Star Wars Land announced for Disney's Hollywood Studios

Notes from Neverland

Well-Known Member
How do they handle filling in the gaps on FoP without a single rider line, just yell and ask for singles? I've been on it three times and I don't recall. I'm sure they try to max out every single ride session.

I've seen them split singles into a separate line where the FastPass line converges with the Standby line.
 

LukeS7

Well-Known Member
Couldn't the choices be binary?

If position 1 completes the task correctly "A" happens, if they don't then "B" happens. "A" and "B" would not be a complete crash or ship failure, just different paths (scenes/dilemmas). Same for positions 2-6.

This could lead to many different outcomes depending on the actions completed correctly/incorrectly. Its a real-time simulator for a reason.
Binary choices (Switch A or Switch B) would give riders 64 different possible outcomes (2^6), which is plenty. If you throw in another outcome for if the riders pick neither, that number balloons to 729 possible outcomes
 

PorterRedkey

Well-Known Member
Binary choices (Switch A or Switch B) would give riders 64 different possible outcomes (2^6), which is plenty. If you throw in another outcome for if the riders pick neither, that number balloons to 729 possible outcomes

Thank for doing the math!

It could be any variation of this. Hard Choice, easy choice, bad choice and no choice. However, I'm gonna wait to see if they are even doing the 2 choices before I extrapolate any further.:)
 

Goofyernmost

Well-Known Member
How do they handle filling in the gaps on FoP without a single rider line, just yell and ask for singles? I've been on it three times and I don't recall. I'm sure they try to max out every single ride session.
Isn't every station a single? So the whole line, standby or FP is a single rider line. Groups may sit side by side, but, each pod is a separate thing isn't it?
 

drod1985

Well-Known Member
Isn't every station a single? So the whole line, standby or FP is a single rider line. Groups may sit side by side, but, each pod is a separate thing isn't it?

Yeah, but FOP has what, 10 seats per section? I'm sure they don't want an empty seat or two per section because groups aren't adding up to 10. It'll be the same situation with the Falcon but with 6 seats instead.
 

danlb_2000

Premium Member
How do they handle filling in the gaps on FoP without a single rider line, just yell and ask for singles? I've been on it three times and I don't recall. I'm sure they try to max out every single ride session.

Me and my wife were called out of the line for FoP to fill in two seats. It's funny, this has never happened to us, but it happened on three different rides on out last trip.
 
Last edited:

FigmentJedi

Well-Known Member
My gut is telling me that a worst case scenario will be a very ticked off Rey or Chewbacca scolding you for wrecking their ship.
Yeah, I don't think we're too far off in views here. I think it's going to be as @Master Yoda said - if the other crew members fail you still complete the ride, but there may be repercussions like Chewie or Rey being upset because you wrecked the Falcon. Nobody's getting declared dead, and nobody is being deprived of the full experience, you're just getting a different outcome. I can't foresee people being angry about that.

If anybody wants to take the ride that seriously then they better roll in six deep. Otherwise just have fun and do the best you can at your position.
Rey's not a part of the ride. Chewie will probably be there, but for the most part, the ride is hosted by Hondo Ohnaka, the Weequay pirate from the Clone Wars and Rebels cartoons, who is borrowing the Falcon from Chewie to run a few odd jobs.
 

Ripken10

Well-Known Member
So then the ride must be possible to beat with 5, 4, or even 3 people in the cockpit I assume? or will they have another creative way to make sure all seats are used in every pod?
Not that this would be the plan, but it would be very easy to code it so if a seat was empty, it would have it run on "autopilot" to a success for that seat (so the likelihood of success increases the less people you have in actuality). Not saying that is how it would be set up, but that is something easily accomplished, and therefore silly to worry about it being an issue.
 

thepirateking

Well-Known Member
Mission Space was hyped to include all kinds of mission critical interactivity when it was in development and we know how that turned out. (For those that don't know, each person has 2 buttons that light up during the course of the mission that they are supposed to press during the ride. It doesn't matter if you press them or not, but it's fun to play along. They trigger sound effect when pressed so it feels like they matter. Everyone gets a flight stick too - like a high-tech Mr. Toad steering wheel that does nothing). Of course the ride won't fail/stop if people don't do their jobs. Here's what I expect we'll see:
  • Pilot - Flight paths through corridors (canyons, Death Star, ship interiors, etc.) will be "on rails" meaning there isn't free flight (you can't turn around or fly loops). You can only steer around obstacles within corridors or steer between branching paths. Perhaps you will have the option to follow/rescue a wingman through an alternate path. Or take multiple routes through a cave or Death Stat-like interior.
  • Co-pilot - yell like a Wookie, pull the Hyperspace Lever, pretend you are flying with an alternate flightstick, maybe manage a throttle
  • Gunner positions for a dogfight would be interesting. Has there been any word on what "jobs/roles" riders 2-6 might have? It would be cool for gunners to have their own screens (or those nifty swivel chairs Han and Luke use when they first encountered Tie Fighters).
  • Navigator - someone pressing flashing buttons and levers or a nifty touchscreen interface that makes them feel important.
  • (Since the main ride "display" it out the cockpit window, I'm not really sure that they want riders paying attention to something other than the main action.)
As far as how well you did and that reputation following you later I can imagine things like the following:
  • Damage - How much damage did the Falcon take? Did the pilot bounce off all the walls like a Tomorrowland Speedway driver and rip the radar dish off like in RotJ, or did they avoid obstacles?
  • Enemies Destroyed - How many Tie Fighters, surface cannons, etc. were destroyed?
  • Enemies captured - perhaps you are chasing a bounty hunter, or Resistance Troops with stolen Rebel/Resistance plans
  • Shooting percentage - how accurate were the gunners (if that's even a role)
  • Some navigation gobbledygook - something like creating an optimal route like the 12 parsec Kessel Run (parsec is a distance (3.26 lightyears), not a time, indicating that the most optimal route is the shortest one)
  • Number of friendly troops/ships saved or rescued
I'm expecting Mission Space combined with Star Tours (with a much more realistic display since it will be panoramic and "outside" the vehicle. I think it will be fun, but I'm looking forward to Battle Escape even more.
 

TP2000

Well-Known Member
on Episode 176 of Disney Dish, Jim Hill and Len Testa reveal that initial tests of the Millennium Falcon attraction have resulted in more frustration than joy from test audiences who cite the high-stakes of the cooperation-based attraction which will allegedly ends if guests "crash" the ship.

And these were test audiences of Imagineers in Glendale who were being paid to be there, didn't have to wait in a 4 hour Standby line, and got to re-ride if they wanted to?

Now try that same "test" with an "audience" who paid thousands of dollars and planned for months, had to wait in a 4 hour Standby line, and doesn't get to re-ride if their seatmates are idiots with Turkey Leg breath.

This tells me that many of today's Imagineers are completely out of touch with the reality of Disney theme parks, most have never even worked in a theme park before, and their executive bosses all get valet parking and endless Fastpasses whenever they lower themselves to visit a park once per year. WDI seems intent on continuing their spiral into being clueless about how their stuff works in real theme parks.
 

Goofyernmost

Well-Known Member
Yeah, but FOP has what, 10 seats per section? I'm sure they don't want an empty seat or two per section because groups aren't adding up to 10. It'll be the same situation with the Falcon but with 6 seats instead.
OK, I see what you are saying, but, they have done that with Soarin for years. They just ask is there is anyone that is alone. It seems slightly different because this is a more singular thing, like Soarin. It works basically the same as a single line, just not quite as efficient. I misunderstood your statement, sorry! I've even had that happen with 7DMT.
 

durangojim

Well-Known Member
I don't think I'll be disappointed with this ride, but I do think the interactive aspect of it with lasting consequences is being over hyped way too much. My guess is that there's just too much variability on guest's performance to have a real meaningful ability to create various outcomes and we'll be left with something a little more interactive than Mission Space with some kind of automatic droid saying good job or you stink to you out in Star Wars Land depending on your performance. I highly doubt you will earn any kind of reputation among cast members.
 

Notes from Neverland

Well-Known Member
I don't think I'll be disappointed with this ride, but I do think the interactive aspect of it with lasting consequences is being over hyped way too much.

I completely agree with this. I feel like it's a similar situation to Pandora, where they hyped up walkways that could have even shown your glowing footprints. In the end, we got some basic glows from a black light. Here, I think it'll be similar with some big hype that will end up being a fraction of what guests are dreaming up.
 

HauntedMansionFLA

Well-Known Member
How do they handle filling in the gaps on FoP without a single rider line, just yell and ask for singles? I've been on it three times and I don't recall. I'm sure they try to max out every single ride session.
FoP puts single riders in a separate “single rider line” at the FP+ / Stand by merge point before guest going into the link chambers. It’s a good way to fill in the gaps. There are 16 potential riders in each of the FoP. If there are flaws, I hope they figure it out since DLR comes in the summer of 2019.
 

Old Mouseketeer

Well-Known Member
Binary choices (Switch A or Switch B) would give riders 64 different possible outcomes (2^6), which is plenty. If you throw in another outcome for if the riders pick neither, that number balloons to 729 possible outcomes

I think some of the branches will point back to common threads moving forward. Look at how many variables there are in Star Tours, but the subsequent choices aren't multiplied. In other words, on ST if there are two hanger bay possibilities at the beginning, each of those doesn't have it's own set of options that follow. I think a more advanced version of that will be programmed into the Falcon.

This concept was pioneered at the Kinoautomat at the Czech Pavilion at Montreal's Expo '67. At nine points during the film, the audience was directed to push either the red or green button on their seat. But either scene that played next would arrive at the same conclusion to prompt the next vote. There were two film projectors running in synch, so throughout the presentation you would see either the A or B track, but arrive at the same ending for the film.

Digital programming has permitted Disney to produce more complex threads that can culminate in different endings (including, for the Falcon, returning to the hanger barely functioning).

Look at how the hype over the randomness of each Indy trip didn't live up to the actual ride. Or the subtlety at Indy's beginning of the multiple doors to Mara and the moving wall of mirrors as you left dispatch. The Imagineers come up with some great ideas that don't pan out. RSR had some great detail in the dialog (minivans and Sarge/Fillmore) that got lost in the pace of the attraction and the noise in the show building. OTOH, the reveal of the waterfall through the stone arch with the music cue from the film is flawless.

I look forward to seeing how the Falcon ride pans out. WE'RE GONNA SEE A LIFE-SIZE FALCON OUTSIDE, THEN WALK THROUGH THE INTERIOR IN THE ATTRACTION AND FLY THE MILLENIUM FALCON!!!
 
Last edited:

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom