im assuming he means when SWGE opens the three parks will be busy as wellWhy would fall 2019 PRE-SWGE grand opening be so busy? Because so many people will be going to WDW for the paid previews?
thats how i read it
im assuming he means when SWGE opens the three parks will be busy as wellWhy would fall 2019 PRE-SWGE grand opening be so busy? Because so many people will be going to WDW for the paid previews?
im assuming he means when SWGE opens the three parks will be busy as well
thats how i read it
I'm hopeful that it will be more in-depth choice-wise (like having choices actually matter, not just more choices) since they're rendering the visuals in real-time and not just having a film be played.I think some of the branches will point back to common threads moving forward. Look at how many variables there are in Star Tours, but the subsequent choices aren't multiplied. In other words, on ST if there are two hanger bay possibilities at the beginning, each of those doesn't have it's own set of options that follow. I think a more advanced version of that will be programmed into the Falcon.
This concept was pioneered at the Kinoautomat at the Czech Pavilion at Montreal's Expo '67. At nine points during the film, the audience was directed to push either the red or green button on their seat. But either scene that played next would arrive at the same conclusion to prompt the next vote. There were two film projectors running in synch, so throughout the presentation you would see either the A or B track, but arrive at the same ending for the film.
Digital programming has permitted Disney to produce more complex threads that can culminate in different endings (including, for the Falcon, returning to the hanger barely functioning).
Look at how the hype over the randomness of each Indy trip didn't live up to the actual ride. Or the subtlety at Indy's beginning of the multiple doors to Mara and the moving wall of mirrors as you left dispatch. The Imagineers come up with some great ideas that don't pan out. RSR had some great detail in the dialog (minivans and Sarge/Fremont) that got lost in the pace of the attraction and the noise in the show building. OTOH, the reveal of the waterfall through the stone arch with the music cue from the film is flawless.
I look forward to seeing how the Falcon ride pans out. WE'RE GONNA SEE A LIFE-SIZE FALCON OUTSIDE, THEN WALK THROUGH THE INTERIOR IN THE ATTRACTION AND FLY THE MILLENIUM FALCON!!!
That is pretty much the same thing as running out and asking for singles in the regular line. It doesn't not significantly reduce the wait time for single riders for more then a few minutes.FoP puts single riders in a separate “single rider line” at the FP+ / Stand by merge point before guest going into the link chambers. It’s a good way to fill in the gaps. There are 16 potential riders in each of the FoP. If there are flaws, I hope they figure it out since DLR comes in the summer of 2019.
When you are supposed to get 16 people into an area within two minutes, every second counts. Yes, you can go up and down the line to find single riders but it’s much quicker if they are right there. You can save the going up and down the line looking for riders when you need 2,3,4 or 5 riders to make the correct ride count. Slinky Dog Roller Coaster splits us into a separate line because we had an even number of rides. The odd number of riders went into the other line. It was an interesting way of doing it but it seemed to work well.That is pretty much the same thing as running out and asking for singles in the regular line. It doesn't not significantly reduce the wait time for single riders for more then a few minutes.
I agree, it is the smartest way to handle it. I'm just saying it isn't the same as an official single rider line, because now you have to wait until the merge spot where before you got to the front much quicker and could be dispersed much quicker, but, as a compromise it is one of the fairer ways of doing it.When you are supposed to get 16 people into an area within two minutes, every second counts. Yes, you can go up and down the line to find single riders but it’s much quicker if they are right there. You can save the going up and down the line looking for riders when you need 2,3,4 or 5 riders to make the correct ride count. Slinky Dog Roller Coaster splits us into a separate line because we had an even number of rides. The odd number of riders went into the other line. It was an interesting way of doing it but it seemed to work well.
Agree, the problem with FoP was the single rider line merged with the FP line just a few feet past the entrance. If they do have a single rider line, make the line go all the way through like TT and RnRc.I agree, it is the smartest way to handle it. I'm just saying it isn't the same as an official single rider line, because now you have to wait until the merge spot where before you got to the front much quicker and could be dispersed much quicker, but, as a compromise it is one of the fairer ways of doing it.
I've had some images sent my way that unfortunately I can't publish (I know... a tease). Suffice it to say there is something mildly similar about the look inside the Millennium Falcon attraction.
There was a patent Disney put out there in 2014 that very well may be the ride system (or at least similar) for this attraction. I'd love it if someone in the know could confirm or deny. It looks like a large scale version of this:
https://www.parkjourney.com/disney-parks/new-ride-system-coming-to-a-disney-park-near-you
This is probably in here somewhere but will this be a quick or table service?
Looks good. Also interesting that you can't take drinks outside or order cocktails like you would at a regular bar. Hopefully they will try to keep the themeing immersive for a while.
Looks more like a miniature Flight of Passage to me.I've had some images sent my way that unfortunately I can't publish (I know... a tease). Suffice it to say there is something mildly similar about the look inside the Millennium Falcon attraction.
There was a patent Disney put out there in 2014 that very well may be the ride system (or at least similar) for this attraction. I'd love it if someone in the know could confirm or deny. It looks like a large scale version of this:
https://www.parkjourney.com/disney-parks/new-ride-system-coming-to-a-disney-park-near-you
You could certainly bounce and bust through things before eventually 'crashing'.....it might take a few minutes!The way this is setup would make for some real awkwardness if you can crash the ship early. An attraction like this needs to have a fixed ride time and having this effectively be a video game rendered in real time makes this increasingly difficult. I wonder if the solution would be to have the simulation start over again if you crash?
Sure, then I can enjoy the ride and spend the rest of my time feeling like I must have committed a crime, by needing help to get around. But, you know those, I'm not a Doctor, but, I watched an actor playing one on TV, will judge that I am a faking lazy, fat person just trying to get an edge on them because they can negotiate the place without assistance. It is indeed a hard knock life that logic apparently has no place in.Unless they ban scooters, I'm betting that you'll love the experience!
Looks good. Also interesting that you can't take drinks outside or order cocktails like you would at a regular bar. Hopefully they will try to keep the themeing immersive for a while.
Regarding Oga's Cantina, my understanding was that this would be a table service / quick service hybrid and that the concept art featuring the Podracer engine was from the other quick service location, is that correct?
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.