Sure hope so, Im gonna be there on friday and saturday so really crossing my fingers on this one.Rumors were that it would soft open today, perhaps this afternoon - I'll be following this thread for reports.
I think its supposed to represent the early shape design of a car. Look at it carefully and you can kinda make out the shape of a futuristic car.I agree its not the best thing they could have put there but w/e as long as the ride is good I could care less! lolNot being a troll....but what is this thing? A blue blob? I don't get it??
Based on the photos, it does appear that Single Rider and FastPass will enter the building through the same door.
Thank you for speaking for everyone. I was looking forward to doing this, but now that I know that "nobody" cares I guess I'll just be ticked off that Disney added a pretty cool interactive element to an attraction.It uses RFID cards like E.T.? the line is going to take forever and nobody cares about that crap
It uses RFID cards like E.T.? the line is going to take forever and nobody cares about that crap
Here’s a basic walkthrough of the post-show at Test Track:
They really changed the shape of the post-show it is almost like a maze leading you to one room to another when you get to the final room then it is wide open and you can roam around.
After you exit the ride, you pass the on ride photo area, then you go to huge screen that says “Know your Score” then you tap your card to the sensor and it displays your score in each area Capability, Efficiency, Responsiveness, and Power and you can compare your scores against other people.
Don’t lose your card, everything in the post- show is tied to your card, then you come into a room, which to me looks like the flight deck on Star Trek, A big round room with lots of neon with computers all around the edges, it where you can design your Chevy commercial using your own design. Again you touch your card to sensor and it adds your design to that computer and ou can do all kind of effects and add music, etc.
Then you come to some racing games, there is 3 of them probably 10 players each and they have a steering wheel and a gear shift. You swipe your card and it adds your design to the game and it actually projects your design on the playing surface, I didn’t play it, but those who did said it was really fun .
Now you are out in the open where all the actual car models are, they are out in the middle and then are scenes where you can take your photo with a Chevy vehicle in different locations. These are actual sets like you in a futuristic city or on a different planet or on a tropical island, they were still working on a lot of it when I was there. Then there is some merchandise before you exit but it wasn’t it place yet.
Here’s a basic walkthrough of the post-show at Test Track:
They really changed the shape of the post-show it is almost like a maze leading you to one room to another when you get to the final room then it is wide open and you can roam around.
After you exit the ride, you pass the on ride photo area, then you go to huge screen that says “Know your Score” then you tap your card to the sensor and it displays your score in each area Capability, Efficiency, Responsiveness, and Power and you can compare your scores against other people.
Don’t lose your card, everything in the post- show is tied to your card, then you come into a room, which to me looks like the flight deck on Star Trek, A big round room with lots of neon with computers all around the edges, it where you can design your Chevy commercial using your own design. Again you touch your card to sensor and it adds your design to that computer and ou can do all kind of effects and add music, etc.
Then you come to some racing games, there is 3 of them probably 10 players each and they have a steering wheel and a gear shift. You swipe your card and it adds your design to the game and it actually projects your design on the playing surface, I didn’t play it, but those who did said it was really fun .
Now you are out in the open where all the actual car models are, they are out in the middle and then are scenes where you can take your photo with a Chevy vehicle in different locations. These are actual sets like you in a futuristic city or on a different planet or on a tropical island, they were still working on a lot of it when I was there. Then there is some merchandise before you exit but it wasn’t it place yet.
Thanks for this.
I'm curious. Part of new TT experience is supposed to be riding in the car that you design. I assumed this was the actual physical car that you ride in. Are you saying that this is in the post show where you swipe your card and it adds your design to the game?
Did you find any photos? I didn't... all I could find is that a pr0n star is at EPCOT today
http://t.co/qs1TEe2w
That's all awesome. Can't wait to see it myself. This is exactly how EPCOT pavilions ought to be updated.* cool stuff in weird font *
Thanks for this.
I'm curious. Part of new TT experience is supposed to be riding in the car that you design. I assumed this was the actual physical car that you ride in. Are you saying that this is in the post show where you swipe your card and it adds your design to the game?
Since the ride system itself is purposefully unchanged and a majority of the on-ride changes are projection-based as opposed to physical show-scenes or a new ride system, it's not a fair comparison to previous attraction updates or to say whether this is a trend yet. The decision was made early in the process to continue using the existing ride system for budget and schedule purposes. The spend on software and video/CG production for this was definitely more than would be normal for other attractions. If a comparison in scope, this is much more than an overlay, and less than an entirely new attraction, which affects budget on both counts. This update is a (more) cost-effective and schedule-friendly way to get a lot of bang for the buck, and I think will be very successful in appearing fresh and new, and will be a draw (on top of the fact the attraction ride system is already a draw). What remains to be seen is how the audience takes to the ride itself as a new attraction. If the new direction succeeds in having guests get off feeling like it's entirely new and worth the time, that's the goal. But if the pre/post show overshadow the main attraction or the main attraction doesn't feel "up to" the pre/post shows, that's not good. Have to take into account the whole of the attraction, when talking about how and where the budget is spent.Thanks for all the impressions, sounds really neat. Any of the ride portions yet, or has that yet to be previewed?
Just from the sounds of it, it is apparent that quite a bit of $texas went into the SW design/development of the pre- and post-show components. I really wonder what the budget split is between the intangibles and the actual ride, and if this is a trend we can expect to see on future attractions (for better or worse).
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