Just one example of how it could work...Not if you have to have everyone get the 'full experience' as was proposed. That means, by hook or by crook, getting everyone to the end. So either your actions are inconsequential (Mission:Space) or they have consequences and you get different experiences..
It's much more likely that everybody is finishing the ride. Everybody is going to pilot the Falcon to its final destination. The state of the Falcon and the completion of goals/objectives is whats going to change.
Both of those scenarios have the participants fully engaged for the entire ride duration, but two objectives are completed in one and failed in the other. People are still happy they rode the ride, it doesn't affect them negatively, yet if you perform well you're rewarded.
- You successfully pilot the Falcon through enemy territory, succesfully steal some cargo, and pilot back to safety all with the Falcon in good shape. - Great job! Chewie and Hondo will be glad to see you and your reputation will increase.
- You get shot several times in enemy territory, fail to pick up the cargo (so now a competitor gets the cargo), and now pilot back to safety with the Falcon in pretty rough shape. - Bad job! Chewie and Hondo will scold you and place a bounty on you.