QUEUE
Standby queue is long... nothing has been confirmed but the queue (both inside and outside) is guesstimated to hold about 3 hours of line... more or less.. Extended queue will start at the entrance and take over some of the walkway coming into the land. When that fills up, the line will back into Critter Country in the wide hungry bear walkway... it is expected to reach Splash Mountain. Once in the outside queue, loud radio calls can be heard and guests will get close to a large waterfall. Inside the caves, guests can find many props, costumes, and replicas from the movies. The cave is also etched in a way to create seating while you wait. FP is said to skip all of the outside switchbacks and most of the indoor cave scenes/props. However, FP will NOT miss/skip any pre-shows.
PRE-SHOW 1 (BRIEFING ROOM)
***NOTE: Once you arrive at this point, your wait is *technically* over. the next pre-shows/scenes will follow one after another until your ride ends. This is where the attraction begins and is said to last 15 minutes. The pre-shows shouldn't be compared to ToT or Guardians where you wait in more switchbacks/queue after the show ends.***
Inside the cave, FP and standby guests will arrive at the merge point. They will be funneled into a space where 1 of 2 sets of doors will open towards them (there are 2 preshow rooms). In this preshow, there will be a BB8 animatronic and a "hologram" of Rey. This "hologram" will be achieved using the Peppers Ghost effect. So basically images being reflected against clear class.. but apparently it looks really good. Rey will ask for your help and tell you to board the shuttle (ITS). Poe and BB8 are waiting in an X wing outside and will be alongside you throughout your flight. The doors open into an outside courtyard where you will pass Poe's X wing to your right. BB8 is on top and you will see Poe's silhouette in the drivers seat. In front of you are 2 cast members and the blue shuttle ready for you to board.
PRESHOW 2 (ITS)
You will walk up the ramp and board the main shuttle room. (There are 3 of these rooms that will rotate on a turntable... 1 in the courtyard, 1 in the star destroyer, and 1 "in flight"). The platforms capacity is over 50 guests, but only 48 will be loaded at a time. The room will rotate/move up to the show building once dispatched from an outside console. There are rumored to be *2* characters aboard the ITS. The floor will shake/move but it will overall be a smooth ride. You get sucked into the star destroyer and will see stormtroopers run to line up in their positions. The doors will open and you will see many animatronics already in position.
**NOTE: There is NO alternate experience for the shuttle. If it does not work, the entire attraction simply must go down. You may not skip it and walk into the star destroyer. If you're already inside the star destroyer at the time of the shuttle breakdown, you will proceed and finish the attraction. Anybody before that will not be able to experience the rest of the ride. This rule seems extremely problematic and may change in the future**
STAR DESTROYER/HANGAR
The doors will open and you will walk inside of the SD. To your left, you will see a ride vehicle with a droid in front just there for show purposes. You will be greeted by 2 first order officers and will be rushed into the next hallway. You will not be able to free roam inside of the star destroyer... in fact, you'll only be able to be in the large hangar for a couple seconds before you're moved to the next hallway. Inside the hallway, you'll be grouped into 4 different detention cells, 16 guests maximum in each one.
PRESHOW 3 (DETENTION CELL)
You are now being held captive by the first order and have been locked inside of your detention cell. Inside of the triangular room, you will look up to see Kylo and Hux on a catwalk talking about your captivity. This will be a screen. They plan on keeping you here and will deal with the fate of your existence at a later time. They leave and your group is left in a very solid room with no real way out. Suddenly, a loud and bright laser appears to start traveling across the room, cutting straight through the wall. The laser makes an outline and suddenly the wall aggressively breaks open! The resistance knew about your captivity and was already on a mission to break you out. As you walk through the destroyed cell wall, 2 hacked first order transport vehicles await you in the next room. The boarding process begins.
The end.... for now.