Star Wars Land announced for Disney's Hollywood Studios

Maeryk

Well-Known Member
There's a world of difference between AR on goggles such that you're fooled into thinking that something is there in real 3D space and looking at a screen and seeing a 2D animation overlaid a 2D video. Yes, both are called "AR", but, they shouldn't be, IMO, given how very different those two experiences are.

The rumor according to Hill is that were getting a helmet for that immersive type of AR, which is quite incredulous. Piping up that AR can be done on a hand-held screen really adds nothing to this conjecture.

Yes, there's a world of difference because the goggles is VR, the screen is AR.

Helmet? Can you say instant lice problems? I think a helmet is really a pipe dream, and won't be practical. They can't even make ride seats that work for all guests. It's a nice idea.. but I cannot imagine the load times and issues with a helmet on a ride.
 

Maeryk

Well-Known Member
As an aside, it's really a misnomer to call attractions like Soarin', Jimmy Fallon, and Flight of Passage VR attractions. For me, VR is the thing you experience with a headset and involve a complete separation from reality. Though the attractions have a large screen presenting another "reality," you are still firmly planted in your seat and can still see others in your reality as themselves. We have a better word for those attractions, and that's simulators.

We've always called those sensies.. they rely on your other senses to make the ride more immersive, but aren't VR. VR is a fully immersive environment you can move around in at will, rather than one you are forced to move around in by the ride system, IMO.
 

MisterPenguin

President of Animal Kingdom
Premium Member
Yes, there's a world of difference because the goggles is VR, the screen is AR.

Well... since we're arguing semantics... ;)

The nomenclature we use is messy and imprecise.

1. There are goggles/glasses which present a whole new reality that isn't real. A virtual reality. The image is opaque and you can't see anything of the real reality around you, you only see whats on the screens in front of your eyes. This is the world of VR Gaming.

2. Then there are goggles/glasses which are transparent, but, onto which is projected 3D images (actual 3D if they are projecting on a screen in front of each eye) that look like they exist in your real world. So, you'll see a 3D schematic floating over a table. And with the use of tracking software and gyros, the goggles knows where you're looking and the orientation of your head and adjusts the image in your real world. And again, using tracking software, those images can be made to interact with your real environment, like an avatar sitting down on a chair. This is Augmented Reality... as normally used. Note that in this case, all the 3D projected sprites are to some degree translucent since you're using googles that can still see the world around you.

3. Then there are the screen-held "augmented reality" that is videoing your real surroundings and placing images that look 3D into the video's environment (like Pokemon Go). The cheap ones just put the image on the screen, the cool ones use tracking software to have the sprite be interactive with the environment. In this case, the 'augmented sprites' aren't translucent since you're not looking through googles.

4. Then there are windows with augmented video. These are just fancy heads up displays (HUDs). If the window can track your head movement, it could create a 3D effect through parallax and make the sprites look 3D and even possibly interacting with the environment.

Now, the problem with nomenclature is we have just two terms: VR and AR. But we have 4 distinct effects. Often people will call #2-4 AR. Sometime #1 and #2 are called VR.
 

britain

Well-Known Member
Current rumblings are that DL is falling behind schedule. Does this have anything to do with the "issue" @marni1971 alluded to in this thread?

I wonder if we're talking weeks, months, or if it's like Test Track-scale catastrophic?
 

MrHappy

Well-Known Member
Well... since we're arguing semantics... ;)

The nomenclature we use is messy and imprecise.

1. There are goggles/glasses which present a whole new reality that isn't real. A virtual reality. The image is opaque and you can't see anything of the real reality around you, you only see whats on the screens in front of your eyes. This is the world of VR Gaming.

2. Then there are goggles/glasses which are transparent, but, onto which is projected 3D images (actual 3D if they are projecting on a screen in front of each eye) that look like they exist in your real world. So, you'll see a 3D schematic floating over a table. And with the use of tracking software and gyros, the goggles knows where you're looking and the orientation of your head and adjusts the image in your real world. And again, using tracking software, those images can be made to interact with your real environment, like an avatar sitting down on a chair. This is Augmented Reality... as normally used. Note that in this case, all the 3D projected sprites are to some degree translucent since you're using googles that can still see the world around you.

3. Then there are the screen-held "augmented reality" that is videoing your real surroundings and placing images that look 3D into the video's environment (like Pokemon Go). The cheap ones just put the image on the screen, the cool ones use tracking software to have the sprite be interactive with the environment. In this case, the 'augmented sprites' aren't translucent since you're not looking through googles.

4. Then there are windows with augmented video. These are just fancy heads up displays (HUDs). If the window can track your head movement, it could create a 3D effect through parallax and make the sprites look 3D and even possibly interacting with the environment.

Now, the problem with nomenclature is we have just two terms: VR and AR. But we have 4 distinct effects. Often people will call #2-4 AR. Sometime #1 and #2 are called VR.

In the end, probably just some "obi wan...you're our only hope" sorta projection. which i'll be glad to see 'in real life'.
 

Jobacca

Active Member
I had a theory about how the AR could work...and keep in mind,I havent read/looked at the patents so I could be way off. Does anyone else remember the old CONE OF SILENCE from the GET SMART TV show? Basically,imagine the ride vehicle full of riders and then a translucent dome or screen comes down and covers the riders heads-as they look out through the screen,various AR elements pop up and appear to interact with the ride itself. I dont even remotely know how or if that kind of tech would work,but like a lot of you I dont see Disney strapping helmets and goggles onto every rider thousands of times a day...I predict WHEN AR comes to the parks,it will be similar to the current screens/simulator tech.
 

HauntedMansionFLA

Well-Known Member
Did someone mention that John Williams was writing music just for the land?? If true, I think it would be a wonderful addition for the whole land experience. It would be easy to just blast music for the movies. Mr. Williams brings beautiful scores that could really give the land a different type of Star Wars feeling.
 
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sedati

Well-Known Member
Did someone mention that John Williams was writing music just for the land?? If true, I think it would be a wonderful addition for the whole land experience. It would be easy to just blast music for the movies. Mr. Williams brings beautiful scores could really give the land a different type of Star Wars feeling.
It’s a Williams/Giacchino colaboration.
 

GlacierGlacier

Well-Known Member
This makes me really hope we get a new album for the 50th that features all the new music from Pandora, Toy Story Land, Runaway Railway's theme song, etc, including a suite from Galaxy's Edge. So much potential to fill a great album with music.
As a side note regarding music, I heard a really amazing track while leaving dinosaur. Donald's Dino bash was playing a track which was like a mega-mix of Disney attraction narration alongside some music I can't remember, but I loved. Does anyone know anything more about this track?
 

IMDREW

Well-Known Member
I really miss avatar music in pandora. I understand the “total immersion, no music in real life, no music in avatarland” thought, but music really helps me feel the land better. Just imagine hogsmeade without the HP music or SW:GE without that score. Its the same thing where the FOP ride really takes off when the music kicks in. Just mo ofcourse.
 

The Pho

Well-Known Member
I really miss avatar music in pandora. I understand the “total immersion, no music in real life, no music in avatarland” thought, but music really helps me feel the land better. Just imagine hogsmeade without the HP music or SW:GE without that score. Its the same thing where the FOP ride really takes off when the music kicks in. Just mo ofcourse.
I really like the animal sounds as the soundtrack. A blaring orchestral tune just would feel odd. I'm hoping it's similar for Star Wars, background noise over theme. The cantina and rides can be for the orchestral stuff.
 

MisterPenguin

President of Animal Kingdom
Premium Member
I really miss avatar music in pandora. I understand the “total immersion, no music in real life, no music in avatarland” thought, but music really helps me feel the land better. Just imagine hogsmeade without the HP music or SW:GE without that score. Its the same thing where the FOP ride really takes off when the music kicks in. Just mo ofcourse.

Just keep riding FoP over and over again!!
 

britain

Well-Known Member
Agree 100%. I much prefer the immersion. Especially as someone who can’t stand that film.


I think it’s the right call. But it could be cool to have some classic score cues (like maybe the ESB music when Lando is giving the tour of Besbin, or maybe Jabba’s Theme) be rendered as in-world alien background music. None of the big themes, mind you. Not the Main Theme.

Although “Solo” did have that “Join the Empire” music...
 

Timothy_Q

Well-Known Member
I really miss avatar music in pandora. I understand the “total immersion, no music in real life, no music in avatarland” thought, but music really helps me feel the land better. Just imagine hogsmeade without the HP music or SW:GE without that score. Its the same thing where the FOP ride really takes off when the music kicks in. Just mo ofcourse.
The Goblet of Fire soundtrack is literally the only thing I dislike about Hogsmeade.
It makes no sense.

Pandora definitely took the high road there. It sets itself apart.

Hoping SWL follows the same path
 

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