The way this is setup would make for some real awkwardness if you can crash the ship early. An attraction like this needs to have a fixed ride time and having this effectively be a video game rendered in real time makes this increasingly difficult. I wonder if the solution would be to have the simulation start over again if you crash?
That's unlikely given the fixed time parameter. If it's a six minute 'ride' and you crash at four minutes, then the remaining two minutes is too short to start again and too long to sit there idly waiting to be let out.