EricsBiscuit
Well-Known Member
I just can't picture that in my head.It was the elusive third ride for both coasts. A "bantha style" elevated ride around the land.
I just can't picture that in my head.It was the elusive third ride for both coasts. A "bantha style" elevated ride around the land.
Money was involved.Cut due to budgets?
Good thing they'll be able to move forward with it now that they have all this extra parking revenue.Money was involved.
Ride length has no direct connection to ride capacity
100% correct. I once had a week-long debate with my boss over the math behind adding track length to a particular ride we had and how that wouldn't add "capacity". More people might be on the ride at a time but that doesn't mean they are getting on any faster.
Ride capacity is directly related dispatch interval.
Not to say there aren't valid reasons to make a ride longer and more enjoyable. Just don't expect the pph to increase if the dispatch interval is already maxed out.
Are they giving any thought to limiting how many FPs an individual can book for the new SW rides over a period of time? I keep hearing some people saying they've ridden FOP 20 times, 50 times, etc. If you limit them to 2-3 times per year using a FP, it would free up a lot of capacity for new people to experience the new rides. With a limited capacity, why should one person get to ride it 20 times, versus letting 20 different people ride?
For the lifestylers who spend every day in the parks, flame away.
Maybe what he was thinking was that the ride would hold more people at one time? I don't know the circumstances but that could be what he might have been trying to say.100% correct. I once had a week-long debate with my boss over the math behind adding track length to a particular ride we had and how that wouldn't add "capacity". More people might be on the ride at a time but that doesn't mean they are getting on any faster.
Ride capacity is directly related dispatch interval.
Not to say there aren't valid reasons to make a ride longer and more enjoyable. Just don't expect the pph to increase if the dispatch interval is already maxed out.
Quality and preceived value though drops with long wait times.
I know, as it is the RVs they have and the show timing / layout is quite creative, but Alcatraz could have easily (relatively speaking) been designed to handle more. If I recall the ride has eight blocks to use a coaster terminology. A GC Way less than 2000 / hour in 2019 is quite the poor show for what should otherwise be a world class attraction. Or have standards and the bar dropped?
Cut due to budgets?
Ride length has no direct connection to ride capacity
100% correct. I once had a week-long debate with my boss over the math behind adding track length to a particular ride we had and how that wouldn't add "capacity". More people might be on the ride at a time but that doesn't mean they are getting on any faster.
Ride capacity is directly related dispatch interval.
Not to say there aren't valid reasons to make a ride longer and more enjoyable. Just don't expect the pph to increase if the dispatch interval is already maxed out.
All that you mentioned.Sorry, but good examples in what way, if I may ask? Detail? Design quality? Scale? Those three queues seem very different in all those respects, so I’m a tad confused...
Should have used the land for TSL for one big land......They should have made the DHS one bigger.
I actually agree with the TsL theme. But I don't like the execution. I think if you added the woody attraction from SDL to opposite buzz it would have been nice. Along with more detail to SDD and the little western area. Upgrade the QSR to make it larger and throw in a character meal somewhere and now we're talking. Anyway, they still have plenty of space for SWL to expand. And, in sure they will expand it after some other projects wrap up.Should have used the land for TSL for one big land......
Walt Disney Imagineering strives to create amazing guest experiences at Disney Parks worldwide. Partnering with Nvidia and Epic Games, Imagineering has developed new technology to drive one of the key attractions at the upcoming Star Wars: Galaxy's Edge opening in Disneyland Resort, CA and Disney's Hollywood Studios, FL. Come learn more about how we took advantage of the newest in Nvidia hardware and the technical modifications that we made for the Unreal Engine which will allow 8 GPUs to render at unprecedented quality and speed.
As someone with SLI (2 980's), hearing that scares me. The wonderfully random instability you get occasionally and the painful troubleshooting you need to carry out when it doesn't work just isn't worth it. Obviously for the ride it'll be fine, but SLI is a technology they either need to invest in or (finally) kill off.Panel description from the GPU tech conference in a few days about the Falcon ride's game engine.
https://2018gputechconf.smarteventscloud.com/connect/sessionDetail.ww?SESSION_ID=152912Come learn more about how we took advantage of the newest in Nvidia hardware and the technical modifications that we made for the Unreal Engine which will allow 8 GPUs to render at unprecedented quality and speed.
Jeez! I "only" have a 970. I overclocked the heck out of it though. But two 980s in SLI? Daaaaaaaaammmmnnnnnn.As someone with SLI (2 980's), hearing that scares me. The wonderfully random instability you get occasionally and the painful troubleshooting you need to carry out when it doesn't work just isn't worth it. Obviously for the ride it'll be fine, but SLI is a technology they either need to invest in or (finally) kill off.
I would laugh if the ride had a microstutter issue though.
On a side-note, I'm ready for the 1180ti so I can throw these cards out the window.
#GoBigorGoHome (except for SLI, that should go home and never come out again)Jeez! I "only" have a 970. I overclocked the heck out of it though. But two 980s in SLI? Daaaaaaaaammmmnnnnnn.
So Falcon is actually gonna be running in real time? That sounds neat. I figured it'd be more like an FMV game where you press buttons or whatever and it switches between pre-rendered video.Panel description from the GPU tech conference in a few days about the Falcon ride's game engine.
https://2018gputechconf.smarteventscloud.com/connect/sessionDetail.ww?SESSION_ID=152912
Agreed. I expected some kind of simple user controlled flying but nothing super interactive. This sounds like it's going to be amazing.So Falcon is actually gonna be running in real time? That sounds neat. I figured it'd be more like an FMV game where you press buttons or whatever and it switches between pre-rendered video.
That looks like a mad science experiment.#GoBigorGoHome (except for SLI, that should go home and never come out again)
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The lighting looks obnoxious but in person it's very turned down. Not nearly as bright as it looks in the picture. It's still not as clean as I want it but it all works pretty well.
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