RobWDW1971
Well-Known Member
I always describe it this way...
Its like watching Star Wars and the movie just ends as the Death Star arrives at Yavin. The ride is a great buildup for an epic ending that never happens. You get this gorgeous story of the Navi coming together for a great musical celebration. The forest begins to come alive with movement and music, you turn a corner and see the Shaman singing and inviting you to join the celebration, you then enter...a virtually empty room, then you get off the ride.
Honestly, if they had that stupid last room filled with AAs, screens, movement and music, it would be a classic. As it stands, it feels like a story that that rises to nothing and is actually more disappointing than if they just didn't have a story.
Excellent post - if only WDI put the thought into the arc of the attraction that you did. Minimizing the criticism to “it’s just too short” misses the entire point of WDI not understanding the concept of a cohesive, meaningful experience.
It’s just one of the many reasons MFSR is such a disappointing creative failure. You have this incredible build up of the Falcon, entering the cockpit, etc. and the “adventure” is picking up some cans in the dark for some dude named Hondo. The whole is very much less than the sum of its parts.
And that is not budget cuts, Chapek, or Hurricane Dorian - that is just terrible storytelling.