Star Wars Land announced for Disney's Hollywood Studios

drod1985

Well-Known Member

Lensman

Well-Known Member
Your argument basically boils down to "people need more thrills/excitement" today to be a success - I think attractions like POTC and HM show that not to be true. And that's not just nostalgia driven.

Immersion demands are up... but not necessarily thrills or action. Something like Soarin proved that in spades... it wasn't that the rocking seats, or height was so different... it was the EXPERIENCE.

Put someone in an environment with immersion and things to get them excited or engaged and it doesn't matter if you are in a fiberglass tub or not. It's about where your head and eyes go... more than where your bum sits.
I like this line of thinking. I agree that PoTC and HM really got me when I first went on them as a kid at DL.

Would you consider FoP in that category or is it too thrilling?

I'm interested in what other attractions have the immersion without the thrills - doesn't have to be at DL/WDW or even Disney at all.

Clarification: by "without thrills" I think I mean G-force or heavy motion-simulator based thrills.
 

Dunston

Well-Known Member
Looks like some new concept art has been released for Resistance Supply and First Order Cargo. This actually disproves my earlier speculation that First Order Cargo was just a stand/booth vs. an indoor location. I wonder which building it’s in?

http://blogmickey.com/2019/04/first...upply-shops-coming-to-star-wars-galaxys-edge/
I take it the Resistance Supply Shop is the gift shop at the end of Rise of the Resistance.

I was wondering, has anybody compiled all the concept art for Galaxy's Edge in one place?
 

sedati

Well-Known Member
Your argument basically boils down to "people need more thrills/excitement" today to be a success - I think attractions like POTC and HM show that not to be true. And that's not just nostalgia driven.

Immersion demands are up... but not necessarily thrills or action. Something like Soarin proved that in spades... it wasn't that the rocking seats, or height was so different... it was the EXPERIENCE.

Put someone in an environment with immersion and things to get them excited or engaged and it doesn't matter if you are in a fiberglass tub or not. It's about where your head and eyes go... more than where your bum sits.

All themed rides should be immersive experiences. That goes without saying. To disregard the conveyance (or "ride") is to throw away one of the key tools in the toolbox. If a ride is nothing but the means through which we move and are directed from one scene to another, then let's call them shows instead (wait- is Carousel of Progress considered a show or ride?)

My point is that MOTION plays a huge part in IMMERSION. Themed rides can utilize so many senses that other art forms can't, so why not hit us with all of them. Are you really saying Soarin would be just as good if it didn't, you know, soar?

Epcot gave us sights, sounds, and even smells. But the "rides" were more akin to a leisurely stroll though exhibits. Something doesn't have to go all the way to stomach churning thrills to still give us a sense of motion. Give our inner ear something to do.

Imagine a true World of Motion where we started off wandering along at a foot powered pace, but then:
Gently rocked and bobbed like a boat on the water.
Galloped along atop a beast of burden.
Picked up the pace with wheeled travel, from rickety rickshaws to zippy bikes, then on to chugging locomotives and cars speeding along highways.
Then we rise. First up in a hot air balloon before rocketing off into the clouds and beyond.
Wouldn't it be more fun to be that free?
 
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sedati

Well-Known Member
IIRC the last media blitz confirmed it's the building next to the TIE Echelon, very close to the blue/green milk stand.
I think it's this one:
361726
 

MisterPenguin

President of Animal Kingdom
Premium Member
Resistance Supply is definitely outside, between the attractions entrance and exit.
What has me confused is this image:
View attachment 361727
This is the rear of the exit structure. The arch reads Savi & Son's Salvage.

It is odd because we most definitely won't be trudging through the reservation-only 'experience' at the end of the ride. Maybe past the arch one way goes to the ride exit and the other way to Savi's shop? Or maybe it's just all theming to Savi's mundane salvage ops, but his secret saber shop is elsewhere?
 

flynnibus

Premium Member
All themed rides should be immersive experiences. That goes without saying. To disregard the conveyance (or "ride") is to throw away one of the key tools in the toolbox. If a ride is nothing but the means through which we move and are directed from one scene to another, then let's call them shows instead (wait- is Carousel of Progress considered a show or ride?)

My point is that MOTION plays a huge part in IMMERSION. Themed rides can utilize so many senses that other art forms can't, so why not hit us with all of them. Are you really saying Soarin would be just as good if it didn't, you know, soar?

Your earlier post suggested the title HINGED on needing this element.. that somehow modern audiences could not do without and still be worthy of that E-ticket title. I was pointing out that the specific tool or element is not as important as the sum of the parts. And you can reach that pinnacle, even with modern audiences, without that element specifically. So to say you really need more of that, or that it's a important checkbox -- that I whole heartedly disagree with.

I would never downgrade an attraction for missing a particular element... if it performed well and achieved the desired result without. That's the essential Disney -- achievement of that storytelling or suspension of disbelief without necessarily taking the direct, literal path.

So in the case of soarin - it's not the motion platform that made it such a hit. It was the composition of the film, the score, the editing, the scale, AND the motion base. Soarin' could have been done with VR headsets and some physical effects and had much of similar impact. The same? No, it would differ.. but arguably much of the emotional impact would remain.

The point is do not get fixated on one tool in the toolbox and think that piece used successfully somehow is a 'must' going forward.

Epcot gave us sights, sounds, and even smells. But the "rides" were more akin to a leisurely stroll though exhibits.

And that's why we've used the term 'attraction' forever instead of 'rides' when it comes to themed entertainment. The term ride is so limited and constrained.

Look at things like the Star Trek Experience... top class stuff that didn't constrain itself simply to being stuck in a ride vehicle.

So I still protest your statement that
I think there is a justifiable expectation that something built today that is deserving of "E Ticket" status needs to be more than a sit-down walk-through. I believe the need for physical sensation in rides has gone up while the need for length has gone down.

And suggest however they get there is less significant to the impact that they do. And star wars I think will be a version of that. I think everyone will get bigger goose bumps walking through imperial hallways than they would simply in some ride vehicle in that same space.
 
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sedati

Well-Known Member
Your earlier post suggested the title HINGED on needing this element.. that somehow modern audiences could not do without and still be worthy of that E-ticket title. I was pointing out that the specific tool or element is not as important as the sum of the parts. And you can reach that pinnacle, even with modern audiences, without that element specifically. So to say you really need more of that, or that it's a important checkbox -- that is whole heartedly disagree with.

I would never downgrade an attraction for missing a particular element... if it performed well and achieved the desired result without. That's the essential Disney -- achievement of that storytelling or suspension of disbelief without necessarily taking the direct, literal path.

So in the case of soarin - it's not the motion platform that made it such a hit. It was the composition of the film, the score, the editing, the scale, AND the motion base. Soarin' could have been done with VR headsets and some physical effects and had much of similar impact. The same? No, it would differ.. but arguably much of the emotional impact would remain.

The point is do not get fixated on one tool in the toolbox and think that piece used successfully somehow is a 'must' going forward.



And that's why we've used the term 'attraction' forever instead of 'rides' when it comes to themed entertainment. The term ride is so limited and constrained.

Look at things like the Star Trek Experience... top class stuff that didn't constrain itself simply to being stuck in a ride vehicle.

So I still protest your statement that


And suggest however they get there is less significant to the impact that they do. And star wars I think will be a version of that. I think everyone will get bigger goose bumps walking through imperial hallways than they would simply in some ride vehicle in that same space.
I was lucky enough to do the Star Trek Experience right after opening and right before closing. I don't get your point. That much-missed attraction at the Vegas Hilton was a glorious smorgasbord. It had a pre-show with physical effects. It had a walk-through. It had a show with actors. It had a preshow ride. It had a full simulator ride. It had a post show with another actor.

There was plenty of movement and plenty of everything else- a true E-Ticket experience. Would it have worked as well if the whole thing was just a walk-through, or a dryly narrated omnimover? There was an ever changing pace. It had variety. And it engaged us because it was happening to US- we felt it in EVERY way. And to further my point- imagine if when we were on the bridge, the whole room shook in classic Star Trek fashion and we comically stumbled to and fro while under attack (a lawyers nightmare, but wouldn't some motion have given it that extra oomph?)

Theme parks can do what no other art form can. They need not be confined to third or even first-person narratives. They can achieve IN-PERSON narratives when our senses are fully engaged. Remove any aspect and we are one step removed from the experience. And yes, I do feel at this time, the sensation of movement has become a more important aspect- not more than the sum of its parts (of course) but currently more important than length as was my original point.
 
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flynnibus

Premium Member
I was lucky enough to do the Star Trek Experience right after opening and right before closing. I don't get your point. That much-missed attraction at the Vegas Hilton was a glorious smorgasbord. It had a pre-show with physical effects. It was a walk-through. It had a show with actors. It had a preshow ride. It had a full simulator ride. It had a post show with another actor.

And no one poo'd on the transporter, or actor sequences because they weren't 'rides'. They were engaging, interesting, and totally of the universe. The point is to illustrate... those are the things that matter... not what tools you use to build the experience.

To simply focus on the pieces in isolation as 'essential' means to simply try to copy something, rather than focus on it's end purpose.

It's like the classic "screens suck!" argument. It's not the screen... it's the lack of delivery and purpose that suck.
 

180º

Well-Known Member
What has me confused is this image:
View attachment 361727
This is the rear of the exit structure. The arch reads Savi & Son's Salvage.
I know we haven’t discussed vehicle direction in this area much, but based on my own investigation*, I predict empty vehicles will be entering into that archway and disappearing from view to return to load.

So there’s a joke here (for those of you who can read Aurebesh). Get it? Your transport, which belonged to the First Order, is now out of its grasp and headed to the scrapyard. Yay!

*Looking at construction photos, I found the likely location for the escape pod scene, which empties into a corridor that connects to an opening in the side of the building that would be to the left of the photo as we’re looking at it. I think vehicles are going to make a left hand u-turn into the unload area from the open side of the unload structure.

EDIT: Or...this! 😳

The archway is the guest exit.
 
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marni1971

Park History nut
Premium Member
I know we haven’t discussed vehicle direction in this area much, but based on my own investigation*, I predict empty vehicles will be entering into that archway and disappearing from view to return to load.

So there’s a joke here (for those of you who can read Aurebesh). Get it? Your transport, which belonged to the First Order, is now out of its grasp and headed to the scrapyard. Yay!

*Looking at construction photos, I found the likely location for the escape pod scene, which empties into a corridor that connects to an opening in the side of the building that would be to the left of the photo as we’re looking at it. I think vehicles are going to make a left hand u-turn into the unload area from the open side of the unload structure.
The archway is the guest exit.
 

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