using the existing ride system for budget and schedule purposes. The spend on software and video/CG production for this was definitely more than would be normal for other attractions. If a comparison in scope, this is much more than an overlay, and less than an entirely new attraction, which affects budget on both counts. This update is a (more) cost-effective and schedule-friendly way to get a lot of bang for the buck, and I think will be very successful in appearing fresh and new, and will be a draw (on top of the fact the attraction ride system is already a draw). What remains to be seen is how the audience takes to the ride itself as a new attraction. If the new direction succeeds in having guests get off feeling like it's entirely new and worth the time, that's the goal. But if the pre/post show overshadow the main attraction or the main attraction doesn't feel "up to" the pre/post shows, that's not good. Have to take into account the whole of the attraction, when talking about how and where the budget is spent.
Agreed on most/all counts, as this update will get me to actually ride TT again, whereas before on most days it was a pass for me. The only question I have is how big that "bang for the buck" will be, in the long run.