Star Wars Land announced for Disney's Hollywood Studios

Imagineer777

Well-Known Member
My message keeps being filtered by moderator approval, but here's some summarized and mostly new details about the Falcon ride's story/mechanics according to a new Bonus Feature from the Target-exclusive release of Solo:
  • Before piloting the Falcon, you can explore the chess room, push buttons on the game board.
  • Hondo modified and re-wired the Falcon's cockpit to have 2 new seats for Engineers to keep the Falcon in good condition while in flight. (And to get as many flight crews through as possible!)
  • There are 200 some odd buttons, knobs and switches on the inside of the cockpit, all of them do something.
  • Front two seats are pilots, middle two seats are gunners, back two seats are engineers.
  • Doing a great job on the Falcon gives your flight crew more Galactic Credits in your account; doing a bad job will have a local bounty hunter searching for you at Oga's Cantina..
 

MisterPenguin

President of Animal Kingdom
Premium Member
There are 200 some odd buttons, knobs and switches on the inside of the cockpit, all of them do something.

In Mission:Space, there are four buttons for the four riders that do something: have mission control take over when you don't touch them in time. Then each position has about another 16 switches and buttons that do something: turn little lights on or off, or, beep.

;)
 

winstongator

Well-Known Member
Budget I believe.
I watched the immersive experience videos - one was a pirate adventure. What was immediately apparent was the level of CM interaction. There was a low ratio of participants to CM. I don’t know if they explicitly say it or I read or heard it somewhere, but there was a need for some tech improvement to make it really viable. Where the sample experience had you talking to CMs, for a cost-controlled large scale version, you’d need to talk to a screen or a droid. The tech of keeping larger numbers of people on track and not bouncing each other is also an issue. This is a different problem than building the land or ride experiences. The current solution, in addition to not being cost viable, could detract from the experience - why are there 20 CM standing around waiting for someone to whisper the secret code to them.

I’d like to do something immersive besides just walking around and the rides. Potter’s stores are great because they feel ‘in world’. What have we ever seen Luke buy? Droids? Too big. The wand spots, while simple, are fun. Lightsabers are bigger and swing a wider path, and need a partner (unless it’s the droid from ANH.) the cantina will help. The restaurants in WWoHP are a lot of fun. pandora lacks those activity extras. It’s shop is nice but doesn’t feel in-world, and Satuli is well themed but does it feel as transforming as leaky cauldrons or 3 broomsticks? Potter world has a huge advantage- it’s set on Earth in a known time, with mostly just people.

Do they still have the mechanical suit guy in Pandora? It took a while to get him. Maybe Thrawn & other characters for the land will come along after the crowds settle a little.
 

drod1985

Well-Known Member
Takeaways/thoughts from the Falcon bonus features:
  • Being able to explore the Falcon in such detail sounds amazing, but it's got to be crowd controlled somehow. I wonder if there will really be four separate interiors (one for each carousel of ride vehicles) and that experience is limited to the six people in your Falcon cockpit as the final part of the preshow? That's the easiest/simplest way I can imagine that working.
  • Pilot, Co-Pilot, two Gunners and two Engineers aligns well with the speculation we've had on here. Sounds like everybody will have something fun to do.
  • More confirmation on different potential outcomes based on rider's performance
  • Hondo having the ability to modify the Falcon has interesting implications in the greater Star Wars canon.

I’d like to do something immersive besides just walking around and the rides. Potter’s stores are great because they feel ‘in world’. What have we ever seen Luke buy? Droids? Too big. The wand spots, while simple, are fun. Lightsabers are bigger and swing a wider path, and need a partner (unless it’s the droid from ANH.) the cantina will help. The restaurants in WWoHP are a lot of fun. pandora lacks those activity extras. It’s shop is nice but doesn’t feel in-world, and Satuli is well themed but does it feel as transforming as leaky cauldrons or 3 broomsticks? Potter world has a huge advantage- it’s set on Earth in a known time, with mostly just people.

You're spot on about the Pandora gift shop and Satuli Canteen vs. the in-world experience WWoHP offers, but I don't think we'll have to worry about that.

The creature shop is confirmed. A saber shop is all but confirmed. There's also the speeder/droid garage from the trading cards, where I think it'd be likely for you to build/buy droids. I think they'd have a fairly easy time theming all of that to make it feel in-world and more in line with WWoHP.
 

Atomicmickey

Well-Known Member
Is it bad that all I can think of is how much destruction guests can cause to attractions?
Fingers crossed, but all that stuff is just waiting to be broken and worn down.
A tip of the hat to operations and maintenance for taking this on, they are going to be
the true heroes if this thing is going to fly.

Oh, and the fact that most guests (even me at times) have their brains on "entertain me" mode
while there and can't even figure out where the bathrooms are, and now they're going to be
asked to pilot a starship, lol. The quotes about the entire journey being under your control
made me laugh, as most people would crash and then sit there, lol. (I'm sure they have something
better than that figured out, though!)
 

Incomudro

Well-Known Member
Is it bad that all I can think of is how much destruction guests can cause to attractions?
Fingers crossed, but all that stuff is just waiting to be broken and worn down.
A tip of the hat to operations and maintenance for taking this on, they are going to be
the true heroes if this thing is going to fly.

Oh, and the fact that most guests (even me at times) have their brains on "entertain me" mode
while there and can't even figure out where the bathrooms are, and now they're going to be
asked to pilot a starship, lol. The quotes about the entire journey being under your control
made me laugh, as most people would crash and then sit there, lol. (I'm sure they have something
better than that figured out, though!)

Yes, I worry about the same thing.
I'm hoping the inside of the Falcon cockpit is made of concrete so that riders can't disassemble it and take pieces of it home as souvenir's.
 

marni1971

Park History nut
Premium Member
Takeaways/thoughts from the Falcon bonus features:
  • Being able to explore the Falcon in such detail sounds amazing, but it's got to be crowd controlled somehow. I wonder if there will really be four separate interiors (one for each carousel of ride vehicles) and that experience is limited to the six people in your Falcon cockpit as the final part of the preshow? That's the easiest/simplest way I can imagine that working.
When in the actual interior of the Falcons (there will be four of them) it will mostly be in the presence of cast. You won’t be “exploring” as such. The main area, though themed, will be a cast inhabited spilt area to send alternate groups to their respective cockpits.
 

NelsonRD

Well-Known Member
From what I am reading, it appears my experience can be dependent on the actions of others. If correct, I am visualizing a Mission Space experience, where I am placed in some role, whether it interest me or not, while others have fun with it, or not. Sorry, but this style of attraction is not for me. Immersion for me is unique, not a group activity. Maybe my disinterest stems from disinterest in Star Wars altogether, but group play in a screen box on the surface without any other knowledge, is disappointing.
 

tk924

Well-Known Member
I know this is jumping the gun but this ride experience just doesn't sound like fun to me. My mind may get changed in the future once the ride experience is posted on YT.
And I plan on staying far away from GE for at least the first year. I'll bet the wait times just to get into GE will be measured in days, not hours. I've got a bad feeling about this.
 

meyeet

Well-Known Member
I know this is jumping the gun but this ride experience just doesn't sound like fun to me. My mind may get changed in the future once the ride experience is posted on YT.
And I plan on staying far away from GE for at least the first year. I'll bet the wait times just to get into GE will be measured in days, not hours. I've got a bad feeling about this.
As a stormtrooper I wouldn't think piloting the Millenium Falcon would be of interest to you anyway. I would think maybe at AT-AT or Tie Fighter ride would be more likely to draw you in. ;)
 

meyeet

Well-Known Member
The land has fallen behind schedule (WDW's even moreso). There is panic.
Do we know how far behind schedule its fallen?
Enough that they're transitioning to 24 hour work crews to try and compensate.
They also think attendance is soft because guests are holding off until SWGE opens, this is also causing great concern.

Truly, a pack of highly paid executives who were apparently born yesterday.


Saw this over in the Disneyland SW:GE thread and thought I would share here for those that may not have.
 

drod1985

Well-Known Member
If WDW transitions to 24 hour work crews as well it'll be real easy for us to tell, given the access drones helicopters (my bad) have to the area.

Maybe I should let my AP lapse and not renew till the summer...
 
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drod1985

Well-Known Member
@Rteetz I'm referring to bioreconstruct and others taking aerial photos with drones. It's permissible around DHS, but not at DLR. So if they're really switching to 24 hour work crews presumably that could be confirmed by photos of over night construction work in Orlando.
 

Notes from Neverland

Well-Known Member
@Rteetz I'm referring to bioreconstruct and others taking aerial photos with drones. It's permissible around DHS, but not at DLR. So if they're really switching to 24 hour work crews presumably that could be confirmed by photos of over night construction work in Orlando.

Bio and others are riding in helicopters at Disney World. No drones used or needed.
 

Rteetz

Well-Known Member
@Rteetz I'm referring to bioreconstruct and others taking aerial photos with drones. It's permissible around DHS, but not at DLR. So if they're really switching to 24 hour work crews presumably that could be confirmed by photos of over night construction work in Orlando.
Drones on Disney property are prohibited as far as I know.
 

drod1985

Well-Known Member
Apparently these are images of the Falcon Ride interior from the Solo Blu-Ray Feature.

YEhlOdo.jpg


rferWn7.jpg
 

RSoxNo1

Well-Known Member
So the Solo Blu Ray (Target exclusive) mentions once again 6 guests per cockpit 7 cockpits in total. Our understanding is that's 7 cockpits per centrifuge and there are 4 centrifuges. Typically simulators are in the 4-4.5 minute range so I could see them having 5 cockpits "riding" and two in load/unload. I'd like to hear @marni1971 or someone else explain what happens if someone holds up load/unload, does the ride time naturally get longer for those in other cockpits on the same centrifuge?
 

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